Which to that I’d say women have been able to “get behind male protagonists” for decades now.
I think choice is fun, for some games, but some games like the Witcher tell a specific narrative, and it makes sense that they are tailored for a specific character, and I think we all know the sort of abuse that Ciri is going to see in the world of the Witcher.
I think of any gender has trouble “identifying” with a character of another gender that’s 100% a them issue, they need to figure out why they have such a problem with it, because that says more about them then it does game makers. (I know not you, the original person).
Seriously all it says to me is that you’re insecure with yourself if you can’t even play a fictional fantasy game as a woman.
Ha, one of the first times I saw someone playing as a woman (in third person) I asked why and he joked and said “dude why would I want to stare at a man’s ass for 60 hours?”. Not a bad argument tbh…
Exactly lol, it has nothing to do with some weird gender thing. It’s a role playing game. You’re playing as a role. Even in Skyrim the role you’re playing (even if you choose a white male human) is someone living in Skyrim, a fictional place fighting dragons and draugr. So I think gender is one of the smallest differences.
God forbid you play a different perspective and see what it’s like.
Female V in cyberpunk is one of the best gaming experiences. You feel being catcalled and hit on directly - and you beat the ever loving shit out of them for doing it.
The games take place after the books, so it’s green field. Although it sounds like I canonizes the ending of witcher 3, (but honestly there was only one “correct” ending to the witcher 3 unless you’re a heartless bastard)
I’ll say both. Registrar was shit for just giving in and taking it down on what was essentially a “please take this down” note. Funko was shit for requesting it in the first place
I believe so? I think? It’s been a long time. The only thing I could see that would prevent it is if they require a check when launching it, but I remember if you had the disc in that was enough for it before.
Okay the other person is onto the right path but I think it’s important to understand the underlying reasons for how “backwards compatibility” works on the Xbox.
The 360 used a PowerPC architecture, which at the time was very cost effective at the time. Pretty much most things now use x86, our standard 32-bit and 64-bit CPUs are this architecture. (ARM is another type that we are seeing now).
Now, you cannot run code from one PC architecture to another, even emulated this is a very costly procedure, every call to the CPU, every call has to be translated. Even with emulation this is difficult. (Note how we’re still just now getting 360 emulators).
This is mostly why Microsoft and Sony both said no to backwards compatibility, because there was no simple way to take a disc, pop it in, and play.
So after the massive backlash (which they deserved, but also was understandable their point of view), Microsoft created their backward compatibility program. Essentially what they (or developers, not sure who did it) did, was to literally re-compile each entire game for x86, instead of PowerPC. They would then upload the bits to Microsoft, and that is what you download when playing. The disc you insert is purely for checking that you own it, after that you ignore everything else and download the x86 version which is runnable on your console.
So, it stands that backward compatibility wasn’t feasible, it still isn’t “backward compatible”. They rebuilt everything from the source code to run. A pretty massive effort on Microsoft’s part and the developers just so we could play old games. Hopefully you see too why I don’t blame Sony for not going through all of that, it’s a lot of work.
So to answer your questions:
Digitally downloaded in x86 with the disc as key
No, it is a simple recompile, from the original source code
No, since there is only the PowerPC bits on the disc, there is no way to play the game on a newer x86 cpu without downloading the x86 bits
They work the same, once compiled for x86 it works for all x86 processors. (Caveats in software engineering of course, but in this case you can assume they are the same)
Microsoft went through a ton of effort to get this working, and developers each had to pull up old projects, figure out how to build them again, and did all of this for free. I’m all for hating on Microsoft for a myriad of reasons, but this was a project that had very little profit for them but did the community a huge service. They have my thanks, and Sony has my understanding for why they didn’t do it at the time.
The saving grace now is that you can burn through DA2 in a couple of days if you’re really dedicated to move into inquisition. It’s too bad with the gameplay since there are some hugely key plot points revealed in it