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scrubbles, do games w Yakuza creator Nagoshi says the era of game size being most important is coming to an end
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Compare it to a game like AC Valhalla and you’ll think it’s smaller

scrubbles, do games w Yakuza creator Nagoshi says the era of game size being most important is coming to an end
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God of war and Jedi have done great jobs of finally showing AAA they can make a smaller game and still have a great following. I’m so sick of giant Ubisoft worlds that have nothing to do in them. They’re boring.

scrubbles, do games w [Satisfactory] 130 hours in, i have built a turbofuel-powered oil rig. (more pictures and details in description)
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On purpose, I think the game did a great job at highlighting certain… Horrible practices we have lol

scrubbles, do gaming w Github: GreemDev/Ryujinx - The emulator changed its owner? Previously gdkchan
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I think the “owner” is up for grabs since the original repo was DMCA’d. All I know is Nintendo will be playing a game a whack a mole for quite a while, it’s very easy to fork a repo.

scrubbles, do games w Planet Coaster 2 | Launch Trailer
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Excited, but after cities skylines 2 I’ll give it a couple weeks

scrubbles, do gaming w Kamala Harris' 'Fortnite' map bans guns, has less than 400 people playing
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Man that is hilarious. I’m full on liberal don’t worry, but I’ll always think it’s funny when politicians try to get down with the kids. It always ends so terribly. Just… Stock to issues they care about, okay?

scrubbles, do games w Dragon Age: The Veilguard | Review Thread
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It’s not what you think Dragon Age should be. I personally am excited for that. I loved Inquisition and hated Origins, I loved the high fantasy romp with Sera and Varric making quips all day. To me, that was the best story and characters in the entire franchise, and my opinions are just as valid as yours. If you didn’t like it, fine, but I think it’s weird to judge a game negatively because it changed.

To give a reverse example for me. I don’t like where Halo went, but I have a lot of friends who love Infinite’s multiplayer. Now, I could go online and tell people that they shouldn’t play it because 2 and 3 were the best ones - or I could say nothing and let people enjoy things.

scrubbles, do games w Dragon Age: The Veilguard | Review Thread
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God this, this right here is what I’m sick of in gaming. The negativity and hoping that things fail. Gaming has always been negative but ffs lately it’s just been awful. There used to be a time where people would say “Eh, it’s not for me”, now it’s “I hate the style and everything about it one star bandwagon folks let’s all talk about how terrible and awful this game is and shit it down and out” And I say this as a dragon age fan.

I’m willing to give it a fair shot - and I think real fans are willing to give the benefit of the doubt before shooting it down. Am I fan of the art style? No, not really. The gameplay? How could I I haven’t played it yet. Controlling companions? Personally I never used it much anyway. I would never hope for a franchise I love to fail, that’s such a weird thing to me. I’ll see how it is when it releases, and I hope I have fun.

I don’t care if it’s the dragon age I knew. I want it to be a fun game. I don’t care if it’s spongy, or the fighting is a little off, if they can get me to have fun - that’s my metric. More importantly, I know others do care about those things. What I won’t do is rage online or hope it fails because it doesn’t cater to me.

scrubbles, do games w Dragon Age: The Veilguard | Review Thread
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These are so reassuring, dear god I hope it’s good. I really really feel like this is the make it or break it for Bioware. If Veilguard does well we could see a new era of Bioware games, refreshing Dragon Age and Mass Effect.

Or we’ll see EA finally shutter it.

scrubbles, do games w Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done'
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If massive universe sums like that were technically feasible all of the other studios would have done it. They were overly ambitious and didn’t understand the limits

scrubbles, do games w Experiencing weird rubberbanding and disconnects on lan connection. [Satisfactory]
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Ha thanks! I should do a write up of it all

scrubbles, (edited ) do games w Experiencing weird rubberbanding and disconnects on lan connection. [Satisfactory]
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Okay so, first you should post on !satisfactory.

That being said, congrats your factory has officially grown to a large state. 4 cores will NOT be enough to run this game. If you look at htop or something you can see full cpu usage, I’m guessing you’ll see one core pinned at 100%

To understand how the server works, it chunks the entire game map and then shards that across available cores. So your 4 core server each core is handling a quarter of the map. That’s a lot of factory on one core kemosabe. My server is a 24 core beast with still very high single core rates. You can feel when you’re working on another core that has less load when you walk into a new area and your frame rate jumps.

My group has had several iterations of our server, from being on shared resources, to a 48 core thread ripper (plenty of cores but single clock speed wasn’t enough), to finally we bought a 5950x for our Update 8 factory - and even then you’re still going to notice some rubber banding when you get to late game/factory spans across the entire map big.

Now, thinking about it too, is this happening at intervals? If so, that’s your saves happening. As your saves get larger the auto save will take longer, and that means longer time the client doesn’t talk to the server, so it rubber bands your last known server positions. If it takes too long the client will disconnect. To fix this just update how long it is allowed before timing out, that’s on the dedicated server wiki. We usually call out when a save is about to happen and take it as a break to stand up, stretch, and get more coffee.

Beyond getting more cores and a higher single core clock speed, the other massive thing that will help is spreading your factory out. Allowing your factory to take advantage of multiple chunks and multiple cores will have a noticeable impact. Make very liberal use of trains, my last factory had over 60 rail lines and 100 trains running around. It’s a lot easier to manage a train car with 10,000 items stored as an integer than hundreds of miles of interconnected belts that it constantly has to shift around on.

I’ll have more info later, should probably write a wiki, but those few changes will have a noticeable impact.

Source, I’ve ran a dedicated satisfactory server for about 4 years now, on bare iron, docker, and in kubernetes. Helped many others set up their servers too

scrubbles, do games w Microsoft Flight Simulator 2024 sucks up to 180 Mb/s of internet bandwidth while in flight — equivalent to 81GB of data per hour
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Correct. FS2020 had many different settings. You could have sweet ultrahd graphics streamed from azure, or you could do many lower qualities, or even pure offline as well. I’m guessing this will have similar options. Which is why I think this article is clickbait. Yes, it can stream that much from Azure - that doesn’t mean it’s required to.

scrubbles, do games w Microsoft Flight Simulator 2024 sucks up to 180 Mb/s of internet bandwidth while in flight — equivalent to 81GB of data per hour
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Yes… that’s why they have a slider bar for what resolution you want your terrain at? In FS2020 it was a zero to 400 fidelity scale. You’re arguing that the top of the line shouldn’t be top of the line, when there are so many settings that can be tweaked to the user’s preference. An overwhelming number of settings. FS2020 came with presets for what Azure Maps fidelity you wanted if you didn’t want fine tuned controls.

scrubbles, do games w Microsoft Flight Simulator 2024 sucks up to 180 Mb/s of internet bandwidth while in flight — equivalent to 81GB of data per hour
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Okay I feel like you’re just being glib now. You can fly down to any detail, you can fly down to your own city, fly past your house. You can land on your own street if you want to. It’s the entire globe. You’re not constantly at 30k feet, you can go down and fly around San Francisco, or the Grand Canyon.

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