Your disclaimer is what I really like tbh. We’re all just random people online with our own opinions, why would anyone take our word for if something is fun?
I hate questions like this. How would anyone but you know if it’s fun? Fun is completely subjective. Some people didn’t have fun in Veilguard. I had a lot of fun in Veilguard. Was Veilguard A good game? Now that’s a bit different question.
Things can be both not good but also fun. Among Us isn’t going to win game awards for narrative, but it was fun as hell to play.
Only way to tell if it’s fun is to go and play it, and return it if you don’t like it. Stop letting other people tell you if you’re having fun or not. Just, go enjoy things
In Halo they’ve given up on moderating unranked. Unranked is where ranked people to to “practice” now, you can see their shitty clans running around and 360 no scoping all of us just trying to chill. Inevitably every game is crazy one sided, they high five and move on, and we get swamped 50-13
I’d like to see how they measured success. Was it to break even? Well from what point? Including the time that it was supposed to be a live service game? Through the committees and executives shutting down ideas? It was in the top 10 for games on Steam that week and had generally favorable reviews. If that didn’t match their plan, that’s on them.
So EA put way too high of a sales target on the game, obviously held it back from becoming what it could be, and now are blaming the studio with layoffs, ensuring the next game will flop.
I don’t care what their “numbers” and “projections” were. The game was on the top 10 list in Steam. Even if it wasn’t an A+ game I’d say it looked like it at least hit Assassin’s Creed numbers, I’d hardly call that a failure. Sounds more like a failure to accurately predict, maybe they should fire their business analysts instead of the people who you know, make the games.
What a horseshit article. 90% of the “comparisons” are “We don’t know yet”. “It’s up in the air on the switch”. Only concrete thing I saw is that it has 2 USB-C ports.
I always felt Andromeda got a bad rap. It’s not a great game. It’s not on par with mass effect. But it’s fine, I had fun. I never felt like it was a waste of money. Not a masterpiece, but I enjoyed it
As someone who works in corporate America this is 10000% true. Giant corporations are hugely bloated, inefficient, slow, and stupid. I honestly can’t believe they are somehow the best way to do things in groups of people. I have never had less work to do than working in a huge corporation.
It’s no surprise that indie games can compete with them. Working in startups compared to huge corporations, I did more code and we got more done in shorter amounts of time vs big corps. There’s no red tape, there’s no committees or directors or people you have to please. There’s no political games, you just do your work. As simple as that. You come in, you code for 7-8 hours, you push your feature, and you go home.
In a megacorp you come in, you get 5 minutes for coffee before 3 people are pinging you on slack for some stupid downstream thing they didn’t read the manual on or was never documented, and then you have 5 hours of meetings, lunch, 2 hours of ad hoc meetings, and then Shirley has to swing by to ask you to take another HR training. So you get maybe 20 minutes of coding done in a day.
For you engineers who have never coded in a megacorp - As an example, most megacorps have an ID service (usually named after a comic book character). This is usually a real service deployed somewhere that nobody maintains anymore, but it’s where you get your… IDs from. Really wrap your head around that. It’s a microservice who is in charge of returning Guid.NewGuid(). Then they get pulled into meetings because the ID service doesn’t support this or that, they never thought of this case or that case, how can we upgrade off the old ID service to the new one. In a startup, you’re calling Guid.NewGuid()