The surface is one of my go-to examples of Microsoft’s ineptitude. The surface is honestly an amazing tablet. It works very well, great battery life, and you can either use a standard tablet mode or it as a full Windows machine. For businesses too it was a slam-dunk, where since it’s Windows it already interfaces with most IT systems out of the box, no special setup or store integrations or Apple stuff, it’d work with Microsoft AD. Unfortunately it followed the pattern.
They gave up on tablets before fully vetting the market
Apple lands the iPad, and it takes off, is groundbreaking
Microsoft got butthurt that Apple made profit on a thing they gave up on
They take years coming up with the Surface, in the meantime every 3rd party came out with an Android one that was slow and choppy so the people have all decided iPad was the winner
Microsoft hired thousands of engineers and pivoted the entire world to touch, forcing Windows 8 down everyone’s throats, making the public hate it
Surface finally lands, but everyone already hates the interface, and anyone who wants a tablet already has one
Microsoft quietly lays off everyone. Surface is still around, but on life support.
God of war and Jedi have done great jobs of finally showing AAA they can make a smaller game and still have a great following. I’m so sick of giant Ubisoft worlds that have nothing to do in them. They’re boring.
I think the “owner” is up for grabs since the original repo was DMCA’d. All I know is Nintendo will be playing a game a whack a mole for quite a while, it’s very easy to fork a repo.
Man that is hilarious. I’m full on liberal don’t worry, but I’ll always think it’s funny when politicians try to get down with the kids. It always ends so terribly. Just… Stock to issues they care about, okay?
It’s not what you think Dragon Age should be. I personally am excited for that. I loved Inquisition and hated Origins, I loved the high fantasy romp with Sera and Varric making quips all day. To me, that was the best story and characters in the entire franchise, and my opinions are just as valid as yours. If you didn’t like it, fine, but I think it’s weird to judge a game negatively because it changed.
To give a reverse example for me. I don’t like where Halo went, but I have a lot of friends who love Infinite’s multiplayer. Now, I could go online and tell people that they shouldn’t play it because 2 and 3 were the best ones - or I could say nothing and let people enjoy things.
God this, this right here is what I’m sick of in gaming. The negativity and hoping that things fail. Gaming has always been negative but ffs lately it’s just been awful. There used to be a time where people would say “Eh, it’s not for me”, now it’s “I hate the style and everything about it one star bandwagon folks let’s all talk about how terrible and awful this game is and shit it down and out” And I say this as a dragon age fan.
I’m willing to give it a fair shot - and I think real fans are willing to give the benefit of the doubt before shooting it down. Am I fan of the art style? No, not really. The gameplay? How could I I haven’t played it yet. Controlling companions? Personally I never used it much anyway. I would never hope for a franchise I love to fail, that’s such a weird thing to me. I’ll see how it is when it releases, and I hope I have fun.
I don’t care if it’s the dragon age I knew. I want it to be a fun game. I don’t care if it’s spongy, or the fighting is a little off, if they can get me to have fun - that’s my metric. More importantly, I know others do care about those things. What I won’t do is rage online or hope it fails because it doesn’t cater to me.
These are so reassuring, dear god I hope it’s good. I really really feel like this is the make it or break it for Bioware. If Veilguard does well we could see a new era of Bioware games, refreshing Dragon Age and Mass Effect.
If massive universe sums like that were technically feasible all of the other studios would have done it. They were overly ambitious and didn’t understand the limits
That being said, congrats your factory has officially grown to a large state. 4 cores will NOT be enough to run this game. If you look at htop or something you can see full cpu usage, I’m guessing you’ll see one core pinned at 100%
To understand how the server works, it chunks the entire game map and then shards that across available cores. So your 4 core server each core is handling a quarter of the map. That’s a lot of factory on one core kemosabe. My server is a 24 core beast with still very high single core rates. You can feel when you’re working on another core that has less load when you walk into a new area and your frame rate jumps.
My group has had several iterations of our server, from being on shared resources, to a 48 core thread ripper (plenty of cores but single clock speed wasn’t enough), to finally we bought a 5950x for our Update 8 factory - and even then you’re still going to notice some rubber banding when you get to late game/factory spans across the entire map big.
Now, thinking about it too, is this happening at intervals? If so, that’s your saves happening. As your saves get larger the auto save will take longer, and that means longer time the client doesn’t talk to the server, so it rubber bands your last known server positions. If it takes too long the client will disconnect. To fix this just update how long it is allowed before timing out, that’s on the dedicated server wiki. We usually call out when a save is about to happen and take it as a break to stand up, stretch, and get more coffee.
Beyond getting more cores and a higher single core clock speed, the other massive thing that will help is spreading your factory out. Allowing your factory to take advantage of multiple chunks and multiple cores will have a noticeable impact. Make very liberal use of trains, my last factory had over 60 rail lines and 100 trains running around. It’s a lot easier to manage a train car with 10,000 items stored as an integer than hundreds of miles of interconnected belts that it constantly has to shift around on.
I’ll have more info later, should probably write a wiki, but those few changes will have a noticeable impact.
Source, I’ve ran a dedicated satisfactory server for about 4 years now, on bare iron, docker, and in kubernetes. Helped many others set up their servers too