We’ve tried layoffs, we’ve tried cutting funding, revoking investments, and still they refuse to be profitable! We’ll close them now to show them how they failed.
It wasn’t polished yes, graphics were not great and people were justified being disappointed and returning it if they felt like it was game breaking
But the vitriol is what I mean, the pure hate, the threats to developers, the anger thrown at them. That is what I’m referring to. If some graphical issues make you so mad that you need to literally threaten people then I think you shouldn’t game anymore. That’s where I say entitled and anger issues.
Yeah I think expectations are too high, where people expected a perfect game like cities skylines forgetting that when it launched it was also a very rocky start.
Gamers in general are just very entitled, and very unforgiving
Maybe they’re learning from Sony. That barely anyone runs out to get another console for exclusives, way more people will wait or just not play the game. They’re mostly just leaving money on the table
Bingo. AI is shockingly good at building simple things, helping with direct questions about items. It cannot replace humans in its current state.
At this point it’s CEO bluster just like the blockchain, where the suits are talking about technology like they personally handcrafted it while the actual engineers are sitting in the back of the room thinking “uh, there’s no way it can do that”.
I think we’re going to see a couple hilarious cycles of some shit thinks they can replace humans with AI, fail spectacularly, and then quietly go back.
Well, for one, I play role playing games. So, I like to experience different roles, different ways of thinking, and playing as someone like FemShep or female V in Cyberpunk offers a much different perspective on life than if I played as a male. I’m a male, I go outside as a male, why do the same thing in gaming?
And for a second reason, if I’m playing a third person shooter why would I (a straight male) want to stare at a man’s ass for 120ish hours?
They do, but they only get you so far. I just gotta push my way through it. I remember that green engine, had to make huge factories multiple times for that thing
Very cool. I try to keep tabs on the game, every time I start but then I get bored around 20ish hours in. Something about making the same factory over and over, but I’ll have to give it an honest shot now
Starfield has it’s negatives for sure, but he has a point about what the communities have been like (including here on Lemmy).
There have been so many armchair gamedevs who overnight know intricacies of engines, how programming works, how 8 year old computers should be able to run brand new AAA titles at 120fps. It’s been just exhausting reading these conversations.
For example, one thing I read again and again was “Starfield just wasn’t optimized, they easily could have reduced memory and bumped framerates”. Which any actual programmer will immediately feel a pit of dread in their stomach because we’ve been asked to reduce ram usage or speed something up, and that is a daunting task in our simple little apps - let alone a major AAA game.
Again I’m not saying Starfield was perfect. It has a lot of flaws, biggest one for me is that it felt like a game that came out 10 years ago in terms of how it played. But it didn’t deserve the overall destruction it received online. Any developer knows that the only people who can say “how” their game could have been done better were the ones who actually wrote it.