Because local servers and plugs aren't the same thing.
I think this whole conversation is mixing two types of disagreements and is going to end poorly for that reason.
One disagreement is technical: can developers provide communities with a safe, functional iteration of their servers to deploy freely in such a way that discontinued games continue to operate?
The answer is "probably not". The devs speaking out aren't wrong about this. This requires rebuilding the entire concept of server architecture for games and centralized servers. Not only are older games probably unsalvageable for that process, but any game that is buying online services would be priced out and you'd end up with only the largest publishers being able to afford basic features like, say, matchmaking.
The other is of design philosophy: is it okay for live service games to exist in their current form, where they run for a bit of time and then, at the sole discretion of the IP owners, they go away with no recourse to ever run them again in any form, ever. Are we cool with that?
I am not. Some of these devs seem to be. I mean, they'd love if there was an alternative, but if the choice is between getting to have MMOs and quirky massive shooters they would rather keep the space deregulated and creatively available than restrict it.
The first one isn't much of a matter of opinion, but there are intermediate steps that can be taken. But because a bunch of people are disagreeing on the second issue with people who a) know a lot more than they do about the first disagreement, and b) aren't particularly inclined to meet them halfway on the second, we end up with this bit of entrenched online drama where ignorance, activism and disagreement is quickly becoming toxic.
I don't have an answer for this, other than maybe... please stop? That'd be nice.
I think the discussion about preservation of live games and consumer rights in server-based games needs to be had. But it needs to be mature and educated. The more the collapse of this petition turns into shitty, petty arguments full of disingenuous misrepresentations and misinformation (on both sides) the more inclined I am to say let it all die and maybe try again with a better understanding of what's being discussed, from scratch.
I don't disagree. My caveat would be that this can't be a blank check to just pull the plug at will. There are different types of server dependencies and different types of remedies here.
I would consider a time-gated mandatory refund for software that stops working within a certain term. That seems like a significant disincentive for the specific type of thing we're talking about. I'd consider carving exceptions in EU regulation for modding and community server replacements of discontinued software. I'd consider obligations to remove certain server checks (e.g. DRM-only or activation checks) on discontinued software and so on.
You lose some face when you go online with delusions of large GaaS releases suddenly generating some magical portable package that runs on end user hardware, but that doesn't mean there isn't an issue or available solutions. I'm concerned that some of the petty drama is poisoning the well and nobody will take this seriously in a long time because of it, because I do think action is needed and is urgent.
Well it’s a long story, but I had a negative interaction with him personally. I was an active member of his “block game” community, which was a Minecraft server and modpack he was making. The community didn’t agree with some changes he made that negatively impacted the community, and we were having a civil discussion about what to change, why we disagreed, and stuff like that. He didn’t like that we didn’t agree, so he deleted the entire discord channel the discussion was in after getting irate in chat.
It’s a much longer story than that, but he was the only one who was acting that way. Not only did he not want to engage with the community, but he actively threw a hissy fit that I would only expect from the likes of a young child.
The EU Citizens petition to stop killing games is not looking good. It’s shy of halfway where it needs to be, on a very high threshold, and it’s over in a month and change....
People can (and shouldn’t) be nasty about anything. Part of a community manager’s responsibility would be to convey what customers are asking for, and…yeah, games should have listen servers and offline modes and do what they can to prevent cheating. Those are all things that some segment of their customers or potential customers care about. And at the same time, plenty of devs want to make their games live forever but don’t have the ability to make it so. It’s not inherently adversarial, nor does it inherently shift blame toward developers. We all know why we don’t have these things: microtransactions. The people mandating those are the ones with a profit share incentive, which aren’t typically the boots on the ground actually building the game.
No. But “stop killing games” is an inherently adversarial statement. Hell, even a lot of PUBLISHERS would rather keep their games running forever. Let alone the devs who have put their blood, sweat, and tears into it.
People can (and shouldn’t) be nasty about anything. Part of a community manager’s responsibility would be to convey what customers are asking for, and…yeah, games should have listen servers and offline modes and do what they can to prevent cheating.
And here we get to the crux of things. And the good news is that we already fucking went through all of this.
“Nobody should have to put up with harassment. But, really, it is your job to deal with that and we have our demands. So give me what I want and this all goes away”. Am I talking about “Stop killing games and give us an offline server for your MMO” or am I talking about “Fire that bitch and stop talking about woke games because I care about ethics in games journalism”?
And we saw the exact same responses from the dev side (and the smarter/older influencers). Either completely ignoring it because they don’t want to get doxxed or “Yeah… there are parts of that I really like. But I don’t know enough to really comment too much. Anyway, back to talking about the new Silent Hill game”.
I’m a discord hater and low key refuse to join more servers as I try to convince my communities to move to different platforms. Would love to test on Linux for you though. Happy to provide feedback back here or something.
The screenshot is giving a bit of fallout 1 + 2 vibes, which I love.
NWN is one of (if not my all time) favourite game, both offline and online.
I played through the NWN2 SP campaign and thoroughly enjoyed it ( though I started and never finished the final expansion.)
The biggest disappointment for me was the changes to multiplayer that made it a lot harder to drop into servers. If I am recalling correctly, you had to pre-download (outside of the game) the meshes for landscapes before joining a server. It was a huge barrier to entry, and even dedicated communities that tried to move from 1 over to 2, faltered.
Were all Take Two games automatically updated in secret and now hijack your machine with root access to spy on everything you do? ❌
Do Take Two games contain code to report telemetry and user information(including application/system activity) to a home server? ✅
Is this EULA change extraordinary and particularly egregious in comparison to others that most people have probably already agreed to? ❌(IMO)
Are people riled up because e a YouTube video went a little viral and now they’re all playing telephone to the point where it’s now gotten to the point of random dumdums are review booming a 13 year old game claiming it’s turned into literal spyware? ✅(again, IMO)
Should you be surprised by any of this if you’ve been even remotely paying attention for any period of the last 30-40 years? ❌
Do we need more than just angry idiots in the battle against corpatocracy? ✅
We should be done coddling the late comers at this point. Yes welcome them and accept them, but at a certain point your level of ignorance became a detriment to your community and you should be made aware of that fact.
The companies could shut down their servers, if they at the same time would release the software needed to run the servers. This would allow the creation of community servers, without any costs or responsibilities for the companies
There was a time when multiplayer games all came with dedicated server binaries.
Better service for the community. Take a look over towards Spellbreak for a second and you’ll see a community that has taken what Proletariat had given them after an acquisition by Blizzard and started doing private servers to keep their game functional. I think there’s much to learn from this End-of-Service model, perhaps we could have more privately hosted servers to reduce their overhead if companies truly loved their fanbase; might even be feasible to follow that model from the start for f2p games so the official servers are more capable for tourneys and the like. Either way the goal is end user satisfaction, so if those means are preservation or archival like with Yu-Gi-Oh! Cross Duel, then so be it the fanbase does what they want ultimately, but we just ask companies to offer their olive branch so that all their precious arts don’t drown in the ever expanding sea of data.
Gamers are by and large toxic and ignorant. The ask isn’t as straightforward as they make it seem. It would require changes to the binaries and client code beforehand. This doesn’t come for free. All the examples of ‘how it used to work in the past’ are predicated on the specific choices of development to go that route. If an application and server are not architected that way then releasing the server binaries do nothing for the community.
I have yet to play, only did the tutorial for quick testing. So I don’t speak from personal experience, but from what I read so far.
Its more or less like the Splitgate 1. But they have a new game engine to better support and work on it (that’s why its a new entry in series, instead an update). Some people say they don’t like the hero abilities they added into. I don’t know to what extend this is and how game dependent these are. But one huge plus point to me is a map creator for the community. One of the biggest issues I had in game 1 was that not enough content and maps were available.
On the negative side is, that there is a Battle Pass. At least for me this is negative, but the game is Free to Play. I assume everyone who liked the first game will like this one too, but can’t be sure right now. They also seem to have too many players for their servers.
That is not a rebuttal. A rebuttal requires evidentiary support of your stance. For instance, as support for saying it costs them nothing, one might offer the following:
once released, users would distribute and maintain the file servers independently of the corporation, thus costing the company nothing.
once released, users would maintain independent game servers and pay for their upkeep, thus costing the company nothing.
once released, the modding community would take over the maintenance and development on the code base, thus costing the company nothing.
There, 3 salient points which support the position that releasing the codebase for the game when sunsetting it costs the company nothing. I could even make points about how it is actually profitable for the company, but I want to give you your turn to rebutt me now that you have a good example of how to provide a good argument.
Many of us only view a game’s release in passing, and view it as an “event”. Groundhog Smasher came out, it failed, and we don’t hear of it again. Additionally, many of us associate “online” games with being “live service” - expecting the developers to announce a new skin, battle pass, game mechanic, or character...
EDIT: I realize I didn’t really interpret the question correctly on my initial read. This is meant more for old games, not sleeper online games that are just good in their own right without being live service. Perhaps a more fitting answer would be AssaultCube. One of the first multiplayer FPS games I played. There probably aren’t any official servers anymore, but community hosted ones were supported, so I’m sure it’s still around.
Straftat. Free to play, fast paced, 1v1 movement shooter. It’s a wildly under appreciated game that would hugely benefit from a small to medium sized, consistent player base. It does have a paid dlc, that mostly functions as a tip for the dev. The DLC has some cosmetics and a few maps, but it’s not really gatekeeping any of the fun of the game, plus it’s only $5 USD so I just bought it and considered it the price of the game.
Is there any community or a different set of servers to point to? Titanfall 2 was my favorite game before the DDoSes, and when I’ve periodically checked you can try matchmaking but there’s nobody left to play with anymore. Is there a Discord or another set of servers or something?
I got into it for the first time back around this last December/January. I was amazed how active the community still is. I didn’t even play on the most populated English server, and chat was always active. Sidenote: There’s only a quasi-global chat thru Yelling while in cities, you have to join Linkshells for more consistent chatting (that game’s version of guilds, and yes you can have more than one linkshell at a time).
As for the gameplay itself: It’s a very clunky game, and it’s very slow. But, that’s part of the charm when compared to today’s MMOs where everything is designed for instant gratification. Fortunately, there are tons of add-ons the community has made to enable some Quality of Life features, such as updated HD textures, a minimap, auto-inventory manager and sorter, etc. I got to around level 70 after about 6sh weeks/120 hours of game time, until my annual MMO interest dried up. I might dive back into it again next year whenever the MMO itch hits again.
Supposedly Square was working on a remaster of the game back around 2018, but it got scrapped a couple of years into development. Which is a shame, because the game with some modern UI sensibilities and graphics would be really nice (as long as they didn’t change hardly anything of the core gameplay).
Overall, it was nice/kind of sad to see it still had a lot more depth than FF14, which I consider to be very watered down nowadays even compared to its 2.0 re-release. But again, for anyone considering trying it out: It is a slow game, and it has alllll the jank of a 2003-era MMO. Just getting it installed and your account setup is janky, so make sure you watch a video before even attempting it.
Hey y’all! What have you been playing this week? I played a bunch of the recent Talos principle remake. It was cool! The story hits differently with the way the world is with AI but I still thought it was enjoyable. Now I’m starting up the sequel!
Just the other day I figured out the Plants vs Zombie fangame has not only a community server ( discord, sadly ), but they also have a demo out! I had an old build using an old engine that has more levels, but I downloaded and played the new demo and it’s amazing so far. Officially called 植物大的僵尸: Universe ( Plants vs Zombies: Universe in English ).
Totally looking forward to the games completion ( assuming neither EA or Talkweb don’t destroy it ) because it’s a very ambitious project trying to take content from, if I remember correctly, pvz1 international, China’s exclusive pvz1 journey to the west edition, 2 international, pvz2 Chinese edition, Online, and the card game ( not 100% sure if I’m right on that one being added ) and rolling it into a single game.
Demo currently gives you Emperor’s Mausoleum from Online and Ancient Egypt (the pvz Online version), with just base levels for now. Minigame side levels, which are present in the old build I have, aren’t currently available in the latest demo they have linked in their discord. As a big enough fan of the non spin-off titles, this makes me very gitty.
Otherwise, more dungeon clawler and that’s about all for non-mobile games. I did try modding Sonic Lost Worlds on PC, but I can’t with my setup.
You might have seen that I’ve been posting my interviews, or Q&A’s rather, with developers of Steam Deck/Linux projects you might know and love (with many more to come!):...
Killed the greatest gamer initiative out there for content (fedia.io) angielski
Steam Deck / Gaming News #21 angielski
As ever and always, I’m back with a week’s worth of gaming news I’ve spotted and thought I should share with you all!...
The end of Stop Killing Games (youtube.com) angielski
The end of Stop Killing Games [Accursed Farms] (www.youtube.com) angielski
The EU Citizens petition to stop killing games is not looking good. It’s shy of halfway where it needs to be, on a very high threshold, and it’s over in a month and change....
Steam Deck / Gaming News #20 angielski
As ever and always, I’m back with a week’s worth of gaming news I’ve spotted and thought I should share with you all!...
[META] Escape the disinformation: Find an alternative community
Leaving lemmy[.]ml...
Arcturus looking for playtesters! angielski
Hi!...
Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition reveal trailer (www.youtube.com) angielski
What's going on with Borderlands 2? Steam is giving it for free, but the game has 23% positive recent reviews. angielski
MultiVersus officially closes down and is delisted today (www.videogameschronicle.com) angielski
Splitgate 2 finally playable on regular desktop Linux PC (May 26, 2025 Update) (steamcommunity.com)
cross-posted from: beehaw.org/post/20234081...
Developer Interview: my Q&A with The RomM Project angielski
Hey everyone!...
70% of games that require internet get destroyed (www.youtube.com) angielski
Wait, that game is still playable online? angielski
Many of us only view a game’s release in passing, and view it as an “event”. Groundhog Smasher came out, it failed, and we don’t hear of it again. Additionally, many of us associate “online” games with being “live service” - expecting the developers to announce a new skin, battle pass, game mechanic, or character...
Square Enix considered ending Final Fantasy 11 in 2024, but player interest was high enough to keep it alive even after 20+ years (automaton-media.com) angielski
TIL Final Fantasy 11 still exists
Weekly “What are you playing” Thread || Week of May 18th
Hey y’all! What have you been playing this week? I played a bunch of the recent Talos principle remake. It was cool! The story hits differently with the way the world is with AI but I still thought it was enjoyable. Now I’m starting up the sequel!
Interview: My Q&A with Gardiner Bryant angielski
You might have seen that I’ve been posting my interviews, or Q&A’s rather, with developers of Steam Deck/Linux projects you might know and love (with many more to come!):...