The companies could shut down their servers, if they at the same time would release the software needed to run the servers. This would allow the creation of community servers, without any costs or responsibilities for the companies
There was a time when multiplayer games all came with dedicated server binaries.
I have yet to play, only did the tutorial for quick testing. So I don’t speak from personal experience, but from what I read so far.
Its more or less like the Splitgate 1. But they have a new game engine to better support and work on it (that’s why its a new entry in series, instead an update). Some people say they don’t like the hero abilities they added into. I don’t know to what extend this is and how game dependent these are. But one huge plus point to me is a map creator for the community. One of the biggest issues I had in game 1 was that not enough content and maps were available.
On the negative side is, that there is a Battle Pass. At least for me this is negative, but the game is Free to Play. I assume everyone who liked the first game will like this one too, but can’t be sure right now. They also seem to have too many players for their servers.
That is not a rebuttal. A rebuttal requires evidentiary support of your stance. For instance, as support for saying it costs them nothing, one might offer the following:
once released, users would distribute and maintain the file servers independently of the corporation, thus costing the company nothing.
once released, users would maintain independent game servers and pay for their upkeep, thus costing the company nothing.
once released, the modding community would take over the maintenance and development on the code base, thus costing the company nothing.
There, 3 salient points which support the position that releasing the codebase for the game when sunsetting it costs the company nothing. I could even make points about how it is actually profitable for the company, but I want to give you your turn to rebutt me now that you have a good example of how to provide a good argument.
Many of us only view a game’s release in passing, and view it as an “event”. Groundhog Smasher came out, it failed, and we don’t hear of it again. Additionally, many of us associate “online” games with being “live service” - expecting the developers to announce a new skin, battle pass, game mechanic, or character...
EDIT: I realize I didn’t really interpret the question correctly on my initial read. This is meant more for old games, not sleeper online games that are just good in their own right without being live service. Perhaps a more fitting answer would be AssaultCube. One of the first multiplayer FPS games I played. There probably aren’t any official servers anymore, but community hosted ones were supported, so I’m sure it’s still around.
Straftat. Free to play, fast paced, 1v1 movement shooter. It’s a wildly under appreciated game that would hugely benefit from a small to medium sized, consistent player base. It does have a paid dlc, that mostly functions as a tip for the dev. The DLC has some cosmetics and a few maps, but it’s not really gatekeeping any of the fun of the game, plus it’s only $5 USD so I just bought it and considered it the price of the game.
Is there any community or a different set of servers to point to? Titanfall 2 was my favorite game before the DDoSes, and when I’ve periodically checked you can try matchmaking but there’s nobody left to play with anymore. Is there a Discord or another set of servers or something?
I got into it for the first time back around this last December/January. I was amazed how active the community still is. I didn’t even play on the most populated English server, and chat was always active. Sidenote: There’s only a quasi-global chat thru Yelling while in cities, you have to join Linkshells for more consistent chatting (that game’s version of guilds, and yes you can have more than one linkshell at a time).
As for the gameplay itself: It’s a very clunky game, and it’s very slow. But, that’s part of the charm when compared to today’s MMOs where everything is designed for instant gratification. Fortunately, there are tons of add-ons the community has made to enable some Quality of Life features, such as updated HD textures, a minimap, auto-inventory manager and sorter, etc. I got to around level 70 after about 6sh weeks/120 hours of game time, until my annual MMO interest dried up. I might dive back into it again next year whenever the MMO itch hits again.
Supposedly Square was working on a remaster of the game back around 2018, but it got scrapped a couple of years into development. Which is a shame, because the game with some modern UI sensibilities and graphics would be really nice (as long as they didn’t change hardly anything of the core gameplay).
Overall, it was nice/kind of sad to see it still had a lot more depth than FF14, which I consider to be very watered down nowadays even compared to its 2.0 re-release. But again, for anyone considering trying it out: It is a slow game, and it has alllll the jank of a 2003-era MMO. Just getting it installed and your account setup is janky, so make sure you watch a video before even attempting it.
Hey y’all! What have you been playing this week? I played a bunch of the recent Talos principle remake. It was cool! The story hits differently with the way the world is with AI but I still thought it was enjoyable. Now I’m starting up the sequel!
Just the other day I figured out the Plants vs Zombie fangame has not only a community server ( discord, sadly ), but they also have a demo out! I had an old build using an old engine that has more levels, but I downloaded and played the new demo and it’s amazing so far. Officially called 植物大的僵尸: Universe ( Plants vs Zombies: Universe in English ).
Totally looking forward to the games completion ( assuming neither EA or Talkweb don’t destroy it ) because it’s a very ambitious project trying to take content from, if I remember correctly, pvz1 international, China’s exclusive pvz1 journey to the west edition, 2 international, pvz2 Chinese edition, Online, and the card game ( not 100% sure if I’m right on that one being added ) and rolling it into a single game.
Demo currently gives you Emperor’s Mausoleum from Online and Ancient Egypt (the pvz Online version), with just base levels for now. Minigame side levels, which are present in the old build I have, aren’t currently available in the latest demo they have linked in their discord. As a big enough fan of the non spin-off titles, this makes me very gitty.
Otherwise, more dungeon clawler and that’s about all for non-mobile games. I did try modding Sonic Lost Worlds on PC, but I can’t with my setup.
You might have seen that I’ve been posting my interviews, or Q&A’s rather, with developers of Steam Deck/Linux projects you might know and love (with many more to come!):...
Well, it’s that time again for this last week’s interesting gaming news I’ve spotted! While this week’s is the typical variety, it is also rather text-heavy, so you’ve been warned! As ever though, there’s Steam Deck, Linux, GOG, emulation, Switch and gaming in general in here :)...
Trackmania, although depending on how you want to slice it, you might consider it ONLY grinding.
Incredibly low skill floor (4 button racing sim) but with near infinite skill ceiling as you learn to master all the nuances of movement, surface types, tricks, etc.
Endless amounts of content with the seasonal campaigns, tracks of the day, and weekly shorts, but also just a full blown track editor for community content on the side. Each track is like a little puzzle where you memorize all the details then try and get your best performance. Play in an online server with your friends and just chat, listen to music, or watch a movie in the background. Find your favorite style and master it: tech, dirt, NASCAR, lol.
It’s my favorite game to just turn my brain off and drive.
Seems like there’s going to be a point where people are noticing the games they spent money on don’t work as they should anymore because the servers get shut down....
Well, it’s that time of the week where I share a roundup of all the interesting things I have spotted in gaming news. There’s a big variety this week, with a fair section of Nintendo Switch news, some GOG, some Steam Deck, Linux and just gaming in general....
There’s been quite a bit of…unsettlement (totally a word) regarding the news that Discord has a new CEO and the company is going public (typically a sign of things going shittier than before)....
Does matrix have multiple chat channels per server / community yet? Last I asked they didn’t understand my question. Basically matrix just isn’t meant to be a replacement for discord.
Personally? The vast bulk of my interactions with people online. Voice chat, DMs, servers for pretty much everything. Being involved in roleplaying communities in DayZ and Conan, the vast majority of the behind-the-scenes stuff is taking place on discord. Servers for particular game servers as well as groups make up a pretty big portion of my list, along with smaller private discord servers of networks of players from various other servers. It’s how I stay connected with dozens of people I’ve known for years.
I’m also in quite a few discords related to modding and game development. Nearly every modder has their own discord, which is extremely useful if you’re running your own game servers and need to be in contact with them or if you make mods yourself and want to seek advice or information for compatibility. The same is true of a lot of other non-gaming software, with many developers having their own servers where they post updates and where you can find advice or post suggestions.
I’ve got a few queer community servers on my list, which were particularly helpful when I was early in my transition before I really had gotten around to rebuilding my social network and finding accepting people. There’s even a discord for a group of animators I used to spend a lot of time with back in the mid 00s; back then we were using forums and IRC mostly, and a little bit of Skype, but these days it’s been a good way to keep in touch.
If I’m home and on my computer, I’m almost always in a discord voice chat. It’s basically the modern equivalent of AIM or ICQ or Facebook, but with loads of added features and without Meta being involved. I even use it for note taking and storing images and screencaps.
Even something like Matrix, at the moment, doesn’t really cover all the voice and video chat features that Discord does. It’s close, but it’s missing essential components like push-to-talk, and it requires workarounds to enable things like screen sharing.
Discord turning to shit would be a real pain in the ass.
I find the switch to hosting communities on proprietary closed platforms kind of bad in terms of access to the vast knowledge and archiving it for future generations. When discord will go full enshittified, it will just charge a subscription fee to access the “servers”. Also they will sure as hell comply with anything if it threatens the bottom line.
Yeah, it was a Gacha Battle Royale mobile port. But it was so fun to play. The community was fantastic, except the like 3 cheaters on perpetual ban cycle.
I loved the character design, and the mecha design. The graphics could age really well being cel-shaded/anime styled. And it was unique in its category, no other BR game lets you play as a pilot and call in a mecha, or battle a mecha as a pilot, or vice versa. And the best part was that the F2P economy was pretty good. Paid players got new characters and mecha a week or two weeks before paid players that haven’t been playing the game. F2P Barnacle players could use currency earned in-game for characters and mecha and it would take maybe a week or so to get the amount needed. You didn’t even have to win, you just had to play. It was great. The cosmetics were well designed too, mostly. Except that one Ventorus skin that made the extra hands a little too big and cover more of the screen than normal.
Sadly, the servers were shut down by NetEase, probably to make more server space for Marvel Rivals.
Evolve stage 2! Very fun and very unique game. Their battle pass monetization scheme fizzled out and they took down the servers. There may be some community run servers going, but getting onto them for a small player base that’s going to beat my ass just doesn’t seem worth.
Can’t think of any survival mode clones for both Windows and Android, but Classicube is worth checking out.
It’s a rewrite of Minecraft Classic (circa 2009-2010) so basically old creative mode and it has a really cozy and welcoming community (shoutout to the folks on the Not Awesome 2 game server). It’s on Windows and Android (and even on some stranger platforms like 3DS, Wii, Dreamcast, and much more).
It has modding support too and comes with flying capabilities, so you don’t have to go full ancient Minecraft haha.
MultiVersus officially closes down and is delisted today (www.videogameschronicle.com) angielski
Splitgate 2 finally playable on regular desktop Linux PC (May 26, 2025 Update) (steamcommunity.com)
cross-posted from: beehaw.org/post/20234081...
Developer Interview: my Q&A with The RomM Project angielski
Hey everyone!...
70% of games that require internet get destroyed (www.youtube.com) angielski
Wait, that game is still playable online? angielski
Many of us only view a game’s release in passing, and view it as an “event”. Groundhog Smasher came out, it failed, and we don’t hear of it again. Additionally, many of us associate “online” games with being “live service” - expecting the developers to announce a new skin, battle pass, game mechanic, or character...
Square Enix considered ending Final Fantasy 11 in 2024, but player interest was high enough to keep it alive even after 20+ years (automaton-media.com) angielski
TIL Final Fantasy 11 still exists
Weekly “What are you playing” Thread || Week of May 18th
Hey y’all! What have you been playing this week? I played a bunch of the recent Talos principle remake. It was cool! The story hits differently with the way the world is with AI but I still thought it was enjoyable. Now I’m starting up the sequel!
Interview: My Q&A with Gardiner Bryant angielski
You might have seen that I’ve been posting my interviews, or Q&A’s rather, with developers of Steam Deck/Linux projects you might know and love (with many more to come!):...
Steam Deck / Gaming News #16 angielski
Well, it’s that time again for this last week’s interesting gaming news I’ve spotted! While this week’s is the typical variety, it is also rather text-heavy, so you’ve been warned! As ever though, there’s Steam Deck, Linux, GOG, emulation, Switch and gaming in general in here :)...
I'm looking for the Holy Grail of multiplayer gaming angielski
What is a good multiplayer game that is both (almost) endlessly replayable AND with less grinding as possible?
Developer interview: my Q&A with the creator of Lutris angielski
A while ago I had the good fortune of organizing a fair-sized interview with one member of the team behind Lutris....
Will all these multiplayer games being released without support for LAN or hosting our own servers no longer be multiplayer when the company shuts down the servers? angielski
Seems like there’s going to be a point where people are noticing the games they spent money on don’t work as they should anymore because the servers get shut down....
Developer interview: my Q&A with the Heroic Games Launcher team angielski
https://lemmy.world/pictrs/image/d9bb8420-1a21-4423-9bd4-1f09a49d8eaf.png...
Steam Deck / Gaming News #14 angielski
Well, it’s that time of the week where I share a roundup of all the interesting things I have spotted in gaming news. There’s a big variety this week, with a fair section of Nintendo Switch news, some GOG, some Steam Deck, Linux and just gaming in general....
Developer interview: my Q&A with the team behind RetroDECK angielski
In case you missed it from my last gaming news round-up post, I’m conducting interviews (perhaps Q&A’s is a more apt term though) with my friends....
Reminder if you're leaving Discord for this Revolt server ( Linux + Steam Deck devs / creators) angielski
There’s been quite a bit of…unsettlement (totally a word) regarding the news that Discord has a new CEO and the company is going public (typically a sign of things going shittier than before)....
Discord confirms it's moving toward 'becoming a public company' as it hires a former Activision executive as its new CEO (www.pcgamer.com) angielski
Co-founder Jason Citron is stepping down, but will remain with the company as a member of the board of directors.
Steam Deck / Gaming News #11 angielski
This week’s interesting bits and pieces in Steam Deck / Linux and general gaming that I have found, all compiled by me :)...
Nintendo lawyers want to force Discord to reveal Pokémon Teraleak source (www.eurogamer.net) angielski
What's a cancelled game you really miss? angielski
minecraft alternative for windows and android angielski
I want to play some free, maybe even open-source Minecraft clone that is available on both Windows and Android....