I replied to a comment like this somewhere else, so I’ll just paste this here
Take this with a grain of salt, as I’m a commoner on the server.
While freedom of speech means you can yell whatever racial slurs you want, it doesn’t mean you are free from consequences. When you start saying bigoted stuff on the chat, you will be targeted by players and get /ignore’d.
I would advise you to make your own judgement by reading the chat logs on Discord or IRC, but not everybody has that amount of time. Some people said vile stuff here, but every time someone says some weird stuff, it always gets backlash, and it definitely isn’t a nazi breeding ground.
Also I’ll add this, Most of the server staff and community are queer and from different backgrounds, slurs aren’t taken kindly here.
Minecraft: Java Edition has been obfuscated since its release. This obfuscation meant that people couldn’t see our source code. Instead, everything was scrambled – and those who wanted to mod Java Edition had to try and piece together what every class and function in the code did....
Oh I see it’s that time of the year where Mojang gives the community a bone after stomping on them the rest of the year.
Anyways as someone who has worked on Java projects extensively since 2020, very little will actually change from this. The main problem of Mojang’s asinine version numbering will continue to be a problem for any modding, server, building and resource pack projects past 1.19.
Mojang started adding in substantive resource pack changes in the patches for 1.19. Which made it more annoying for resource pack artists to support the update their since it required 2 separate versions of a pack to be made and maintained just to make sure it works properly. Let alone the annoyance of having to constantly deal with people complaining about it not working when it is an issue Mojang made.
There is also Mojang’s censorship of their community that began in the 1.19 patch versions which allowed Mojang to just ban anyone for saying something they didn’t like. Servers largely just disable it since it’s a headache to deal with and it doesn’t benefit them at all, only Mojang.
Then in 1.20 and 1.21 Mojang began adding content in the patches so it makes it a nightmare to support the patch versions since they now function differently than they used to. Which only makes it harder for servers to update and makes the experience of joining servers more frustrating. So plenty of servers on those updates just blacklist certain versions just to make sure things are able to function.
Oh and at some point Mojang added censorship to player skins. And it can be triggered by just mass reporting any individual skin for any reason.
Basically Mojang made a fuck ton of problems where none needed to be or used to be.
The no chat reports mod and having community hosted servers that don’t really need to give a damn about what Mojang thinks (I’ll convert my server to support cracked accounts if I have to) kind of pulls the heavy lifting to allowing players to keep playing without having to give a shit about overall moderation by the company.
Right, but this means these efforts can be undertaken on the current release, and done without having to work around Mohjang’s obfuscation.
Removing this kind of barrier is a major change. Less time will be spent on trying to understand code that has been obscured from view. It will be easier to ensure “correctness” in code that is optimizing the server (ie, that new code will not break internal dependencies). It will be easier to ensure compatibility between the official release and community based extensions.
I understand that the modding community has been able to do a lot up to this point…(I play on an optimized modpack). But, I’m betting this will actually produce a larger jump in terms of the efficiency of all codebases - including Mohjangs. Just the reports that document issues (not CVE level issues) for Mohjang will lead to them improving the base code.
Japan’s patent office has rejected a Nintendo application related to its Palworld lawsuit, citing a lack of originality. The decision raises questions about the validity of several Nintendo patents describing creature capture systems that are central to the company’s complaint against Palworld....
I very distinctly remember these real world social interactions I had with BotW players around the game’s release… I very distinctly remember accidentally pissing them off by not being blown away by the construction mechanics, when I said something like ‘oh that’s neat, they did some Garry’s mod style stuff!’
That was apparently not enthusiastic enough for them, and they literally exiled me from their friend group after that.
Rest of post encapsulated so as to not blow up the thread— And uh, the specific problems you mention with GMod? The standing/moving while on a phys object being jank? Yeah you can fairly easily fix a good deal of that in GMod by toggling some server side settings, you can more comprehensively fix that by writing some gamemode logic in lua that moderates/alters/hooks into the source/havok phyics. The ropes don’t act like chains? Yeah, cuz… they aren’t chains, they’re meant to be cheap, but good as a minor element, visual effects. They don’t collide because they’re basically fancy 2D sprites. You can make actual physical chains with actual physicaly colliding links via a series of joint connected props, pretty sure there are just tools and methods you can find now that let you automate and customize the generation of such things. In both of these cases, basically what you do is just clamp maximum translational and rotational acceleration magnitudes below a certain threshold… thats one main ‘trick’ that source/havok/gmod doesn’t do by default, that BotW does, anither one is just hard limit the number of potentially active physics capable objects in any given scene down to a lower number… Gmod by default allows for a lot more than BotW does… its up to you to tune that. Also, Gmod had a bunch of early gamemodes that involved having to construct something, given some limitation set, to achieve some specific goal, or gamemodes that were more like some kind of other common at the time game, but made use of on the fly, but tightly regulated, snap build type construction mechanics, sort of like fortnite, but from a first person POV. I guess you just never played these? — I guess people don’t realize that GMod was basically a precursor to Roblox. Its more of a platform for making wildly different kinds of games than it is just… ‘a game’. Gmod just didn’t have a built in currency system, Gmod gamemode developers had to (and did) figure out how to tie that into some kind of out of game webserver/db to keep track of player accounts and purchases, and then tie that back to the player’s in game inventory/abilities. … I know everything I am saying here, because I either knew people who did all of this stuff, wrote it from scratch, or I did it myself, or I helpes them solve particular problems they were stuck on, or visa versa, etc. — Anyway, yeah obviously BotW has a huge open world and an actual narrative storyline and all that good stuff. It has that, plus some simplified version of Gmod buildy stuff, neat! But ‘neat!’ wasn’t ‘unprecedented and my mind has been blown’. I’m not saying the whole BotW game was just… bad. I’m saying it was pretty neat, but… ultimately, not anything I had not seen before, many prior games had at that point had basically all the individual game mechanics in BotW, BotW was a unique combination of thing’s I’d seen before, but no individual element of it… really sticks out to me as very unique. Which is fine! Games are almost all ‘what mix and match of systems and elements do we want, to make what comprehensive, total experience?’ In summary, no, no my account is not disingenuous, you just aren’t very familiar with or have as much experience with Gmod as I do. And that’s probably a good thing: while Gmod offers a lot of possibilities, it also has one of the worst and most toxic communities of any game I’ve ever played. I could go on about how… the comparison to Roblox also extends to massive problems with grooming and sexual predation / exploitation of children, but that would probably be fairly far from the original topic.
As a former RUST addict, I can tell you that Facepunch didn’t really know what they were doing initially with the game on Linux (although they gave an honest try).
Later, they basically said, “Look, we don’t really have the knowledge to support this, so you can ask for a refund if you exclusively bought the game to play on Linux, and if you are using Proton/Wine/etc, you can play on non-EAC community servers” (since official servers use Linux incompatible EAC). They aren’t hostile to the Linux community, but Gary and the team feel like they aren’t up to the task, so they don’t officially support things anymore.
That loops back to the “Facepunch doesn’t believe they have the technical expertise/manhours available to support Linux users so therefore simply provides refunds to prior Linux customers and a ‘no support but not antagonistic approach’ to Proton/Wine users” problem that they’ve found themselves in. I would imagine internally, if they flipped that hypothetical switch, it would be seen as them committing to provide Linux support again (which they’ve admitted they aren’t prepared to do).
From their perspective, it’s better to just allow Proton users to play but not allow them to join “official servers” or community servers with the existing EAC so they aren’t accused by the community (I know, we suck sometimes) of “allowing Linux cheaters to fly under the radar”.
The recently launched Season 10 and Nighthaven update will serve as the final content release for New World on PC and consoles. It is only after much consideration that we’ve reached this decision. To thank you, the New World community, for your support over the years, we have made the Nighthaven release available to you for...
CSGO was peak, before they added agent skins. Then competitive integrity was thrown out the window. CS2 actually downgraded a lot of the game, I'm still not sure it functions fully now.
They butchered community servers and don't seem interested in supporting that scene the same as in the past. So there's no "fun" until they give it to us. The game is just for siphoning money, more than it has been in the past. The entire industry is like that and new consumers are accustomed to it, so it's never going to change and it's probably why Valve jumped on CS again.
Project Rebearth let’s you play on a 1 to 1 replica of planet earth. that is only possible when data gets streamed over the internet, even in a single player mode. This also means that servers need to be maintained, which costs money. I cannot maintain these services until the end of time but since you are buying the game, you have the right to an end-of-life plan so you know what you’re getting into. I have the ambition to keep the official game server live for 3 years. this is roughly up until the year 2029. Depending on the active player base at that time, this may be extended. I plan to allow for custom game servers about a year after the game release. When the official server terminates, you will still be able to connect to full-featured community servers with the game you bought and paid for.
I got through phases of games, and right now I’m in the one I like to think of everything-modern-is-making-me-angry-so-I’ll-turn-back-to-vintage-games - and that’s in the form of PCSX2 on my Steam Deck....
Not played by many because it’s one of the last releases on PS2, but if you like horror games then check out Rule of Rose. Up there for some of the best graphics on the console too.
Others are suggesting Resident Evil Outbreak File 1 and 2. It’s much better played online with other people than AI. There’s fan server support: https://obsrv.org (you have to make an account to see the forum, sorry) and they have guides to set it up on PCSX2. I’d recommend learning how to install it to the virtual hard drive because the loading times are pretty awful otherwise and server hosts generally only make hard drive install only servers.
Their Discord community is a good way to find a group to play with, unless you have a few willing friends :)
It’s true. Reviewers rave about a game, I pick it up and play it, and they’re raving about a new one before I’ve finished that last one. I’ve got a list of 20+ games that came out this year that I still haven’t gotten around to. I might get through 5 of them before the new year. And you know, if wouldn’t hurt my...
you mean too many shit games. its insanely hard to put anything into whishlist, cause every game is one of these:
phone game fps on rails, ported to pc, runs even worse than on mobile
anime girl doing something generic, the gameplay is pretty much abismal at this point.
pixelated sidescroller with the classic brown-green mario lookin map, but the leveldesign was random generated
action roguelike that pops up an upgrade every .1 seconds
ue5 horror game, where the first scene is an idiot going to a dark shed with the same flashlight model everyone used for 20 years now. runs at a cinematic fps on the lowest setting with dlss.
visual novel but the aspect ratio doesnt fit any known screen resolution from the past 29 years
good lookin game that is sitting in early acces for 7 years now. gets a balancing update every year, but we all know the campaign is never gonna get finished.
ragegame where its hard to control your own character cause "hahaxdfunny"
hardcore game that doesnt show you a tutorial, expects you to learn it from ingame, but since its hardcore it only has empty servers. devs tells you to engage with the toxic 200 ppl community in his little discord server.
super popular multiplayer where noone communicates, but you are suppose to work together
a game that was clearly made within a week, plays well, but its short and has no control settings. you never see the dev again on the internet.
there are so many games, cause it is just too easy to make something. the end is a neverending sea of slop. the worst part is, real gems are just almost impossible to find anymore.
Back in the day, people were so idealistic that they poured cosmic amounts of time into reverse-engineering games like WoW - rebuilding its systems, network stack, and filling massive databases by hand. By making the game accessible and endlessly customizable (to the point where private servers could even create entirely new content), they unintentionally boosted and cemented its popularity for decades.
But over time, the rose-colored view faded. People began to see that neither Blizzard nor the gaming industry at large were as benevolent as they once imagined. Notice how this never happened again with newer games? WoW was both one of the first and one of the last MMORPGs to inspire that kind of community-driven pirate server scene.
In the future, I hope we will see a truly open-source, modding-first MMORPG - one that makes corporate nonsense irrelevant. So that players and hobbyists could put their energy into something 100% open-source Instead of wasting time building content for companies that don’t value them and would crush them the moment the numbers dip.
rebuilding its systems, network stack, and filling massive databases by hand…making the game accessible and endlessly customizable (to the point where private servers could even create entirely new content)
That’s all reasons why the community was deliberately not dependent on blizzard IP. If they had roses tinted glasses, they would have never done any of that and just played the blizzard version.
IMO if Turtle WoW covered their bases correctly, they shouldn’t have anything legal to worry about (aside from corporate bullying). Their servers should be running original code, they shouldn’t be hosting any of blizzard’s binaries or assets, and they shouldn’t be charging money for any game content based on blizzard-owned IP.
It’s not only Turtle WoW, it’s more criticism of the whole Mangos / WoW server emulation community. They were too naive and positive-thinking to jump into developing extremely-high-effort projects like this without planning ahead how exactly it will allow them personally and creators who build upon this to benefit/profit from their work, while also avoiding legal issues. Maybe they put too much trust into Blizzard being good guys and not moving forward with any lawsuits, maybe they were simply enthusiastic about technical side of things and ignored the big picture for too long. If they realized those points sooner, it could have become a general-purpose open-source MMORPG platform, not something that only works for WoW and makes people legally wrecked the moment they try to go further.
it is “morally good” that people regularly violate his copyright by creating those bumper stickers of Calvin pissing on various brands and sell them for their own profit, a profit that Watterson himself refuses to enjoy for the good of the art. But you disagree, and profits of others is more important?
It is “morally good” for people being able to freely do this. Whether you like it or not - it’s subjective. I personally most likely wouldn’t produce derivative works if author asked not to, especially with a stance like this, but that’s just a personal choice, and it’s case-by-case thing. If author is a massive retard like J. K. Rowling - it’s morally good for people to be able to ignore author wishes and opinions regarding their work/characters. And whether author is retard or not is also subjective. In the end, author should not dictate what other people do, including what other people do with their work.
So first off, telling someone who made a game that they should have made a general purpose engine instead completely misunderstands the intention or relative complexity involved.
I’m talking about Mangos and its forks here, they didn’t make a game, they made a server emulator. And by “general purpose MMORPG” I meant “general purpose WoW-like MMORPG”. When people develop sourceports for old games for example, those sourceports often work as general purpose platforms for similar games. Countless games based on GZDoom as example. Yet WoW emulator projects failed at this.
if they did any of the coding themselves
At Turtle WoW they definitely did some scripting, but sure they didn’t implement their own server emulator, that’s monumental work. That’s been going on for decades. Unpaid work with no way to benefit from it for community, unpaid work that only makes rich people richer and poor people poorer. If emu devs looked at it this way, maybe they would have also set a goal of making their own frontend as well instead of depending on WoW client and assets. And this would ultimately enable this whole ecosystem becoming a platform for “general purpose WoW-like MMORPGs”.
And yet, my guess is you would feel the exact opposite the moment it’s blizzard taking some small artist’s content and putting it in their games without compensation, no?
I hear this happening occasionally. Currently it’s uncomfortable because of unfairness with corpos being able to defend themselves legally better than individuals. But I don’t see this as a problem if anyone’s allowed to freely do and sell derivative works of anyone’s else content.
Is an AI trained on every artist’s content in order to generate new art and sell it for a profit “morally good” to you?
Yes, I’m totally good with AI and even though I used to think about myself as skeptic, at current point I’m more like heavily pro-AI. And I don’t think it makes artists obsolete in any way. We only have to wait a little bit until it becomes as granular and useful for artists as an intermediate tool in their workflow as it is for programmers now. Also I consider AI generations derivative work.
Unpaid work with no way to benefit from it for community, unpaid work that only makes rich people richer and poor people poorer.
I don’t follow how reverse engineering blizzard’s server makes the rich richer here. Blizzard doesn’t want that information to be public.
I don’t see this as a problem if anyone’s allowed to freely do and sell derivative works of anyone’s else content.
This is the “deregulation” argument that Elon and the rich keep perpetuating. “Just let everyone do everything and let the free market figure it out”. But we already know how it ends: the rich get richer, the poor get poorer. They have the resources to be more unethical than you.
at current point I’m more like heavily pro-AI
Specifically training it on content without permission? Well AI capabilities are directly proportional to energy costs, so that’s another pro “rich get richer” stance.
And I don’t think it makes artists obsolete in any way. We only have to wait a little bit until it becomes as granular and useful for artists as an intermediate tool in their workflow
Less than 5 years ago people were saying that they weren’t afraid of AI because it always looked like easily identifiable slop, always had extra fingers, sounded robotic. Now we’re at the point where it can generate really high quality content indistinguishable from high quality artwork on the first try. The expressed goal of AI companies is to create AGI capable of doing everything itself, not as a tool. So what makes you believe everything will suddenly reverse course and just settle as a tool?
The oldest Minecraft server, MinecraftOnline, is being shut down by Microsoft
cross-posted from: ttrpg.network/post/27970929...
The oldest Minecraft server, MinecraftOnline, is being shut down by Microsoft
Recently the server staff received an e-mail telling them to moderate the Discord server and the server chat on what they deem to be “appropriate.”...
Minecraft is removing code obfuscation in Java Edition (www.minecraft.net) angielski
Minecraft: Java Edition has been obfuscated since its release. This obfuscation meant that people couldn’t see our source code. Instead, everything was scrambled – and those who wanted to mod Java Edition had to try and piece together what every class and function in the code did....
Nintendo's Creature Capture Patent Dealt Blow Amid Palworld Lawsuit (gamerant.com) angielski
Japan’s patent office has rejected a Nintendo application related to its Palworld lawsuit, citing a lack of originality. The decision raises questions about the validity of several Nintendo patents describing creature capture systems that are central to the company’s complaint against Palworld....
Nearly 90% of Windows Games now run on Linux, latest data shows — as Windows 10 dies, gaming on Linux is more viable than ever (www.tomshardware.com) angielski
cross-posted from: lemmy.nz/post/29912814
New World will stop receiving updates following Amazon layoffs (www.newworld.com) angielski
The recently launched Season 10 and Nighthaven update will serve as the final content release for New World on PC and consoles. It is only after much consideration that we’ve reached this decision. To thank you, the New World community, for your support over the years, we have made the Nighthaven release available to you for...
Counter Strike 2 update wipes nearly $2 billion off skin market value by making fancy knives and gloves easier to get [Eurogamer] (www.eurogamer.net) angielski
Project Rebearth (in development), an MMO city-builder, with a top-down map style view, where players repopulate a 1:1 replica of Earth, releases a demo on Steam. (store.steampowered.com) angielski
deleted_by_moderator
Once again, looking for PS2 game suggestions! angielski
I got through phases of games, and right now I’m in the one I like to think of everything-modern-is-making-me-angry-so-I’ll-turn-back-to-vintage-games - and that’s in the form of PCSX2 on my Steam Deck....
The Video-Game Industry Has a Problem: There Are Too Many Games (www.bloomberg.com) angielski
It’s true. Reviewers rave about a game, I pick it up and play it, and they’re raving about a new one before I’ve finished that last one. I’ve got a list of 20+ games that came out this year that I still haven’t gotten around to. I might get through 5 of them before the new year. And you know, if wouldn’t hurt my...
Dev Retires “Dual Snake” Online Service, Migrating Features Into Offline (store.steampowered.com) angielski
Over the years, our server has been racking up costs, and the now-unsupported software it was running on finally gave out....
World Of Warcraft Turtle WoW Servers Hit With Blizzard Lawsuit (screenrant.com) angielski