Kind of seems silly to buy any game developed by Sonic Team these days. They are either half-baked ideas (Sonic with a sword? Sonic as a werewolf?) or glitchy messes with repetitive, cheap gameplay (Frontiers, Lost World). They seem to rarely learn from previous mistakes or grow as a development team, similar to Gamefreak. Both studios are sustained by name recognition.
As much as I'm very critical of both these studios, that's really downplaying Sonic Frontiers. It was puzzling that they decided to go for a realistic style while having floating platforms everywhere, but that was a competent game that a lot of people enjoyed. I wouldn't even call it glitchy, playing it lately I didn't see a single one. Maybe it had some glitches on release, but unfortunately this is commonplace these days.
I haven't heard much about it as of late and won't comment on its current state, but when it first came out it was a glitchy mess. Several reviewers mentioned how glitchy it was and docked it points. dunkey made a whole video showcasing glitches and odd design choices. It's a step in the right direction, so they deserve credit, but that doesn't change its shortcomings at launch.
"…so it’s not like you can play it on the go (there’s no version with a cellular connection) or without also owning a PlayStation 5. There is literally nothing else it can do. That seems like a bit of a bummer given the $200 price tag – I’d have liked to be able to watch Netflix or YouTube on the Portal, but all media functions are disabled on Sony Remote Play. The PlayStation Portal will only play games and let you navigate the PS5’s menus, so without a PS5 at the ready, the Portal is a paperweight. "
They try to say that the screen is bigger, but at that point they could just play on a TV, since they need to be with their PS5 at home.
Also mystifying that they say a tablet with a bigger screen would be inconvenient because you couldn't play it on the bus. You can't play this thing on the bus either.
The interest in or aptitude of is irrelevant for the position of CEO. The CEO's skill lies in increasing shareholder value, period, end of discussion. I don't get why people still buy into the idea that CEOs give a good god damn about consumer's opinions of quality - they never have.
Because it's deeply dysfunctional how much of our society is driven by this shortsighted approach. A lot people are not surprised by it at this point, but just explaining and accepting that shareholder value is the only thing that matters to them doesn't really fix the issues. And there's a lot more issues caused by this than just how fun some games are.
We are beyond asking how it works or why, we should be asking what should be done about it.
Competition is healthy for business. It is what is needed to help people find alternatives. Not to say handhelds like the Nintendo Switch is bad, but it should not be the primary method to play games with.
The only people keeping this idea that there must be one primary source of gaming on the go, are rabid fanboys who're thick into tribalism that wants to see only one option available.
As the proverb says, imitation is the most sincere form of flattery. It would seem Valve has truly defined a new category of device, given the rush by other OEMs to make clones!
It would be less disrespectful just to leave the steamdeck version equally fucked than to openly slap people in the face with "it's arbitrary, but fuck you".
Considering Microsoft own Bethesda and they pulled the whole 'xbox and pc exclusive' bullshit. It seems like Microsoft are trying to create a monopoly of gaming companies so they can compete with and try pull people away from Sony. They hate that Sony continues to beat them in console sales.
So my concern is they're going to stop selling things on Sony, such as overwatch, diablo etc. They only promised call of duty for 10 years. I didn't read any other games with this promise in the merger deal. I honestly think it should have been blocked cause they are trying to monopolise the gaming industry and basically force a switch to their game pass or console.
Yes blizz was a shit show. But Microsoft are children who don't like that people have friends other than themselves.
I was meaning more the fact that Bethesda released on playstation until Microsoft bought them. If Bethesda only ever released on Xbox I wouldn't have an issue. But my issue is Microsoft are already pulling their bullshit with another company they acquired.
I was meaning more the fact that Bethesda released on playstation until Microsoft bought them.
Sony has been playing this game for a longer time, as @CoderKat said, and nobody cared
Do you know Psygnosis of WipEout fame? They developed multiplatform titles for Staturn, PC and N64, when Sony aquired them that stopped (Well, they launched WipEout on the N64 and that angered Sony but they stopped after that)
Sucker Punch (Ghost of Tsushima) first game was for the N64
Guerrilla Games (Horizon Forbidden West) started developing on the Game Boy Color, and also made games for the GBA and Xbox
And a very long list of developers now owned by Sony, most of them developed for a bunch of different platforms before Sony's acquisition
But the thing is most people think those studios were created by Sony rather than purchased
The frustrating thing is they’re both being shitty for consumers. It’s terrible that they’re acquiring these previously cross platform publishers and making them exclusives, but at the same time, this is what Sony has been doing for a while (at best, they very recently have started doing PC releases but with a multi year delay, which I don’t really count as truly cross platform).
I’m not into consoles so as long as there’s PC support, I’m good. I wouldn’t call something exclusive if it’s on PC… As long as there isn’t a crippling anti-cheat, that means it can be played on Linux!
But there's people who don't play on pc. That's a pretty crappy thing to say. 'i don't care about it unless it affects me.'
I console game, cause I grew up on consoles, I can't do the whole sitting in a pc chair thing. There's more than just people who play pc. And if it's on pc only, that is pc exclusive.
Picking up a console means locking yourself down to (and supporting) a platform designed around creating exclusives. PC games aren’t locked down and can work on a much wider range of hardware and even operating systems.
I use my PC almost exclusively from the couch with my OLED TV. Sometimes from bed with a tablet on a flexible arm via Sunshine/Moonlight.
Honestly at this point just the peace of mind of working in a FOSS engine and not under a corporation that can do this whenever is enough to motivate me to learn godot. I’ve got some prototypes I can port into that engine to learn on, it might even be some good motivation to start integrating them into a single project.
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