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muse, w Cyberpunk 2077 2.0 detailed: what's free, what's not?
@muse@kbin.social avatar

I am so excited for the last leg of mods for this game post 2.0. 2077 modded with a handful of realism tweaks was my go-to game all of last year

JelloBrains, w Cyberpunk 2077 2.0 detailed: what's free, what's not?
@JelloBrains@kbin.social avatar

I played the game at the beginning of the year, it was OK, I'm glad I missed it at its worst. But, I don't think I will buy the DLC, maybe if it gets a significant discount for one of the Holiday Sales.

That being said, 2.0 sounds like it's going to fix the game in a lot of ways, basically making the game what it should have been from the start, I might start a new game if the reviews of the 2.0 system are really good.

whataboutshutup,

1.0 is promises fulfilled, 2.0 sounds like something on a level of a new entry (or a big advertising exaggeration). We’d see.

Kaldo,
@Kaldo@kbin.social avatar

That sounds like the smart option tbh, I am still not convinced 2.0 will address my biggest issues with the game like gear progression and inventory. Not really sold on the skill rework either, looks kinda as boring as before. Maybe I get the dlc eventually but there's no rush - it's not like they are making more dlcs for the game and need the money, and the sequel is already confirmed anyway.

I really wanted it to be great but for every high the game hit for me, it had double the amount of lows. I can't really be bothered to get hyped anymore for it.

CIWS-30, w New Survey Reveals That Many Game Developers Consider Their Career Unsustainable

Not shocking. I just hope people learn from this and react by not getting into the gaming industry until the shortage of workers forces it to change. Same thing with the entertainment industry outside of gaming at large.

The way the movie / tv industry treats most of its employees who aren't at the very top is just horrible, and if people didn't have such stars in their eyes for Hollywood and such, working conditions would be so much better all around, along with pay and mandatory breaks.

I've been in the entertainment industry, and so has my sister. It's amazingly how terrible people are treated, including crew and lower end actors, and all for a product that's not really necessary or all that important for the survival of the world. People don't think about it, but we've been around for MILLIONS of years without TV and Movies. Sure there were plays and such, but it doesn't take much for humanity to amuse itself. Simple conversations, board games, some sticks and balls... if the writer / actor strikes kept going on, and new content stopped coming out, it'd suck at first, but we'd get used to it.

dingus, w Starfield's planets are an illusion: you can't land on them
@dingus@lemmy.ml avatar

Yeah, this is just a little silly.

We all know it isn’t and never intended to be No Man’s Sky.

This is like acting upset you can’t land on planets in Mass Effect 2.

Ganondorf, w Hands On: Super Mario Bros. Wonder Lives Up To Its Name In The First Hour
@Ganondorf@kbin.social avatar

Happy to see them refer to the game as "complex", something the New series lacked over time with redundant sequels. I'm looking forward to this one.

style99, w Starfield's planets are an illusion: you can't land on them
@style99@kbin.social avatar

You can land on Pluto though you aren't really meant to. It's just there for decoration.

This is similar to how you can glitch outside of Whiterun in Skyrim, though doing that in the same worldspace as Whiterun will just let you be up close to the low-detail versions of the outer world, which you aren't really meant to do.

GreenAlex, w Steam Deck alternative Lenovo Legion GO is real, coming October
@GreenAlex@kbin.social avatar

I feel like I'm in some crazy minority here, thinking that none of these competitors are even worth considering without trackpads and back buttons. Handheld PCs just don't work without them.

kherge,

The new players have to learn the hard way why the Steam Deck was successful.

novamdomum, w Starfield: How the game is really performing on PC?
@novamdomum@kbin.social avatar

Isn't this game living up to the hype then? When I heard that planet landings and takeoffs were going to be cut scenes I did wonder.

YuzuDrink, w New Survey Reveals That Many Game Developers Consider Their Career Unsustainable

I work at a company which doesn’t make games, but interacts with a lot of game devs, and employs a lot of ex-game devs; and everyone I work with is either glad they got out of game dev or glad they skipped it altogether.

I used to work for a very reasonable (smaller) game studio, and while it was fun, I still got a massive pay and quality-of-life improvement by changing careers away from making games.

Rentlar, w How difficult would it be for a video game to allow you to use multiple monitor layouts in their native resolutions?

Many factors…

First: Can your GPU handle that at better than low quality 20 fps? If you have a gpu that can handle 4K fine, then it “should” be able to do 3x 1080p monitors (because there are 4x as many pixels in 2160p than 1080p). Playstation and Xbox are pretty much right out of question (no custom controller support likely anyway), and 3x 1440p or 3x 4K is most likely out if you don’t have a top end GPU. Having a wider field of vision may need beefier CPU power to calculate bullet physics and other things in view as well.

Second: How many Armored Core players would have the money and need to buy a custom controller, a highend GPU and 3 monitors (assuming 1080p), back of the napkin math says 2200 CAD = 1620 USD? While support for crazy setups are nice but the developers aren’t really in a rush to add support for stuff that at most a few hundred people worldwide will make use of. Racing sim and other simulator fans have the audience there, I don’t know if ACVI is billing itself as less arcadey and more simulation.

However, if mod support is there, perhaps interested fanatics would add multimonitor, custom controller and HUD support.

blanketswithsmallpox,
@blanketswithsmallpox@kbin.social avatar

So multiple people have mentioned mod support but I've never seen it myself in numerous low graphic and high graphic quality games. It looks like resolution is less a matter and more no want for it. 99% of games have no NEED for anything I said.

Immersion is supreme for so many whales though. Not only that, but people with 3060 series graphics cards or equivalent make up like ~15% (did I math right from the toilet?) of Steams userbase. https://store.steampowered.com/hwsurvey/videocard/?sort=name

I'm just surprised mech games, which are designed by their nature to be futuristic and have LOTS of HUD elements, wouldn't make use of multiple screens to declutter and immerse better. RTS games would also be great candidates for this QoL feature.

The argument requiring 4k resolution is moot too when you consider only 1-2 screens need it. A minimap and info screen can be rendered in near shitter quality.

It just seems like a case of where creating a game that uses multiple monitors in different resolutions seems like one of those weird programming hiccups that throws shit off or takes up too many resources. Otherwise I feel like making use of another screen for a HUD would be relatively easy. I'm no programmer though, hence the question. There's also balancing complaints where people who can afford multiple monitors have easier to see from peripheral maps, cooldowns, stats, etc.

As for money on controllers, gtfo lol. That's clearly not in the spirit of my question. I just kinda expected FromSoft after making billions to put in some neat odds and ends features into Armored Core which is also near and dear to their hearts.

I was immediately disappointed when there was no cockpit view but hey, it's Armored Core, not MechWarrior.

Rentlar,

I’m not trying to throw shade on people wanting to spend money for an immersive experience, just that there are fewer of them with that setup and that number is what matters from a software sales perspective.

I’m simply stating why FromSoft wouldn’t be compelled to implement such a feature other than out of the goodness of their heart. People with insane setups spend a lot of money but FromSoft wouldn’t see a penny more than someone who buys and plays the same game with a simple setup.

bitsplease, w Starfield topped 230,000 concurrent players on Steam, and it’s not officially out yet

Concurrent players on launch is really only a metric of hype - from what I’ve seen so far in discussions, the game itself is shaping up to be a pretty big let down

wolfshadowheart,
@wolfshadowheart@kbin.social avatar

Kinda seems like people hating just to hate. It's a Bethesda game in space, albiet with slightly more menu travel.

It's a fine game. I wouldn't say it's a let down unless you're expecting fully fledged landing and docking systems. I've actually been pleasantly surprised.

essellburns,

Hype inevitably produces that feeling of let down for some people.

Harlan_Cloverseed, w Starfield topped 230,000 concurrent players on Steam, and it’s not officially out yet
@Harlan_Cloverseed@kbin.social avatar

I heard it kinda sux

CIWS-30,

From the grapevine, it's less that it sucks, more like it's meh. 7/10 and all that. Exactly what you'd expect from Skyrim / Fallout 4 in space, but somehow more bland in terms of characterization and storyline.

Same Bethesda shallowness and jank. People who just like exploring a big universe and doing repetitive stuff mindlessly will enjoy it, people who want more choice and character interaction with a compelling story probably will not.

It's kind of like the old Bethesda / Bioware split, except that Bioware's basically dead now, and Larian's doing what they used to do, but possibly better in some ways. Then there's Obsidian who used to be like Bioware / Bethesda but better in the past, but nowadays they seem content to just try to copy Bethesda while adding some "quirkiness" and hoping it'll work.

RaineV1,

Most reviewers have given it a good score. Usually around 8/10. ACG has a pretty good review of the good and bad where he gave it a buy rating.

Sharpiemarker, w How difficult would it be for a video game to allow you to use multiple monitor layouts in their native resolutions?

Some games do support this functionality; typically flight or racing sims. Best of luck getting it running.

blanketswithsmallpox,
@blanketswithsmallpox@kbin.social avatar

Yeah racing sims is what brought this question to my mind. My workplace has a racing sim area which has the actuating seat and multiple monitor setup and by god thinking about it in a modern mech game just made me giggle at the thought.

Peacemeal12, w Stella Fantasy: New NFT game arrives for Android and Windows - DroidLocal
@Peacemeal12@kbin.social avatar

Is this the first bot kbin account?

peter,
@peter@feddit.uk avatar

Definitely not

dingus, w How difficult would it be for a video game to allow you to use multiple monitor layouts in their native resolutions?
@dingus@lemmy.ml avatar

Rendering more screens is more demand on the graphics card.

Also, not everyone has multiple screens or their screens laid out in a similar arrangement and/or the same resolutions.

Beyond these though, there shouldn’t be that much limitation to the idea.

I currently play Baldurs Gate 3 couch co-op split between two screens. There doesn’t seem to be a way to do it natively, since it recognizes each monitor individually, but doesn’t see their connections to each other. I have to do a borderless window and then drag one side of it to the other monitor.

Anyway, I wish there were more built-in options to spread a game across multiple screens. Years ago I used to play Rocket League across three monitors so I could see more of the field while playing.

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