Thranduil,

Ideal is to let us swap like in some other games.

InEnduringGrowStrong,
@InEnduringGrowStrong@sh.itjust.works avatar

This way you can play first person but still have an animated 3rd person rig for shadows and reflections.

rikudou,
@rikudou@lemmings.world avatar

They should regret. First-person RPG is like third-person shooter. It works, but it’s weird.

123,

Look at all these outfit customization options, ^which^ ^you^ ^wont^ ^see^ ^99%^ ^of^ ^the^ ^time.^

AnUnusualRelic,
@AnUnusualRelic@lemmy.world avatar

How can you be a character when you’re seeing it from a distance?

First person is the only way to have immersion. At least let the players choose.

khornechips,

I respect your opinion, but I disagree. I much prefer an over the shoulder third person perspective to being a floating set of arms. Being able to see my character interact physically with the world and move around in it is more immersive to me, personally.

z3rOR0ne, (edited )
@z3rOR0ne@lemmy.ml avatar

Yes. As much as I have loved this game from day 1 (yes, day 1), the lack of 3rd person option did irk me quite a bit.

Honestly I probably would have played 1st person the majority of the time, but the option to zoom out the camera and just watch my badass highly customizable character move around and interact with Night City would have been a very very nice addition to the game.

Ultimately, I think they just had to scrap to focus on other (probably less technically challenging) aspects of the game’s development.

The fact that they made an exception for this with the vehicles (now with combat as of version 2.0) points to the high probability they knew that 1st person throughout the entire game was probably gonna lose them some fanfare, so at least in the vehicles (especially the motorcycles), you can zoom out and see your customized V in all their glory.

Gurei,

The number one reason my primary vehicles tend to be motorcycles.

Tar_alcaran,

Also, lane splitting is a superpower in night city.

Kaldo,
@Kaldo@kbin.social avatar

I think something like what modern Deus Ex games had is a perfect balance of 1st and 3rd person camera. Most of the exploration, sneaking and shooting is first person but whenever you enter cover or shimmy along the walls, you get a 3rd person camera so you can see and aim better. It's both practical and immersive IMHO. Takedowns were kinda bad since it took you into a basically cutscene every time but if done differently, more seamlessly, i'd be a good fit for cp2077.

Also I wouldn't mind 1st person camera in vehicles at all if it was actually good, but it feels like I'm driving from the back seat, FOV was just terrible. And that's coming from someone who enjoyed doing GTAV heists in first person mode...

PoetSII,

I think it really worked to pull the player in and immerse them into conversations and show off the insane facial animation tech that is JALI, but yeah an option would be nice.

Teotwawki,

I’ve loved the cyberpunk genre since its inception, and loved Witcher 3, but skipped this game because I don’t like vomiting. Some of us just can’t play FPS games without terrible nausea, especially when they have a field of view that can’t be zoomed out very far.

people_are_cute,
@people_are_cute@lemmy.sdf.org avatar

They are RPG kings but still haven’t got the nuances of perfecting an FPS down yet.

Cyberpunk is way too noisy in its visuals and sound. Even if you love it you’ll get a headache if you play it more then a couple of hours. Had it been in third person the noise would have probably been more bearable and even a good immersion feature, but in first person it makes you giddy.

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