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Mr_Reach, w [DF] Immortals of Aveum PS5/Xbox Series X/S: Unreal Engine 5 is Pushed Hard - And Image Quality Suffers
@Mr_Reach@lemmy.world avatar

This game had a launch peak of nearly 800. Not thousand, hundred. That’s all I need to know.

Aurix,

Then you really don’t want to know a lot I guess. This indicates nothing about the quality. Could be marketing failure, overly high system requirement targets, financial crisis lessening buying power or simply one of the best games nobody has played like Psychonauts 1, because they were out of the current trends.

Blamemeta,

Marketing failure. Everything from the name to the lack of ads.

Also stupid high system reqs. A game that looks that bad should not require a 2080.

ryno364,

If it’s got a good single player then what does it matter?

There are plenty of good games out there that fewer people have played.

Blaidd, w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources

For anyone who may have forgotten or may not know: the game is a day 1 launch on game pass. I already have it preloaded and I didn’t preorder. You can easily see how buggy the game is for yourself next week.

moormaan, w Roblox ‘operates illegal gambling ring that preys on children’: lawsuit

I hate Roblox. Their Android game somehow goes around Google account settings and allows kids to buy “Robux” for real money without authentication for payments (and, of course, makes this easy to do by accident). Furthermore, this real money can go into a temp account without an email address, so if you delete the app without creating a proper account, your money is unrecoverable. Their “customer support” is very unhelpful. We try to be liberal yet sane when it comes to technology for kids, but Roblox is prohibited for our children.

Gullible, w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources

Todd Howard should spend more time debugging and less paying for positive articles.

Nacktmull, w Roblox ‘operates illegal gambling ring that preys on children’: lawsuit
@Nacktmull@lemmy.world avatar

Loot boxes that you buy with real money are gambling for children in general, not just in Roblox.

Etterra, w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources

That’s not much of a brag. Just because the monsters in this game won’t mysteriously fly off into space only to reappear right behind you seconds later, doesn’t mean we should celebrate.

pgx,

no, no, no

you see this is a space game, they are supposed to fly off into space in this one

FEATURE

Trihilis,

It’s not a brag, period. Not having a buttload of bugs should be the bare minimum every game should strive for. It’s like saying “we sell the least rotten food in town”.

Its pretty sad that we’ve gone from “most epic adventure” and “largest open world you’ve seen” to “least buggiest game”

Nonetheless, I’ve enjoyed most Bethesda games and I have gamepass on pc and will definitely try the game.

MyOpinion, w Star Citizen Funding crosses $600 million mark

Good old star shitizen. I regret the day my friends conned me into this shit game.

MonkderZweite, w BioWare lays off senior writing staff as part of its recent job cuts

Oh. Bioware disassembles itself.

ebenixo, w BioWare lays off senior writing staff as part of its recent job cuts

Experience doesn’t matter to companies anymore. They’ll get college hires to do the role and reward them for mediocrity

stagen, w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources
@stagen@feddit.dk avatar

Just love the pre-release reviews being all “this is shit” when the game hasn’t even released yet.

regalia, w Star Citizen Funding crosses $600 million mark

How the hell are they still getting money, and where does it even go

space,

I can’t answer the first question, but developers and artists are expensive. Here is a quote I found online

As of 2020-12, CIG has a total of 695 staff. 512 of whom are developers. As of July 2023, 1100 CIG staff are working on Star Citizen, not counting third party …

At an $100000/yr salary, a team of 1100 people will cost $110mil/year. That excludes other business costs or any third party company they may contract for various assets, for example music.

regalia,

They’re easily triple-A size without a single launched game lol. Yet despite the budget and expense of a AAA studio, they’ve put out less content then an indie studio. So what are these developers actually even doing

space,

As a developer, it’s easy to get lost implementing things that “you might need”, and waste time on countless refactorings. This is why project management is very important, and to have capable people in the leadership that can give a direction.

I’ve seen some interviews with developers, and they definitely are building cool tech, for example procedural generators that can do very detailed models of buildings and interiors, but it takes time away from actually making the game.

PostMalort,

A thousand percent this is bad project management. You can have amazing staff but if there’s poor project management there’s going to be huge costs and delays

PotjiePig, w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources

As in no giant bug beasts?

MountainWizard, w Star Citizen Funding crosses $600 million mark
@MountainWizard@feddit.de avatar

Meanwhile India landed on the moon for 65 millions, and the guys at star citizen can’t even land a spaceship on a simulated moon for 700 millions.

nailbar,

Hey, SC got landing on moons working a long time ago at 100 million, so they’re a close second to India.

sirico, w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources
@sirico@feddit.uk avatar

Pressing x

Rynelan, w Cross Save is coming to Warframe in 2023

Glad this is finally happening. Playing on and off since Switch release and I really want to play the game in higher quality. Finally can try it on PC or PS4 without losing progress

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