Have you heard of the critically acclaimed MMORPG Final Fantasy XIV, which you’ll soon be able to play with an even further expanded free trial which you can play through the entirety of A Realm Reborn, Heavensward and the Stormblood expansions up to level SEVENTY for free with no restrictions on playtime?
Idiot here. Put in 40€. Skeptical before I put in the money. But I liked the vision and had some friends that liked the game. Played for maybe 40 hours. Had a lot of fun with it. And a bit less fun when it crashed right in a mission. That was 3 years ago. Haven’t touched it since. Maybe I’ll get into it again to check it out. But no hopes for it being completed
The first (and last) time I put in money was in the crowdfunding days. In fact, I did it so early they weren’t even using Kickstarter for funding.
Even though the current alpha is very buggy, I also more than got my money’s worth over the many, many years. I really would like to see the game get finished. But, what’s already there is really impressive.
The game has missed every possible deadline, and there’s every chance it will never be finished. But, the one comforting fact is that it’s missing the deadlines because they’re being too ambitious. Like, they redid the game engine to use 64 bit precision instead of 32 bit because they want it to be possible to drop a wrench at some random spot on the surface of a planet, and have another player fly across the solar system, go to the right spot, and see a wrench sitting there.
I wouldn’t put any more money in today, but I’m still glad I helped fund the game, and because I’ve been able to keep from adding more money, I actually consider my money well spent.
I bought it for a short time. They have a 30 day policy.
I returned it within the week. Its just way too buggy. I dont even care about the pay to play ships, whatever.
But the bugs with missions was awful. The NPC/AI fighting is nonexistant. The flight characteristics were better with n64’s star fox 64. Its just not even close to being there.
Im a sucker for space games. If i want a flight sim ill play elite. If i want a space legs discovery game, ill play starfield. If i want to get stoned and look at weird animals with small heads and cool colors, ill fire up no mans sky.
Squadron 42 has been the primary development focus, star citizen is just the playground made by a few devs with left over sq42 modules - until sq42 launches then star citizen will be the main development focus. Until then, star citizen is just a fundraising platform, I thought this was obvious
I bought the cheapest version a few years ago. Turns out that the game was a tech demo, but a very glorious tech demo. Flying near the cities, to the atmosphere, in space, all were very beautifully done.
As a game, pretty much a failure though. As a money vacuum, pretty good.
I think it was a positive experience as a whole, though. Never experienced anything similar since or before.
Planning DLCs before you’ve even launched the game should be illegal. So pretty much. They are planning to release an unfinished game where micropurchases rule supreme so everyone gets on the same content level.
Hey you bought the game? Cool. But if you wanna play with us you need this this and that DLC pack. It’s only an extra 40 bucks.
I mean even if they hadn’t announced, it’s Payday it was expected. Fuck it I even prefer this, I am surprised companies do this, now we know what is on it and what is coming and if is worth it buying it now or not. The alternative is finding out when you already bought the game.
I dont want to defend this kind of monetization, but pd2 probably had the best kind of approach, as only the host needed it start it, so if someone had it in your friend group had it you were good. Well exept for the weapon and perk decks, as you only got them if you had the dlc, but it didn’t split the playerbase. (also fuck the loot boxes)
I get triggered as a gamedev when people complain about dlc because if a game came out and it was $200 for all the content made you would probably scoff and pirate it. The harsh truth is nobody wants to front the actual production cost of games anymore. PS2 games were $40 back in 2003 when my old ass was entering high school and you could still find a decent slice of pizza for just over a dollar. It’s 2023 and it’s basically the same price now after 2 decades of insane inflation. You may find an outlier or two on steam but even AAA titles tend to stay 60 or under.
It’s honestly the best option. Just buy the base game then. By definition you don’t need anything else. You get what you afforded and you don’t get upset. Don’t forget the company that made Payday filed for bankruptcy not too long ago. This isn’t quite EA shitting out a Madden update with the same code and 3d models. They were restructured and probably have loans or investors to pay back. I’m just happy we got a payday 3.
go ahead and downvote, but just consider what I said with an open mind afterwards.
The problem with DLCs isn’t the DLC. It’s how it’s used. And your whole argument is total bullshit, proven wrong by so many great games who does not have to rely on predatory DLC requirements.
The problem here. Is that they’ve already started working on DLCs before the game has even launched. You don’t see a problem with that from a consumer standpoint?
And be real. They’re not implementing this DLC strategy because they have to, because funding is difficult for them. It’s because it’s proven to be the most profitable With PayDay2 as proof.
The problem here. Is that they’ve already started working on DLCs before the game has even launched. You don’t see a problem with that from a consumer standpoint?
Sort of a complicated scenario. Where do you draw the line for it being anti consumer? Say the people on the dev team who do: concept art, writing, modeling, etc. What should they be doing. At this stage most of the development going into the game is very final touches (if that) and bug squashing. I don’t think it’s out of line for those people to be working on future content. Seems a bit strange to hold them until the release date. It definitely is a tough line to find though, and can change depending on the context of when and how the dlc development started.
I’m not sure the article convinces me this’ll be more than a reskin of stellaris, which is my most played game of all time, but given that this is my favourite IP of all time…? Can’t say I won’t buy it on launch day.
I don’t have a minimum, and my maximum is negotiable. I’ve played <5 hour games that felt too long, and >50 hour games that felt too short.
I generally shoot for 20-30 hours, but that’s because it seems like a sweet spot where most games with tons of filler are longer. I actually have a category for short games, because sometimes the 2-3 hour experience is what I’m looking for.
Those were all around 5 hours or less, in rough order from shorter to longer (just pulled up my Steam games by playtime). I have a few more on my list that I haven’t played yet but are likely about that length if you want more. :)
Thanks for the list. I was recently playing Limbo because it’s on the PS Vita and I know Doki Doki Literature Club is as well so maybe I’ll play that next. I also heard good things about Oxenfree before so maybe I’ll pick that up at some point.
I’m not currently in a great spot to watch a video, so I asked Bard to summarize the video. In case anyone else is curious / doesn’t want to watch:
AI Generated Video SummaryThe video you linked is a trailer for the EventLab 2.0 update for Forza Horizon 5. This update introduces a number of new features to the EventLab, including: The ability to create custom routes for races and challenges. The ability to add custom props and objects to events. The ability to create custom weather and time of day conditions for events. The ability to share events with other players. The EventLab 2.0 update is a major overhaul of the EventLab, and it gives players a lot more creative freedom to create their own custom events. The update is scheduled to be released on September 9, 2023. Here are some of the highlights of the EventLab 2.0 update: Custom routes: Players can now create custom routes for races and challenges. This is a major new feature that gives players a lot more control over the layout of their events. Custom props and objects: Players can now add custom props and objects to events. This includes things like traffic cones, barriers, and even animals. Custom weather and time of day: Players can now create custom weather and time of day conditions for events. This allows players to create events that take place in any environment, at any time of day. Shared events: Players can now share their events with other players. This means that other players can play the events that you create. The EventLab 2.0 update is a major new addition to Forza Horizon 5, and it gives players a lot more creative freedom to create their own custom events. The update is scheduled to be released on September 9, 2023.
Keep in mind, since I haven’t watched the video, I can’t confirm the accuracy. For example, the video description says the update releases September 12th, but Bard thinks its scheduled for today, September 9th - so take it with a grain of salt.
Personally, as someone who returned recently after a long break, the new maps absolutely suck with the gimped ass mount they give you. Even after unlocking a bunch of masteries it’s still a massive chore to navigate around the map. You mostly go around doing limited time events and especially rifts (which could point you to a part of the map you can’t directly travel to) where if you don’t get enough “contribution” before the timer ends it doesn’t count.
Absolute garbage map and mount mechanics design for this expansion sadly and I’ve already put it down for something else.
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