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conciselyverbose, (edited ) w Take-Two shuts down the AI-powered story mod for GTA 5

I thought this was going to be "they added new lines to the main characters using AI to fake their voices" and that would have been reasonable.

But I see no mention of that. It looks like someone just made a story that you can play in their world and they're being douchebags again.

ThunderingJerboa, (edited )
@ThunderingJerboa@kbin.social avatar

I mean even then, its odd but I don't see a problem if modders aren't selling the mod as a "expansion" to users. Ai voices are iffy but they can bring so much cool things to the modding scene. The biggest problem is when large corporations like Rockstar/Take two/etc start using them to replace actual voice actors. A modder isn't going to have the money to pay an A list voice actor to voice act in their mod

Edit: I do think it does cross a bit of a line if said mod is a sex mod but realistically that isn't a logical difference between that and a normal mod but it does feel like its crossing a line.

conciselyverbose,

I'm in other topics arguing that training on copyrighted content is not infringement in any way, but I think using someone's likeness is different and probably not legal, because there are separate laws there.

You can usually get away with it if you have deniability, but I don't think straight up adding lines to characters gives you any way to argue that.

ThunderingJerboa,
@ThunderingJerboa@kbin.social avatar

Its iffy isn't it? Like we have to remember video game mods are a whole can of worms and they are plainly in a gray area for many regions. Say for instance you have a mod where you have a party member who was modded in who was something like John Wick, Indiana Jones, Princess Leia, Luke Skywalker, Macho man Randy Savage, etc. Some of these mods would likely rip audio from other source material or they can be impersonation but you are taking someone's "likeness" in a similar fashion. Is it just a step too far because we are copying a voice? I'm 100% for modding but we have to be aware it is on pretty shakey ground. Its also hard since some voice actors do have a ton of range and would it really count as "stealing" someone's likeness if you are copying a voice of a character they have played but you aren't copying their regular speaking voice

I understand why people fear AI but I just think when its being used by hobbyists its a bit different compared to a company doing it especially when the hobbyist isn't doing it for commercial gain. Like the recent outrage about a fan animation of scooby doo using AI voices where an actual voice actor sent a hate mob and trying to blacklist the person for daring to have a shoestring budget and make a silly non serious fan episode of scooby doo.

Edit: It seems crazy to see someone dismiss a person's hard work just because 1 element isn't up to snuff. I don't agree with people hating the concept of "AI art" but this person did a full 10 minute 3d rendered retro style felt/puppet animation but the voice acting is the massive hang up and seeing their work dismisses because of it is infuriating.

conciselyverbose,

Yes, those are also illegal. The character belongs to someone. TakeTwo has no rights to tell you not to use Luke Skywalker. Disney does.

Corkyskog,
@Corkyskog@sh.itjust.works avatar

If they are not making money on the mod, it’s possible you might be able to get away under a fair use argument, especially if the character skills were some sort of parody.

Although that’s definitely not a legal battle I would want against Disney’s lawyers.

ThunderingJerboa,
@ThunderingJerboa@kbin.social avatar

That is quite the fucking interesting take. I guess props for being consistent but those style of mods are typically seen as one of the best type of mods. Massive overhauls that bring one game into another universe take a ton of work and have worked as a basis to work from. Hell Total Warhammer may not have existed without the Call of Warhammer from Medieval 2. I just fundamentally think the world is a far better place when fans who aren't making money can work on projects that would never get the go ahead to continue in a commercial setting.

rikudou, w Take-Two shuts down the AI-powered story mod for GTA 5
@rikudou@lemmings.world avatar

How the fuck are they allowed to do that?

nanoUFO,
@nanoUFO@sh.itjust.works avatar

lawyers and 0 ethics or morals

rikudou,
@rikudou@lemmings.world avatar

That’s not surprising, I was asking how does the law allow them to do so.

nanoUFO,
@nanoUFO@sh.itjust.works avatar

If they don’t use anything from GTA 5 in their mod I doubt so but high powered lawyers are scary and you don’t need to even have a valid case to sue someone. It’s the same thing nintendo does it’s their ip so they get their lawyers to send out dmca’s and threats and people cave.

3L54, w Marble It Up! Ultra Is Here!

This is amazing especially for a free update.

MikeT, w DAYMARE: 1994 SANDCASTLE - Launch Trailer

Enjoyed the demo, this is worth to grab if you enjoyed RE:Remake games.

SeedyOne, w Take-Two shuts down the AI-powered story mod for GTA 5

I stopped modding back in GTAIV because of Rockstar’s bullshit. They nearly got my channel deleted age have always been dicks about modding, which is doubly upsetting when you see how greedy and stale they’ve become with the games.

Targox,
@Targox@lemmy.world avatar

Remember when Rockstar was one of the most respected and prestigious developers? Good times.

oo1, w Baldur’s Gate 3 Hotfix 4 Rolled Back, Making Some Saves Inaccessible

I just hope they've put in a testing procedure.
i don't understand how they can be releasing updates so frequently.
the game wont get less bugged if they're just playing whack-a-mole.

relying on user testing is okay when its in pre-release. but by now they should be testing properly before releasing updates.

oo1,

or they could offer people a discount to sign up to use an 'unstable' branch, release stuff there for a couple of weeks to prove it before inflicting untested updates on the unsuspecting full price customers.

Anonymousllama, w Baldur's Gate 3 review - a critical success, with critical failures

Heard it’s been getting rapid updates though so that’s always encouraging. Maybe in 3-6 months it’ll be super refined. Keen to give this one a go once I wrap up Pathfinder

Targox, w Gameplay Reveal Trailer | Call of Duty: Modern Warfare III
@Targox@lemmy.world avatar

My last CoD game was MW2 back in 2009. Man did I play that a-LOT. I know afterwards Black Ops was a big success but is it still as popular or atleast as good? I keep seeing these CoD releases and lost track of all the new titles and remasters

Fester,

I haven’t played every COD by any means, but my understanding is that you stopped on a good note. Every recent COD I’ve tried feels like an absolute mess - mostly because of the aggressive cash shops that bog down the menus, and immersion-breaking skins/tracers etc. which I personally don’t enjoy seeing at all, like a gorilla and the clown from Saw. There are always bugs and crashes that literally never get fixed. Regardless of all that, they generally feel soulless and sloppy. There aren’t many FPS offerings these days, and Activision clearly knows they don’t need to be competitive. They just push a new one out the door every year, knowing fans love to hate the games and buy them religiously.

I did enjoy MW 2019 for a while, but MW2 did not hit the spot. Vanguard was extremely disappointing. Before those, my last COD was BO2. I’ve been on the fence lately about buying BO3 (2015) for a good zombies experience every time I see it on sale. But I know I would be playing solo because of the veteran stage those zombies players are in, and I have a feeling I’d get screeched at if I don’t know every meta strategy, so I end up passing on it every time.

Personally I’d say skip the Sledgehammer games and be skeptical and cautious about IW games, but give Treyarch’s next BO game a try if it doesn’t turn out to be an obvious bomb.

They’re almost all wildly successful and popular though, so there must be many fans who disagree - YMMV.

Dettweiler42,

MW2 (the current release) is a broken, buggy, unfinished mess that has only gotten progressively worse with each update. They did eventually add some very basic features that people had to beg for several months after release. The game is drowning in hackers and toxicity with no end in sight; and runs about as stable as someone taking anti-depressants and anti-psychotics at the same time. It honestly feels like they’re rushing to get to their next game as quickly as possible so they can leave this trash heap in the past, while continuing to bleed their current user base dry of as much cash as possible. Their fans are likely hoping that maybe THIS time, Infinity Ward finally learn from the mistakes of the past (but they absolutely won’t).

From a basic cash value standpoint, MW2 has been a ripoff. The game started at $70, and immediately they bombard you with in-game ads to buy a $30 pass that’s only good for 60 days. Half of the multiplayer content is locked behind this paywall. Each new release of content is $20-30, and they release more DLC packs on roughly a monthly basis while ignoring the core issues ruining the game. With each new update, the style of the game gets closer and closer to looking like Fortnite. If you refuse to buy any of that stuff, you end up with 1/10 of a game that will be decommissioned soon. If you were to go maximum whale mode and buy everything they’re pushing to have everything unlocked, you’re probably looking at close to $1000.

If you’re missing old CoD/Battlefield vibes, just go buy Battlebit Remastered for $15 and have the time of your life. It’s been a couple of months since release, and it’s still near the top of the Steam charts.

Targox, w Starfield review embargo date is Thursday August 31st at 9AM PT / 12PM ET / 5PM UK
@Targox@lemmy.world avatar

Aa a playstation gamer, I still can’t believe that a new Bethesda game isn’t releasing for ps5. Well played Microsoft. Imagine if Skyrim was never released on Sony consoles

nanoUFO,
@nanoUFO@sh.itjust.works avatar

Microsoft is a trillion dollar monopolistic anti competitive anti consumer company so once their eyes landed on the gaming space you knew it would result in bad things.

ArchmageAzor,
@ArchmageAzor@lemmy.world avatar

It probably will, eventually

ArchmageAzor, w Hello Engineer - OUT NOW! Scrap your dream car! | Steam, PS, XBOX, SWITCH
@ArchmageAzor@lemmy.world avatar

What the hell happened to this series? It started out as a decently interesting game then just degraded into baby garbage.

nanoUFO,
@nanoUFO@sh.itjust.works avatar

This video pretty much explains most of the ip’s history

www.youtube.com/watch?v=4xfoD09e81I

tldr it was very successful and lots of kids played it and then greed

ArchmageAzor, w Marble It Up! Ultra Is Here!
@ArchmageAzor@lemmy.world avatar

Time to talk about even more dedication

simple,

OOOOUUUUUAAAGGGGHHHHHHHHH

OmegaMouse, w Story Kitchen Partners With Monomi Park For Film Adaptation Of Hit Videogame Franchise ‘Slime Rancher’
@OmegaMouse@feddit.uk avatar

Interesting! There isn’t much of a story to Slime Rancher, so I could see a standalone film, free to do its own thing and set it that universe being fun.

fartsparkles,

There’s enough plot hooks to work off of though. Beatrix LeBeau signs up to go to the Far Far Range to take over a ranch in disrepair, left behind by Hobson who has mysteriously disappeared. Beatrix leaves behind their lover Casey, the two experiencing a long-distance relationship and the struggles that come from being so far apart from each other. Whilst striving to rebuild the ranch back up to its former glory, Beatrix slowly uncovers what happened to the elusive Hobson and revealing the mysteries of the Ancient Ruins, The Glass Desert, the reality-changing Quantum Slimes who seem to indicate more than one reality can exist, and ancient portals between worlds.

I mean, how could that not make for a great movie!

OmegaMouse,
@OmegaMouse@feddit.uk avatar

Very true! A really interesting world/backdrop to set a film in. I’m optimistic

WytchStar, w 'We owe them a huge debt': Baldur's Gate 3 lead writer hopes they did '90s BioWare proud
@WytchStar@kbin.social avatar

For me it wasn't the fire that kept drawing comparisons to Divinity. It was the writing. The opening is beat for beat Divinity tropes and it was off-putting. It took hours more gameplay and character development for that edge to wear down, though it has probably permanently shaded my first playthrough. Perhaps that opening was one of the first things written, and thus the most akin to its predecessor.

Once the game settles in, things feel less Divinity and more Faerun. The fire metaphor is apt though. Things do creep in from time to time to remind you who built this adventure. It's like a signature. I don't always like it, seeing the hand in this case is more jarring because of how sensitive I am towards the setting and gameplay. But the craft is so thoughtful otherwise, it's broken through those barriers for me.

Coelacanth,
@Coelacanth@feddit.nu avatar

I agree, and it comes through in the companions, too. And despite them singling out Jaheira in the article I have a hard time recognising much of her, except for the appearance. Maybe the hundred years passing is the excuse but I wish her bossy, sarcastic, witty personality was more present and recognisable.

Don’t get me wrong, I love the game and it has been monopolizing my attention but it’s still not beating the Divinity 3 allegations (though I’m only at the end of Act 2, still).

yesmeisyes, w 'We owe them a huge debt': Baldur's Gate 3 lead writer hopes they did '90s BioWare proud

For me the games I have enjoyed the most are Ratchet and Clank games. I’m so lucky there has been many releases with most of them being good. Longer development cycles and the mindset of releasing when ready would be better for these games too.

thedrivingcrooner,
@thedrivingcrooner@lemmy.world avatar

I haven’t played the last 3 games but I know that one very appealing idea for them that keeps players around is the newer fluid mechanics and lack of bugs on launch. This series is like the bread and butter of Sony games, you’re never feeling like it’s just a reskin of the previous game.

paddirn, w 'We owe them a huge debt': Baldur's Gate 3 lead writer hopes they did '90s BioWare proud

For some reason, something as simple as using the F5/F8 as quicksave/quickload keys felt like a blast from the past. Maybe it’s been around the whole time and I stopped noticing, but it reminded me of playing old RPGs.

thedrivingcrooner,
@thedrivingcrooner@lemmy.world avatar

F9 was used in most Bethesda games for quickload. Not sure if this was a typo but AFAIK I only used quicksave before but it still counts as a hard save in BG3 which I appreciate.

FracturedEel,

Not only does it count as a hard save but there is 25 fucking slots for quick saves by default. And you can increase it. And you can quick save and quick load in the middle of a conversation, save scumming whatever skill checks you want if you’re a loser like me

Steeve,

Fuck I just learned there’s a quickload from this comment lol. F9 didn’t work and I didn’t even think to try F8.

Reoru,
@Reoru@lemmy.world avatar

I unbound quickload after accidentally finding out the button by erasing my last hour of progress… Had to call it a night that day after that

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