games

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Kyoyeou, w Mortal Kombat 1 is No.1 in the UK boxed charts. Physical launch sales are down 38% compared with Mortal Kombat 11. Lies of P is No.3, just ahead of Pikmin 1 + 2 at No.4. Payday 3 comes in at No.7...

Quite certain Payday 3 could have been higher if it had better executive choices like I don’t know, an offline mode, so that it’s no today after 4 days that people can start to have some servers that are about good. Emphasis on About

rebelsimile, w Xbox head Phil Spencer says he "always wanted us to go back and revisit MechAssault"

I loved MechAssualt 1, 2 was disappointing.

RavenFellBlade,
@RavenFellBlade@startrek.website avatar

Really? I loved the BattleArmor/Elementals and other vehicles. I had a blast playing MA2 with my friends.

rebelsimile,

It’s been a very long time since I played it, but I felt like they overcomplicated it and didn’t really capture the arcade-y feel of the original.

Kecessa, (edited ) w Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

Actual unpopular opinion: I don’t give a fuck, I want my launcher to launch my games, all of them do it, Steam just comes with a shit load of extra stuff I don’t care about. I buy my games where they’re the cheapest and with all the free games on Epic I rarely use Steam anymore. If they’re the same price I’ll go with the platform that give the devs the biggest share of the profit and that’s not Steam.

Edit: See? That was the unpopular opinion…

stillwater,

It’s not unpopular, it’s just banal.

Kecessa,

Based on the votes and the opinion of the majority that hates Epic and wouldn’t mind seeing Steam have a real monopoly? Seems pretty unpopular to me!

stillwater, (edited )

Based on how you completely changed what your point from one comment to the other, it seems you realized you had to have something more interesting to opine.

cowpowered, w GOG 15th anniversary sale

I’d like to play some classic (like DOS / Win95-WinXP) games. What are some hidden gems?

MustardCabbage, (edited )

Bit hard to narrow it down… what do you enjoy? And have you played much from that era?

Just off the top of my head… simcity 2000, Ultima 4,5,6,7, the quest for glory series, civilization 1 and 2, fallout 1 and 2, xcom, master of orion… there are a ton of classics that are still worth playing.

For something perhaps a little less popular, maybe try Tex Murphy?

Edit: oh, I just remembered Commandos! if you’re a masochist, anyway. That game is hard as balls. Fun, though.

cowpowered,

I grew up with Keen to Counter-Strike 1.6 roughly so I am familiar, and nostalgic, but I haven’t played everything of course.

The Tex Murphy series is a really good one. I’ve never played any of those games. Thanks for the suggestion.

geosoco,

Great list - these are all worth checking out. Some of these games I spent way too much time playing.

I think Ultima 7 is probably one of the best RPGs of the 90s. Ultima 6 might have been the first to 'clutter your entire world with junk' game, but was both beautiful and massive for its time (though 7 did everything better).

It's hard to go wrong with most of the classic Sierra games, though the text entry ones are in a special difficulty level of their own. King's Quest series. Conquests of Camelot was enjoyable. Colonel's bequest. Space quest series.

The Kyrandia games were enjoyable but I played them not too long ago.

I remember enjoy star trek 25th anniversary.

Kovu,
@Kovu@lemmy.world avatar

not exactly a hidden gem, because it’s quite popular, but beneath a steel sky!

Albbi,

I’d say Duke Nukem, include Duke Nukem 3D, but those don’t seem to be on GoG.

GoodbyeBlueMonday,

Personal favorite from the era: X-Wing! There were plenty of better Star Wars flights sims in the years after it, but the original on floppy disks holds a special place in my heart.

Thalfon,

Tyrian 2000 is an easy choice given it’s permanently free on GOG. It’s a really fun old shmup with story and arcade modes, lots of difficulty settings (look up cheat codes if you need to make it harder) and a pretty solid amount of weapon customization. Still very much holds up today.

mindbleach, w Starfield HD Reworked Project 1.0 - Release Preview

Yeeeesh. They really did start working on this right after Skyrim.

Does Epic still have a patent on “detail textures” from Unreal? Like, the first one?

520,

Nah, that game is over 20 years old. Patents expire after 20 years.

Whirlybird, w Jim Ryan on the future of PlayStation Studios. "These third person, graphically beautiful narrative rich games will continue to be the bedrock of our first party publishing business."

Guess I’ll continue to not buy playstation consoles then. Bought multiple playstations every generation up until the PS4 - PS, PSOne, PS2, PS2 slim, PS3, PS3 slim, PSP, PS Vita all bought on launch day, but after the PS3s slow change to cinematic 3rd person linear story driven games I gave up on them.

robdor, w Destiny 2 is “broken” as enemies completely stop fighting

Maybe they are just tired of fighting?

vivadanang,

they’re on strike until they get some of that sweet sony bungie acquisition money.

CuddlyCassowary, w Destiny 2 is “broken” as enemies completely stop fighting

Why can’t we all just get along?

vaultdweller013,

Because Khorn demands blood!

Bbbbbbbbbbb,

Blood for the blood god

loobkoob,

Blood for the blood god! Skulls for the skull throne! Milk for the Khorne Flakes!

GeneralEmergency, w Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

ITT: G*mers being Stockholmed.

jcit878,

I can’t name a single other digital service anywhere near steam level of trust. things you bought don’t disappear. they are on the record saying there is a contingency in case of shutdown. they havnt a used their position. as far as market leaders go, you could do worse

GeneralEmergency,

Steam happily took money from unity asset flips and one level early access titles for years.

They have zero quality control and instead hashed out the curator system for users to do their job for them.

NightOwl,

I don’t want a curated store though and would rather have people be able to release games, and let users decide if it is something they want or not. I can access reviews myself and don’t need companies deciding what game is or isn’t worthy of being available. And users is who I trust more anyways, which is why for so long search term + reddit is what I’ve relied on.

Kimano,

I mean, isn’t community self-policing and an overly tolerant attitude towards picking what type of games are allowed on your platform exactly what we want from them?

conciselyverbose,

Quality control is another word for "high barrier to entry", and especially with their market position, being rejected by Steam for some arbitrary reason would effectively kill your project.

Not only should they not restrict the ability to sell your games there without a concrete reason; they shouldn't be permitted to do so. A company with that much influence shouldn't be allowed to be a gatekeeper of what constitutes a "good" game.

Their review system and strong return policy are more than enough.

stillwater,

Caveat emptor. If you bought an asset flip, that’s on you. Steam didn’t force you to buy it.

GeneralEmergency,

Great job, missing my point entirely.

Steam created an ecosystem for these asset flips for their own gain, at the expense of the customers and legitimate Devs.

stillwater, (edited )

I didn’t ignore it, you just didn’t think it through.

You’re complaining about having more options as if it’s some kind of moral stand. But the only reason to be mad about those things is if you were forced to buy them. Steam doesn’t only have to sell games that you specifically approve of and it’s not some kind of moral failing to sell games that are low quality.

This isn’t even getting into how you’re ignoring history to make the claim that they did it all for their bottom line and not the huge amount of user demand for them to open up the store. This also isn’t getting into how any money coming in from asset flips specifically is negligible, and not at all like some kind of NFT scam level of dubious behaviour like you’re referring to it.

The only reason to be this mad about more games being sold on Steam is if you feel a need to buy it all.

Honytawk,

Valve still promotes those games by having them in their store.

stillwater,

That’s an extremely loose idea of “promotion”, to the point of manufacturing upset. A storefront does not inherently promote something merely by offering it, that’s like saying a convenience store promotes Pepsi and Coca-Cola because they sell both even though both those companies have extremely strict promotional initiatives that ensure no crossover.

pkpenguin,

This is a lot like saying YouTube is evil for allowing anyone to upload videos to their platform

Honytawk,

Youtube videos are free

SnowdenHeroOfOurTime,

Why would you censor the word gamer? The Internet is bizarre

GeneralEmergency,

Because there is a gamer. Someone who plays games.

And Gmer. Someone who’s entire personality is based around games, and not in the fun healthy way. But in the justifying a monopoly because it’s their colour way. Just look at some of the comments here and you’ll see a lot of Gmers.

SnowdenHeroOfOurTime,

Ok, so that is the what, but what is the why? Why the censored word? I don’t get it. Nonetheless I’m closer to getting it now so thank you for that much

blind3rdeye,

I’m never heard of ‘Gmer’ like that until a few seconds ago; but I’ll go on and assume that G*mers might refer to ‘both’ words.

SRo,

Lol you pretentious cunt

GeneralEmergency,

Hit a nerve I guess.

HidingCat, w Why does everyone swear so much in The Witcher 3?

Isn't it because the world's a bit shit too? XD

stopthatgirl7, w Jim Ryan on the future of PlayStation Studios. "These third person, graphically beautiful narrative rich games will continue to be the bedrock of our first party publishing business."
!deleted7120 avatar

These are the kinds of games I love, so it’s is a win as far as I’m concerned. Hopefully they’ll start porting their games to PC faster.

Albbi, w GOG 15th anniversary sale

Picked up the Baird’s Tale Trilogy. Good reviews and I’d love to play one of these kinds of games again.

spacecowboy, w Havoc hits EVE Online 14 Nov

Do new people join Eve anymore?

Nastybutler, w AR horror Scrylight will "blur the boundaries of what’s real and what isn't"

Thanks. I never wanted to sleep again in my own home anyway.

mindbleach, w Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

Steam’s de-facto monopoly is so strong, Epic can’t break it. Epic made four billion dollars per year on one game. Epic licenses the engine for like half of all noteworthy games. Epic has the only platform not seizing one-third of all revenue from developers, and that platform throws free shit at customers in constant desperation. And they still can’t move the needle.

Monopoly doesn’t mean there’s zero competition. It means the competition does not matter.

PC gamers have alternatives to Steam the way that Android users have alternatives to Google Play. Yes, there are dozens. And that’s how many users each one has.

doggle,

If it’s even possible it would take years or decades of work building up good will. It’s kinda Valve’s game to lose right now. They just need to not make any enormous mistakes and they win by default. Fortunately for Valve, they seem to be one of the few companies in game dev that isn’t managed exclusively by misanthropes and buffoons.

mnemonicmonkeys,

Would it though? Being a competitor to Valve, not sucking, and not pulling shady anti-consumer shit would result in immediate good will for a decently large (though disproportionately loud) section of the market. Hell, EGS failed at the 2nd and 3rd thjngs in that list and they still got a loyal fanbase

Jakeroxs,

Then why isn’t GOG bigger?

conciselyverbose,

Epic can't make a dent because their product is dogshit.

Customers don't care that Valve takes a well earned cut (that only applies buying directly from Steam); they care that their games are on a platform that's actually fucking useful. If Epic didn't insult gamers shipping that piece of trash and had put work into actually providing a product that could possibly be considered acceptable, they might have been able to make a dent.

You're not going to take market share with shitty gimmicks if your actual product is a crime against humanity no one wants.

ninchuka,

yeah epic might have a chance if they actually tried to make their launcher and client good and have similar features as steam

spookedbyroaches,

What’s wrong with Epic’s thing

mnemonicmonkeys,

For starters, they put so little developments money into EGS that they went two years without a shopping cart, a feature that effectively every other online store has and could be custom coded properly in a day

pascal,

Other than the fact it’s full of Chinese spyware?

Let’s see…

The interface sucks.

The app is barely stable and crashes randomly.

Absolutely zero thoughts on Linux gaming.

Unusable communities.

I’m sure others can give more reasons.

spookedbyroaches,

OK that’s fair.

mindbleach,

No platform earns an entire third of developers’ revenue.

conciselyverbose,

Laughable horseshit.

They make far more than 50% more because of steam.

mindbleach,

The cut, genius. The cut you said is “well earned.” That is what’s horseshit, here.

And on consoles.

And on phones.

conciselyverbose,

And every one of them comes back because paying Steam 30% is by far the most profitable way to do business. They absolutely deserve every single penny of it.

30% commission on an all margin product is not even sort of unusual or unfair.

mindbleach,

“It makes money so it can’t be wrong.”

“It’s commonplace so it must be fine.”

Y’all have no idea what criticism even looks like.

conciselyverbose, (edited )

The fact that using their services and paying them their cut is more profitable than not doing so absolutely, in and of itself, proves beyond discussion that their cut is fair.

Yes, sales should cost money. Moving units is a fucking massive value add. Valve deserves every penny they take and more. They're the best thing that ever happened to PC gaming and nothing else is remotely close.

mindbleach,

Beyond discussion! What a mind-job.

Continued use only proves this is a way to make money. Probably the best available way. But to suggest that, so long as people are doing it, there cannot possibly be problems, is obvious crap.

Especially when you add “and more.” Oh: so this isn’t the exact right amount, as decreed by mighty god himself? We can talk about the middleman’s cut, so long as the rent goes up?

conciselyverbose,

If your complaint is the money they take in exchange for sales, it's literally impossible for anything but the fact that paying them nets you significantly more money to be meaningful.

Valve built PC as a platform. If they never existed, you wouldn't get 10% of the PC sales. That absolutely means they're entitled to their share. Platform development is a massive value add, and useless jackasses trivializing their contribution by pretending that the massive development project of building a platform isn't every bit as important as single products on the platform can fuck right off.

mindbleach,

There is no point humoring abusive word salad.

Valve could take a lot less and it wouldn’t kill them. Or PC gaming. Wouldn’t be whatever frothing insult you pretend it is, either. It’s just… less money. They’d still make a shitload of money. Just… less.

The number can be smaller and the sky wouldn’t fall.

The number right now is obscenely high. It’s the most they think they can get away with. And they can only get away with it because of their de-facto monopoly, which should end.

joe_cool,

Also key activations cost the dev zero on Steam. And the dev can generate keys for free to sell elsewhere. details here: partner.steamgames.com/doc/features/keys

mindbleach,

Neat.

A third off the top is still obscene.

The fact ‘everyone does it’ is worse.

Jakeroxs,

Then developers can release games off steam, and some do.

But steam has many features people want and use that would add development costs if every dev had to make similar tools in house.

Think SteamVR, Steam Controller, workshop, community forums, steam achievements, steam overlay, friends, etc …

mindbleach,

‘This thing should be slightly different.’

‘Then use something else entirely!’

Some of y’all really do not know how criticism works.

Jakeroxs,

Lol I see you don’t have an actual response so you move the goal post

mindbleach,

Incorrect.

Jakeroxs,

Weird because I provided actual services and functionality that steam provides in exchange for that cut, and your response was that me mentioning devs do have other options isn’t “understanding criticism”

So do you have an actual response or…?

mindbleach,

Your response to criticism of Steam was ‘there’s other services.’

That does absolutely nothing to deflect from criticism of Steam.

Praising their various features comes a little closer, but still doesn’t justify taking an entire third of every game’s revenue. It takes a whole fucking lot of hypothetical work, which you imagine developers would have to do, to amount to the slice Steam takes right off the top.

What Valve offers that makes companies put up with that is their de-facto monopoly presence. They can sell many copies through Steam - or they won’t sell many copies.

Jakeroxs,

So you didn’t actually read my comment, cool.

mindbleach,

Then developers can release games off steam, and some do.

‘There’s other services.’

But steam has many features people want and use that would add development costs if every dev had to make similar tools in house.

’ It takes a whole fucking lot of hypothetical work, which you imagine developers would have to do, to amount to the slice Steam takes right off the top.’

Lie better.

Jakeroxs,

Do you think it’s simple for a developer to create a friends list network, host/moderate community forums, host/moderate a mod website integrated into the game, achievements syncing, ability to share the game with friends, and integrate VR functionality for the above, on their own dime?

These are recurring ongoing costs for server and continued developmental changes, you are severely underestimating the time and money cost to create/host/maintain all those services?

mindbleach,

You are asserting without evidence that Valve needs to take all that money. As if they would go broke if they only took a quarter of all the revenue on most PC games.

Valve makes ten billion dollars on Steam, every single year. Their margins are not slim. And being an established de-facto monopoly, people go there because that’s where the products are, and products are there because that’s where the people go. They could slash costs to nothing, do the bare minimum work going forward, and still rake in the money on sheer momentum, for years and years and years.

The only feature that really matters here is adoption. And that’s not a feature you can design. Even Valve didn’t rope people in with a convincing sales pitch. They forced Steam onto everyone who wanted to play Half-Life 2. If you didn’t want to put up with an always-online DRM service aimed to take over PC gaming - you didn’t get to play the most anticipated game of the year. Whatever benefits you ascribe to the service, whatever functionality you argue developers would otherwise budget for, the core was always ‘accept this or pound sand.’

stillwater,

What’s your metric for “well earned” here? What are some ways it could be earned? What do you think is the right amount?

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