There are stretch goals that go all the way to 65 million, and then it stops there. Since it’s obvious those goals were reached a LONG time ago, does anyone know if those are already in the game?
They don’t care about the quality as long as it’s passable most of these people are underpaid anyway. AAA setting the bar lower and lower is nothing new.
This game (Immortals of Aveum) already had a lot of controversy when they announced the PC minimum requirements, including an RTX 2080. People knew something wasn’t right there (optimization seemed poor, game was made with “upscaling in mind” - aka “we didn’t do anything to optimize this other than adding FSR2/DLSS, good luck”). Releases and it’s worse than expected with mediocre graphical features and horrible performance, generic cookie cutter garbage.
Do they even use facial mocap? Fallout 4’s best facial animations were all reserved for Preston Garvey, and they are so not very smooth, I always assumed they were done by hand.
Maybe if they make enough money on this, they can expand and develop The Elder Scrolls and the Fallout series in parallel, as well as whatever else they have cooking, instead of working on only one title at a time.
They aren't laundering money. No. They're basically just setting it on fire.
See, Chris Roberts is the king of feature creep. He keeps wanting to add in the new shiny while not paying attention to finishing the shit that's already on the list.
They've also thrown out previous work to start over again more than once.
Star Citizen needs something like what happened to Freelancer if they ever want to release: change of management. It suffered the exact same feature creep and that only ended when Microsoft stepped in and ousted Roberts
Check my other comment, I found a quote saying they have about 1000 employees. At $100k/yr average salary, that’s about $100M/yr just to pay the salaries. Even if they underpay at $50k/yr, thats $50M/yr. That money is simply being burned. This whole project is a classic example of feature creep and sunk cost fallacy.
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