@woelkchen@lemmy.world
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woelkchen

@woelkchen@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

woelkchen,
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No, 61k subscribers of their YouTube channel and a mere couple of hundred thousand trailer views is not “a lot of hype”.

woelkchen,
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The gameplay trailer has over 10 million views…

Videos on IGN’s channel get lots of views. News at 11.

Their own channel OTOH recently:

https://lemmy.world/pictrs/image/0f304084-e14f-4559-8797-78dc139bda82.png

https://lemmy.world/pictrs/image/9ae5ca00-4e0e-4b0f-82cc-b82ea528d728.png

I give you that years ago IGN may have managed to generate a bit of hype but recent uploads on their own channel are anything but “hotly anticipated”. If that game was actually “hotly anticipated”, the hype would have persisted and not winded down to “mildly anticipated”.

woelkchen,
@woelkchen@lemmy.world avatar

Series X was promoted as the 4k system and Series S as the 1440p system.

woelkchen,
@woelkchen@lemmy.world avatar

Yes, I’m a gamer and I’ve heard of actually anticipated games, even if a game might not be my cup of tea. One trailer had 15 minutes of fame three years ago. Amazing. Current anticipation is way down. They can’t even get 100k of YouTube subscribers.

You’re in a bubble of a handful of die hard fans.

woelkchen,
@woelkchen@lemmy.world avatar

No, early S/X marketing said that the games would be identical on both, just that X games would be 4k and S games 1440p.

The specifications of the HDMI ports are the same. A Series S has no problems putting out super high definition 2D games.

woelkchen,
@woelkchen@lemmy.world avatar

Sony no longer needs to convince anyone to give beneficial treatment to PlayStation because Xbox failed so hard. You can complain about exclusivity deals Sony made with a few publishers all you want, the fact is that only Microsoft is to blame for not developing any 1st party games people want. Xbox flat lined so hard, it’s a genuine “why waste money on porting and QA?” at this point.

Games like God of War drive platform sales. The few good games out of Microsoft are usually better on Windows anyway, so really no need to get an Xbox at all.

woelkchen,
@woelkchen@lemmy.world avatar

The problem is if Sony has a monopoly on the premium console market

“premium console” is such a weird qualifier to get around the fact that Nintendo Switch is the best selling console and Sony has no monopoly anywhere. Microsoft is the company that bought Activision-Blizzard, Bethesda, Minecraft, and more. They are the one with anti-consumer practices, scooping up everything with their money from their Windows and Office monopolies. You’re just bitter because you sank a lot of money into a bad system nobody likes. It really is not Sony’s fault that everybody wants God of War, Spider-Man, etc. and nobody wants mediocre games like Starfield, Redfall, Halo, etc.

Blame Microsoft for promoting the Series S to customers as being identical to Series X, other than games are just lower resolution and lacking a disk drive. It is Microsoft’s fault that the performance profiles of their two distinct consoles is that the Series S cannot play Baldur’s Gate multiplayer and that the policies prevented Larian to port their game to Xbox until they got a special exemption for feature disparity. It is Microsoft’s fault that the proclaimed 1440p system (Series S) needs further resolution, graphics quality, and framerate downgrades compared to Series X. It’s Microsoft who don’t even care that much about Xbox because all their games are better of Microsoft’s other platform (Windows) anyway.

woelkchen,
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Yeah, defend the mega corporation more. Good job lickin’ them boots.

You speak of yourself and Microsoft’s boots, right?

woelkchen,
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My personal view is that I rather have more traditional gameplay than upgrade trees and whatnot.

woelkchen,
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A Sony Horizon game on Nintendo Switch?! WTF?

woelkchen,
@woelkchen@lemmy.world avatar

Your Steam account is tied to backed up cloud saves. I wouldn’t just give away the account to a complete stranger. Also Steam’s EULA forbids it, so any problem might lead to the account being closed.

I would only give my account to trusted people.

woelkchen,
@woelkchen@lemmy.world avatar

How is 60 dollars not bad for what a slightly better USB C cable could also do if Sony had cared to develop a proper firmware update?

New FPS Built Using Doom Tech Is Better Than Most AAA Shooters (kotaku.com) angielski

Things aren’t looking good for me. I’m a few levels into Selaco, a new FPS out now on Steam, and I’m stuck behind a bar as a group of sci-fi soldiers unload their rifles and shotguns into my hiding spot. I’m also low on health. So yeah, a bad spot to be in. I take a deep breath and try something....

woelkchen, (edited )
@woelkchen@lemmy.world avatar

FYI: Cross-platform cloud save sync is currently not working. Developers are working on a solution. Workaround is to enforce Proton.

Edit: The workaround I’ve read somewhere is wrong. Currently the only workaround is to either manually copy the save data or to set up a 3rd party sync solution (which for Steam Deck means to enter desktop mode).

woelkchen,
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You guys are still reading IGN?

No, that’s why they buy other sites.

woelkchen,
@woelkchen@lemmy.world avatar

Name is probably more a reference to Lutris

woelkchen,
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The Newscast is not the images. It’s an annoying video they embed in all articles and then floats when you scroll. I actually have set an adblock rule to block that shit.

As for the images, for now hotlinking to Twitter images is possible, so:

https://pbs.twimg.com/media/GNwD7T6WoAA2XIx?format=jpg&name=4096x4096#img.jpg

https://pbs.twimg.com/media/GNwD7RMXQAAuSJ_?format=jpg&name=large#img.jpg

https://pbs.twimg.com/media/GNwD7T2WsAA2i_i?format=jpg&name=900x900#img.jpg

https://pbs.twimg.com/media/GNwD7UCXgAAPMTc?format=jpg&name=4096x4096#img.jpg

Perfect Dark Reboot Is Allegedly In Bad Shape (www.gamespot.com) angielski

I don’t think big companies know how to make a good FPS campaign anymore, let alone hone in on classic deathmatch multiplayer. The last FPS I bought was Half-Life: Alyx four years ago, and the first one to come along and interest me since then was Phantom Fury, but I’m letting that one iron out bugs for a few weeks before I...

woelkchen,
@woelkchen@lemmy.world avatar

Microsoft could fire half or all the development team. That surely fixes everything. 🙄

woelkchen,
@woelkchen@lemmy.world avatar

Too bad Valve is not incentivizing native Linux ports.

woelkchen,
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Chicken egg problem is exactly why incentivizing (which is not the same as mandating) would make sense.

woelkchen,
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And then they release an update for their game and it breaks on Proton. Happens every now and then. A proper native build would not have that problem.

woelkchen,
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Valve could start by releasing a Steam Deck SDK for Visual Studio that exposes an “Export to Steam Deck” option when targets the latest release of Steam Linux Runtime.

Currently they offer Docker containers which is good but could be improved.

Back when Steam Machines were a thing and Valve tried to only push Linux native games, game developers got placements on Steam Store’s landing page banner in return.

woelkchen,
@woelkchen@lemmy.world avatar

I see you don’t know about Steam Linux Runtimes which are backwards and forwards compatible. 1.0 (“scout”) is based on Ubuntu 12.04, so already 12 years of binary compatibility.

woelkchen,
@woelkchen@lemmy.world avatar

I think you’re missing the point. It’s not about OS backwards compatibility, it’s user library backwards compatibility.

I never proposed to ax Proton, so I’m not the one here missing any points.

It’s also why they don’t need to incentivize native builds, because they already solved that problem on their own with Proton. Why put effort into having developers develop native builds when you could just put that effort into Proton and essentially get the same result (and extra benefits) without hoping the developers do something they didn’t want to do in the first place?

I explained several times already that game updates breaking Proton compatibility is a real thing that would not have happened with native games.

Game developers develop for dedicated platforms other than Windows all the time. They’re called game consoles. Native games don’t just mysteriously break on updates or suddenly ban players because the game developer out of the blue decided that Proton is cheating. First launch of games doesn’t annoy with those stupid Microsoft runtime installer scripts, etc. Proper native games could be optimized the way console games are instead of relying on multiple levels of Windows compatibility layers (the newest BS Proton has to deal with is gamepad compatibility for launchers via a special input wrapper) – they are just a smoother experience all around.

woelkchen,
@woelkchen@lemmy.world avatar

So you understand that it is way more beneficial for Valve to support proton than native Linux, and then say that Valve should incentivize native builds?

Proton should be the focus for older, existing games and native games should be the focus for new games. Not really that hard to understand.

woelkchen,
@woelkchen@lemmy.world avatar

In some far future, sure. But at the moment Linux barely makes up 2% of the users

Fun fact: Whenever a console maker launches a new console, ahead of launch the user base is 0.000000000000000000000000000000000000000000000000000000000000000000000000000000000%. And yet no one of them would even think about not incentivizing game development for the upcoming platform.

and that number is not going to rise if developers started developing natively for Linux.

Based on which argument? Games on occasion break on updates. Players get banned for using Proton. That’s negative publicity.

There is currenttly negative incentive for developers to develop natively for Linux, I can’t find the article but there was a developer who ported their game to Linux and while Linux was barely a speck of their playerbase the Linux users made up the majority of support tickets.

Doesn’t change the fact that native games lead to a better experience for consumers (which I already outlined).

Valve would need insane incentives to get developers to develop for Linux. Or they could take fraction of that effort and make Proton better.

Start by offering a proper SDK that plugs into Visual Studio. You’re acting as if incentivizing would cost insane amounts of money, based on no fact at all.

Quite frankly I’m not sure why I even need to explain this

You barely explained anything. I explained why emulated Windows games lead to worse user experience. You refuted nothing of that.

woelkchen,
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Valve leaving the Mac Steam client a slow and laggy mess on newer Macs.

Apple decided Macs are for playing iPhone games on bigger screens.

woelkchen,
@woelkchen@lemmy.world avatar

are there any games that are on Steam that actually are ARM native

Yes. Not a game in this case but still from Steam:

Library/Application Support/Steam/steamapps/common/Krita/krita.app/Contents/MacOS/krita: Mach-O universal binary with 2 architectures: [x86_64:Mach-O 64-bit executable x86_64] [arm64]

The Steam launcher’s architecture is irrelevant to the games and applications on the Steam store.

woelkchen,
@woelkchen@lemmy.world avatar

Valve leaving the Mac Steam client a slow and laggy mess on newer Macs.

What happened to the Apple fanboys who claimed that the Apple M processors were so fast, x86 applications emulated on Apple M would run much faster than natively on x86 because x86 is supposedly so bad and slow…?

woelkchen,
@woelkchen@lemmy.world avatar

But I thought his point about the controller being more intuitive and versatile for movement than a keyboard was interesting.

Others had the same thought long ago which is why for example Razer has “gaming keypads” with analog input for movement:

https://techaeris.com/wp-content/uploads/2017/11/razer-tartarus-v2.jpg

www.razer.com/shop/keyboards/gaming-keypads

woelkchen,
@woelkchen@lemmy.world avatar

v2.0 with gyro

woelkchen,
@woelkchen@lemmy.world avatar

The Razer website says something about analog inputs using light sensors.🤷

woelkchen,
@woelkchen@lemmy.world avatar

A stick being only a standard d-pad is kinda dumb…

woelkchen,
@woelkchen@lemmy.world avatar

if Apple’s model is not legal, then neither is Microsoft, Sony, Nintendo…

Except it’s not about the model itself, it’s about market power. Neither game console maker has a monopoly, not even Nintendo.

woelkchen, (edited )
@woelkchen@lemmy.world avatar

Fun fact: Microsoft can already do that: Just ship a Windows container VM on Xbox.

Edit: Apparently “container” is the wrong term.

woelkchen,
@woelkchen@lemmy.world avatar

Are there any other virtual stores on the console?

No but since none of the console vendors have a monopoly, antitrust laws don’t apply. They can do practically any shit as long as none have a dominant market position.

woelkchen,
@woelkchen@lemmy.world avatar

Apple doesn’t have a monopoly though, there’s still Android.

Based on revenue, it has, though. iPhones are being bought by people who spend more money in app stores than the average Android user.

woelkchen,
@woelkchen@lemmy.world avatar

Even Microsoft knows windows containers are fucking shit

The Xbox System Software contains a heavily modified Hyper-V hypervisor (known as NanoVisor) as its host OS and two partitions. One of the partitions, the “Exclusive” partition is a custom virtual machine (VM) for games; the other partition, the “Shared” partition is a custom VM for running multiple apps including the OS. en.wikipedia.org/wiki/Xbox_system_software#System

Xbox already runs two VMs. Just throw in a third with real Windows.

woelkchen,
@woelkchen@lemmy.world avatar

A VM and a container are two completely different pieces of technology…

I’m sorry I mixed up the terminology. I was sure the point of “Microsoft can ship Windows with Xbox” came across no matter what.

woelkchen,
@woelkchen@lemmy.world avatar

And this is legal because they aren’t as big as Apple?

Apple can do whatever they want on iPads, Mac, and Vision Pro. At least WRT Gatekeeper status in the EU, only iPhone is covered.

woelkchen,
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Microsoft is edging closer to a monopoly

Windows is a monopoly, Xbox is not.

woelkchen,
@woelkchen@lemmy.world avatar

I’m fully aware of that but if history showed one thing it’s that Microsoft runs game developers into the ground.

Also Take Two, Nintendo, EA, and Sony exist. Microsoft has no monopoly just because they bought a crap publisher. The lastest Call of Duty game on mobile already tanked.

woelkchen,
@woelkchen@lemmy.world avatar

So it’s just the sales numbers then because iPad is the same as an iPhone in terms of functionality and restrictions.

Sales numbers and more specifically market power of the Apple App Store on iPhones. In absolute numbers there are more Android devices out there but that includes super low-end devices where the owners don’t spend as much money on apps.

Apparently tablets aren’t being seen as big of a factor in the overall market, at least according to the EU. The special exceptionfs announced recently by Apple for the EU also for the most part are only about iPhone.

“The changes do not apply outside of the EU, nor do they apply to iPadOS in any country.” --https://www.macrumors.com/2024/03/06/alternative-ios-app-stores-eu-grace-period/

woelkchen,
@woelkchen@lemmy.world avatar

one could make the argument that Xbox/PlayStation have a duopoly similar to iOS/Android.

You’ll have a hard time arguing that. Conventional wisdom groups all video games consoles together:

https://lemmy.world/pictrs/image/dadb59b9-4a82-4752-a4ab-b63fbe95f328.png

And overall video game revenue is centered around mobile:

https://www.visualcapitalist.com/wp-content/uploads/2023/12/50-Years-of-Video-Game-Revenue-Dec-31.jpg

Source: visualcapitalist.com/video-game-industry-revenues…

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