Neither do I but it is. GOG doesn’t support Linux. Heroic is a 3rd party community effort. Valve is currently the only company making financial investments into Linux gaming.
All of the games on that list work without any kind of phone-home security check, or unlock code, or anything like that.
You didn’t scroll down the linked forum post, did you?
DEFCON - Linux: Game contacts a key verification server as described here. Win and Mac have offline executables that skip the verification. But under Linux there is no DRM-free offline executable.
F.E.A.R. - arguably a bug that stays unfixed. Securom remnants weren’t removed and can cause the single player game not to start.
Shit I really like GOG as it’s the only competition to steam
There are plenty of competing PC game online stores, it’s just that they all suck monkey balls when you’re not using Windows. Microsoft is currently using their old monopolist playbook and release Blizzard games to the fucking Microsoft Store and Game Pass and not a single 3rd party store.
And don’t forget that the other publisher-owned storefronts like EA’s and Ubisoft’s are also still alive. They suck hard but they exist and apparently they do well enough to continue to be around.
Steam is the only PC games store that fights Microsoft’s Windows monopoly. GOG Galaxy has been written using the Qt framework. Making a Linux version of an existing Qt application is relatively easy (at least compared to a full port). Do that, integrate umu-Launcher for Windows games, bundle everything up and release GOG Galaxy on Flathub. Boom, done. But they don’t do that despite their massive pile of Witcher and Cyberpunk money.
So plenty of competition exists but if you happen to not be Windows-exclusive, everyone but Steam is bad.
GOG sells actual Linux games with no 3rd party software necessary to play them.
Ah yes, stand-alone binary installers that work only on a very tiny set of Linux versions because they rely on specific version of system libraries, sometimes contain distribution-specific hardcoded paths, and so on. I especially like those older Linux ports that exclusively target Nvidia drivers because why would anyone just have coded to the OpenGL standard back then…
We have Flatpak Runtimes and Steam Linux Runtimes since years. CD Project / GOG can’t even be bothered to pick these existing open source solutions.
How do you use a Steam game after its license was revoked?
By default Steam is a mere download manager without any DRM. You can zip the game folder and back it up anywhere. Whether or not publishers go through the additional steps to enable one or more DRM solution is a different matter. My favorite Steam games have no DRM at all.
We know that certain games are big, like BG3 or Persona 5. But recently games like FF7 rebirth and Indiana Jones just kept going on and on past “Act 3”. Also Rise of the Golden Idol seemed a little short to me...
For me Portal as well. I knew back then that people said it’s an afternoon game but I thought “an afternoon for a good player, certainly not me”. Finished it in an afternoon.
Nothing more disappointing to me than seeing a game I might enjoy… and then it’s only available on PC on Epic Games store. Why can’t it be available on Epic, Xbox game store and Steam? It’s so annoying, like you have no choice but to use Epic… which I would literally do ANYTHING not to use.
No, Steam games do not have DRM by default. By default Steam is a mere download manager. For Steam DRM to be applied, the publisher has to run the drm_wrap command: partner.steamgames.com/doc/features/drm
Aren’t we all supposed to be against monopolies, steam needs competition
Steam is not a monopoly. The vast majority of PC gaming revenue is made outside Steam. Fortnite: EGS only, not on Steam. Minecraft: own web storefront and Microsoft Store, not on Steam. Roblox: I think it has its own storefront, it’s not on Steam.
Steam has an estimated revenue of 8.6bn out of PC gaming’s overall 45bn. It’s very far from even approaching 50%, let alone surpass it.
I don’t mind other storefronts. What I mind is people spreading the false narrative as if one of the most widely installed storefronts (EGS because of Fortnite) is somehow the little underdog.
Yes, the image has a source and everything is detailed in the lower part of the image.
Also I don’t think just revenue some us the only Barometer for a monopoly. If something has very few users but had really high prices that they’re willing to pay for them by your metric they’d be closer to a monopoly than steam
But that’s exactly why the EU classified Apple as digital gatekeeper: iPhones have a lower installed base than Android in the EU but higher spending.
Given the massive popularity of Fortnite, I wouldn’t bet if Steam has a higher installed base than EGS. People just prefer to buy on Steam.
The apple thing wasn’t about apple vs android for a monopoly. It was about how there’s no alternative option on ios for purchasing apps.
Nobody in the EU would have cared if the commercial app market wasn’t dominated by Apple. Plenty of devices out there don’t let you install random stuff off the internet but if the market dominance isn’t there, the EU won’t care.
What Microsoft has been saying about Xbox lately strongly implies that this is a Windows handheld designed to solve software and user experience problems with using current Windows handhelds. And signs are pointing toward the next Xbox console coming sooner than the next PlayStation and essentially being a PC running a console...
Steam is not the evil corporation people pretend it is.
Indeed. They’re not saints either but for my personal demands, they offer the best arguments right now. I rank funding improvements to the FOSS Linux stack higher than a DRM-free pile of shame. That may change in the future but for now I prefer Steam over GOG. CD Project is a rich company. They could make a Linux version of Galaxy, put it onto Flathub, make it behave well under Steam Deck Game Mode, and put a tiny fraction of their revenue into Linux improvements.
GOG is funding the FOSS Heroic Games Launcher through an affiliate partnership
GOG has an affiliate links program. Heroic signed up for that. GOG isn’t specifically funding Heroic. Wake me up when CD Project / GOG is hiring a developer of Mesa or something along those lines. You know, an actual part of the technology foundation that’s being used by a wide range of Linux distributions.
An office worker sitting at a desk somewhere at a Linux-running PC is benefiting from technology advancements upstreamed by Valve as part of Steam Deck performance improvements.
Maybe Ubisoft should for once make a good game (OK, Rayman Raving Rabbids for Wii was a fun romp for a bit). I’m constantly baffled how a company this shitty that’s constantly making super derivative games got so big in the first place.
It’s my understanding that the creator took a payout.
AFAIK the only statement so far is “agreement” and that that can also mean a legally binding document to take down Ryujinx and never again develop Nintendo emulators or get sued to the moon and back, ie. “sign here or financial ruin”.
Proton means that developers can just write games for Windows and expect to make that version compatible with Linux with minimal changes as opposed to making a native Linux version.
SteamOS is Valve’s own OS. Steam Linux Runtime is Valve’s own development target. Steam Deck is Valve’s on hardware. It’s a stable platform that doesn’t move constantly like chasing Windows compatibility through reverse engineering. Win32 is not Java, Proton is not OpenJDK. Windows games on Proton break constantly. The only way into the future is proper SteamOS versions, not buggy afterthoughts.
As a developer myself, I know that it doesn’t make sense for a developer in most cases to write a Linux version and support it when the Linux user base is tiny by comparison. It happened with OS/2 and it can happen again.
Steam Deck is not OS/2. Steam Deck is more like a video game console and needs to be treated like one with proper ports instead of broken shit like CS2, especially for Valve’s own games. Portal on Nintendo Switch works better than CS2 on Steam Deck because it’s a proper port, not an afterthought.
Stop repeating the same false arguments to me over and over again, as repeating those would make them right. If anyone of you would ever be put in charge of PlayStation, that entire business would collapse within months.
Not to mention Linux game developer tooling pales in comparison to Windows with DirectX.
Maybe Valve should improve that for their own platform then instead of relying of tools by a hostile competitor. It’s just dumb.
Valve is probably perfectly happy with just making sure proton compatibility is good.
Valve is happy that games break all the time? Yeah, sure buddy. If anybody at Valve was happy with that, maybe that Microsoft agent should lose their job.
They don’t expect developers to change their whole workflow to cater to the Deck
The point of cross-platform middleware is specifically not to “change their whole workflow”. 🙄
that’s why they’ve done so much work with proton.
Valve is also doing much work with SDL and so on to target native development, that’s why it’s embarrassing that they don’t target their own platform. All successful platform holders treat their platform as 1st class citizens: Sony targets PlayStation from day 1 of game development, so does Nintendo with Switch. Apple is not prioritizing Windows either.
Failing platforms are those where the platform vendor doesn’t even believe enough in it to properly support it. Since over a decade Microsoft makes ARM-based Surface devices and to this day Microsoft has ported not a single game, not even casual stuff like Minesweeper, over to Windows ARM. “Microsoft is perfectly happy with just making sure Prism compatibility is good” and yet emulated applications crash, perform worse, and result in battery drain. Similar with Steam Deck: The only way to ensure games perform to their best and don’t unexpectedly break on an update is proper SteamOS native versions.
They are going to add Linux support the game is in alpha.
That’s not day 1. Why do I need to say it over and over again? It’s not like I spelled it out already: CS2 had a Windows-only pre-release and the Linux port was only added to the formal release, resulting in the Linux port being very buggy to this day! Their own platform needs to be the top tier development target from day 1. How is that difficult to understand?
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