@woelkchen@lemmy.world
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woelkchen

@woelkchen@lemmy.world

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Phil Spencer Confirms Xbox is Planning an Xbox Handheld, But It's a Few Years Away (insider-gaming.com) angielski

What Microsoft has been saying about Xbox lately strongly implies that this is a Windows handheld designed to solve software and user experience problems with using current Windows handhelds. And signs are pointing toward the next Xbox console coming sooner than the next PlayStation and essentially being a PC running a console...

woelkchen,
@woelkchen@lemmy.world avatar

So, Microsoft – how’s Windows for ARM coming?

Phil Spencer doesn’t know his employer makes ARM computers. Not even Microsoft Solitaire Collection has a native ARM port.

woelkchen,
@woelkchen@lemmy.world avatar

Also it’ll be running windows

Xbox’s Windows is not the same as PC Windows.

woelkchen,
@woelkchen@lemmy.world avatar

Not a single Microsoft game runs natively an Windows ARM.

woelkchen,
@woelkchen@lemmy.world avatar

Xbox is locked down and barely has any security issues on user hardware.

woelkchen,
@woelkchen@lemmy.world avatar

My Steam Deck runs most games just fine.

woelkchen,
@woelkchen@lemmy.world avatar

Probably not. The main culprit is probably the bundled, Chromium-based web renderer (CEF), not Steam itself.

woelkchen,
@woelkchen@lemmy.world avatar

Backwards compatibility on both Xbox and PlayStation cause problems as well.

By default Steam Deck users are presented with the “Best on Deck” tab in the store which is for verified games only.

Deck allows for tinkering and unverified games but it’s not the default experience. As a daily Deck user you should be aware of that.

woelkchen,
@woelkchen@lemmy.world avatar

Also the market is pretty saturated at this point. People who want a Switch got one years ago.

woelkchen,
@woelkchen@lemmy.world avatar

Steam is not the evil corporation people pretend it is.

Indeed. They’re not saints either but for my personal demands, they offer the best arguments right now. I rank funding improvements to the FOSS Linux stack higher than a DRM-free pile of shame. That may change in the future but for now I prefer Steam over GOG. CD Project is a rich company. They could make a Linux version of Galaxy, put it onto Flathub, make it behave well under Steam Deck Game Mode, and put a tiny fraction of their revenue into Linux improvements.

woelkchen, (edited )
@woelkchen@lemmy.world avatar

GOG is funding the FOSS Heroic Games Launcher through an affiliate partnership

GOG has an affiliate links program. Heroic signed up for that. GOG isn’t specifically funding Heroic. Wake me up when CD Project / GOG is hiring a developer of Mesa or something along those lines. You know, an actual part of the technology foundation that’s being used by a wide range of Linux distributions.

An office worker sitting at a desk somewhere at a Linux-running PC is benefiting from technology advancements upstreamed by Valve as part of Steam Deck performance improvements.

Edit: GOG’s “funding” is an advertising tracker:

https://lemmy.world/pictrs/image/1aec85c6-672f-4cdd-a3b6-c78bce8aa1a1.png

woelkchen,
@woelkchen@lemmy.world avatar

And yet somehow I still doubt we’ll see it until Linux gets a much higher marketshare.

CD Project is doing nothing to improve that market share, hence why I don’t care to spend any money on GOG.

woelkchen,
@woelkchen@lemmy.world avatar

Maybe Ubisoft should for once make a good game (OK, Rayman Raving Rabbids for Wii was a fun romp for a bit). I’m constantly baffled how a company this shitty that’s constantly making super derivative games got so big in the first place.

woelkchen,
@woelkchen@lemmy.world avatar

Mario & Rabbids Kingdom Battle was a rare gem from Ubi.

You’re probably right (I never played it). Completely forgot about it.

woelkchen,
@woelkchen@lemmy.world avatar

It’s my understanding that the creator took a payout.

AFAIK the only statement so far is “agreement” and that that can also mean a legally binding document to take down Ryujinx and never again develop Nintendo emulators or get sued to the moon and back, ie. “sign here or financial ruin”.

woelkchen,
@woelkchen@lemmy.world avatar

Nintendo wouldn’t be able to go after him for like DMCA type route.

Old school suing about “aiding and abetting” piracy until the defendant has no money left to pay lawyers works pretty much all over the world.

woelkchen,
@woelkchen@lemmy.world avatar
woelkchen,
@woelkchen@lemmy.world avatar

Remember when mandatory Bethesda account in Doom64 was “just a bug” and then Doom Eternal had it for real?

woelkchen,
@woelkchen@lemmy.world avatar

Bruh, don’t give them ideas for the next price hike!

woelkchen,
@woelkchen@lemmy.world avatar

I eat that free hotdog every week, then go across the street and buy another one.

You actually eat it? I put it in the fridge for bad times but only eat the ones from the other side.

woelkchen,
@woelkchen@lemmy.world avatar

Somebody needs to tell the games team that they make their own operating system. This is Windows-only. WTF.

woelkchen,
@woelkchen@lemmy.world avatar

Runs perfectly fine on Linux though

The quality of Proton is not the point, the point is that they’re not dogfooding their own platform. They’ll likely follow the same course as CS2: Lengthy prerelease test exclusively on Windows, then a few days before actual release someone will port the game to Linux/SteamOS and release day is the first day of the Linux port’s alpha test.

How can anybody at Valve expect game publishers to take Steam Deck and SteamOS seriously if the developer of the actual platform is not dogfooding it with their own games?

woelkchen,
@woelkchen@lemmy.world avatar

with Linux gaming I think it’s great enough that it runs with Proton and no one is blocking it.

You clearly missed many news from the gaming sphere.

remember that the game is in a closed alpha state, so at no point this should be taken as “Valve not dogfooding their platform

Yes, it is. Sony is developing their games for PlayStation first and Windows as an afterthought. I’m not saying that Windows should be an afterthought but SteamOS should be a development target from day 1.

All we can do right now is wait and see.

Grab your Steam Deck, install Counter-Strike 2, and look at the state of Source2 games right now.

woelkchen,
@woelkchen@lemmy.world avatar

I fully expect them to port Deadlock to Linux once it hits beta or release.

Like CS2 that has severe bugs on Steam Deck to this day? www.youtube.com/watch?v=_PycIuATXaw

woelkchen,
@woelkchen@lemmy.world avatar

It’s almost as if they are a for-profit company that doesn’t want to waste development time on an OS that have significantly fewer players to sell to and will choose to optimize for Linux as an afterthought.

Yeah, why would Nintendo develop for Switch or Sony for PlayStation when it’s clearly a waste of development time and and money and Windows is clearly the superior development target?

I’m not being biased, just speaking truths.

No, you speak nothing of truth regarding game development has a platform holder.

woelkchen,
@woelkchen@lemmy.world avatar

If that studio’s developers are most familiar with Windows tools and APIs, then the path to a successful game would be letting them use those, at least to begin with.

So you’re saying, if Sony or Nintendo made a new console and contracted an outside developer, that developer should develop for Windows instead of the new consoles because they are unfamiliar with the new tools and APIs? Why even develop using Source Engine (2)? Why not also give in to a total Unreal Engine monopoly because that’s what every game developer knows? CS2 on Steam Deck is bad right now.

woelkchen,
@woelkchen@lemmy.world avatar

They are beta testing, remove the OS issue and they van focus on games issues

SteamOS needs to be day 1 development target for all things at Valve. With your attitude we end up with CS2 broken on Steam Deck until now.

woelkchen,
@woelkchen@lemmy.world avatar

I expected this from the start once proton was introduced, just not from Valve themselves… Welp. It’s now inevitable.

Clueless people act as if Proton was like Java, a “write once, run everywhere” environment…🙄

woelkchen,
@woelkchen@lemmy.world avatar

Proton means that developers can just write games for Windows and expect to make that version compatible with Linux with minimal changes as opposed to making a native Linux version.

SteamOS is Valve’s own OS. Steam Linux Runtime is Valve’s own development target. Steam Deck is Valve’s on hardware. It’s a stable platform that doesn’t move constantly like chasing Windows compatibility through reverse engineering. Win32 is not Java, Proton is not OpenJDK. Windows games on Proton break constantly. The only way into the future is proper SteamOS versions, not buggy afterthoughts.

As a developer myself, I know that it doesn’t make sense for a developer in most cases to write a Linux version and support it when the Linux user base is tiny by comparison. It happened with OS/2 and it can happen again.

Steam Deck is not OS/2. Steam Deck is more like a video game console and needs to be treated like one with proper ports instead of broken shit like CS2, especially for Valve’s own games. Portal on Nintendo Switch works better than CS2 on Steam Deck because it’s a proper port, not an afterthought.

Stop repeating the same false arguments to me over and over again, as repeating those would make them right. If anyone of you would ever be put in charge of PlayStation, that entire business would collapse within months.

Not to mention Linux game developer tooling pales in comparison to Windows with DirectX.

Maybe Valve should improve that for their own platform then instead of relying of tools by a hostile competitor. It’s just dumb.

woelkchen,
@woelkchen@lemmy.world avatar

A yes, because Steam Deck is the most optimal platform to play competitive FPS

That’s not even the argument. The argument is that Valve’s own game teams should be able to support their own hardware.

woelkchen,
@woelkchen@lemmy.world avatar

No. Development occurs on windows machines

“Development occurs on” and “development target” are different things.

It’s obviously going to be steam deck day one.

Sure, like CS2 is on Steam Deck since day one and still broken.

woelkchen,
@woelkchen@lemmy.world avatar

Valve is probably perfectly happy with just making sure proton compatibility is good.

Valve is happy that games break all the time? Yeah, sure buddy. If anybody at Valve was happy with that, maybe that Microsoft agent should lose their job.

They don’t expect developers to change their whole workflow to cater to the Deck

The point of cross-platform middleware is specifically not to “change their whole workflow”. 🙄

that’s why they’ve done so much work with proton.

Valve is also doing much work with SDL and so on to target native development, that’s why it’s embarrassing that they don’t target their own platform. All successful platform holders treat their platform as 1st class citizens: Sony targets PlayStation from day 1 of game development, so does Nintendo with Switch. Apple is not prioritizing Windows either.

Failing platforms are those where the platform vendor doesn’t even believe enough in it to properly support it. Since over a decade Microsoft makes ARM-based Surface devices and to this day Microsoft has ported not a single game, not even casual stuff like Minesweeper, over to Windows ARM. “Microsoft is perfectly happy with just making sure Prism compatibility is good” and yet emulated applications crash, perform worse, and result in battery drain. Similar with Steam Deck: The only way to ensure games perform to their best and don’t unexpectedly break on an update is proper SteamOS native versions.

woelkchen,
@woelkchen@lemmy.world avatar

They are going to add Linux support the game is in alpha.

That’s not day 1. Why do I need to say it over and over again? It’s not like I spelled it out already: CS2 had a Windows-only pre-release and the Linux port was only added to the formal release, resulting in the Linux port being very buggy to this day! Their own platform needs to be the top tier development target from day 1. How is that difficult to understand?

woelkchen,
@woelkchen@lemmy.world avatar

It’s really not?

The quality of Proton is not the point, the point is that they’re not dogfooding their own platform.

You guys making the same comments over and over again. I can literally paste previous replies because nobody of you cares to actually read.

woelkchen,
@woelkchen@lemmy.world avatar

Because they are developing the game for windows first since that’s where 93% of the customers are.

Why not develop for Windows and Steam Deck equally then?

Are you even thinking this through?

Definitively more than you.

woelkchen,
@woelkchen@lemmy.world avatar

All 6 games bundled for 30 dollar/euro would be fine.

woelkchen,
@woelkchen@lemmy.world avatar

You’re not. There’s a bundle but for a collection of 16 bit games from the 1990s, 50 dollars is too much, IMHO.

woelkchen,
@woelkchen@lemmy.world avatar

They aren’t though? They’re not ports, they’re partial rebuilds of the games in Unity with native resolution support, new pixel art, full arrangement of most of the music, and huge QoL and gameplay improvements/modernization.

Call them what you want, I recently paid 15 Euro for 62 1990s Capcom games. 30 for 6 Square games would be fine, given the bigger scope.

woelkchen,
@woelkchen@lemmy.world avatar

Ok but again, are they ports or did new content go into it? Did a whole new soundtrack and full orchestral recording go into your 60 Capcom games? There IS a labour difference between adding new/upscaling the content vs porting it to new hardware and calling it a day.

Then give me a bundle without all that crap. Now I’m emulating the games and you get no money on top of what I paid for the SNES originals back in the day. I’d happily pay again for some convenience but not 70 Euro for six 30 years old games.

Saying “call it what you want” is pretty disrespectful to the people actually working on modernizing these games (I’m one of those people).

The cost is very disrespectful to us customers.

woelkchen,
@woelkchen@lemmy.world avatar

Why do you link to another link aggregator instead of just linking arstechnica.com/…/xbox-console-sales-continue-to-… directly?

woelkchen,
@woelkchen@lemmy.world avatar

I’m not sure how closely Xbox works with the rest of Microsoft

For an answer look up how many Microsoft games have been ported to Windows ARM.

woelkchen,
@woelkchen@lemmy.world avatar

Is that page broken or something? I can’t do anything.

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