t3rmit3

@t3rmit3@beehaw.org

He / They

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

t3rmit3,

It might be. It hasn’t been tested in court.

I lean towards ‘no’ because I do not see moves on their part to actively attack other distributors, but I admit I have not done research on this subject.

Based purely on having used many other distribution platforms, I think they (Valve) just legitimately have the best service currently. Everyone else either kinda sucking (GOG, as much as I love them), or really sucking (EGS, Origin, UPlay, etc), and losing to you in the market, doesn’t make you a monopoly.

t3rmit3,

M$ did hella shady, monopolistic stuff (patent theft, market manipulation, very likely corporate espionage, and certainly most visibly prefferential treatment of their own software ecosystem and sabotage of third party software on their platforms) to create and enforce market dominance. Unless Valve has been doing something I’m unaware of to kill other platforms, they’re not really similar situations.

t3rmit3,

Valve runs a couple of online casinos that target children specifically

I’m interested in which of their games that have loot crates you think are targeted specifically at children? Basically all of their games, but especially their games with loot crates, tend to be targeted towards adults. Hell, TF2 came out in 2007, which is 18 years ago, so no one who is a child today was even alive when it came out. It’s mostly elder to mid-Millennials. You can dislike loot boxes (I do), but don’t try to paint Valve like they’re Roblox or Epic Games.

everyone else missed the moment to start competing and Valve gained monopoly unopposed.

Other platforms were around before Steam was fully dominant, but they tended to be focused on the creators’ first-party games, and excluded other publishers and titles from using their platform. Desura and Central/Impulse both had decently large user bases. Stardock Central actually preceded Steam’s release, but was overtaken because Stardock was mostly just using it for its own games, but also billing the service more as a way to unify your physical and digital libraries, and to provide patches and whatnot, whereas Steam went all-in on digital-only.

because it’s impossible to move people who amassed content libraries over the years

Yes, but this is sadly just the natural reality of digital sales. Because you are buying a license, it’s not trivial from a company’s perspective to make those portable, and the company you’re moving the license to is then having to host your content without ever actually receiving the money for it, which isn’t super appealing. GOG actually tried this for a while(GOG Connect), where you could essentially redeem your Steam games to your GOG account, but they realized it wasn’t worth it (especially since there isn’t game parity on the 2, so most people have to keep Steam anyways).

You’re ignoring all of the warning signs because they didn’t screw you over yet.

I must have missed where I said Valve would never do something bad? But yes, I don’t believe in condemning someone for what they might do in the future, preemptively. If and when Valve goes darkside (probably when Gabe dies, and it ends up under new management), they should be condemned. Acting as though they’re bad just because they’re dominant in the market is silly, though; they didn’t get there through anti-competitive business practices, they got there through others failing to do better.

t3rmit3,

You added “only” in there. You can compile a game for each OS natively (and many games do). Native in this context refers to the binary itself (ELF, EXE, bin, etc), and the OSes that can run it without using some kind of compatibility layer.

t3rmit3, (edited )

This guy makes several key mistakes, and doesn’t understand the relationship between (or difference between, for that matter) developers and publishers / executives. He pivots in one sentence from talking about number of layoffs to talking about failed games, but those are not direct corollaries. Big publishers and large studios laid off teams with games that performed incredibly well. Lots of teams that were mid-development were killed. Remember Tango Gameworks? The studio that everyone liked, and didn’t have any flops? That was completely laid off? It had nothing to do with their games, and was entirely about Xbox forcing its 1P studios to release on Game Pass, which doomed their sales. It was bad executive management at MS, not bad games, choosing to buy Bethesda and Activision at the expense of budgets for its existing studios. Obviously Redfall and Concord were huge flops, but they were a tiny fraction of the layoffs across the industry.

He correctly points out that Gaming is a subset of the software industry, and that the trends and decisions being made by executives across the industry are the same, but just sort of hand-waves that away by saying it’s not just gaming, and that “people are facing economic challenges right now” in general. Yeah! And guess that those challenges are? Short-term P&L gains via mass layoffs, in order to claw back money from acquisitions, stock buybacks, and executive pay-gouging. But it’s not developers doing that, it’s publishers and executives. No one writing code is like, “I’ve decided to make live-service schlock”. But they’re the ones losing their jobs, not the dorks who did decide that.

“What is unique in gaming, is that this is largely self-inflicted.” (6:40) My brother in Christ… stahhhhhp.

He then turns this into some kind of attack on game journalists, who have been rightfully calling out the game industry layoffs, as though they’re… supposed to only report on things happening uniquely in gaming, and not also in other industries, even if it’s also happening in gaming? The narrative that “if a studio is laid off, it was their fault, or just the economy forcing them to be laid off”, is the false narrative of the publishers, and this guy is (whether he realizes it or not) helping bolster that narrative.

Lastly, this dude is dropping right-wing dogwhistles left-and-right. Listing “ideological soapboxes” alongside “bloated projects” and “garbage games” for failing games tells me everything I need to know. And if you check the comments, his fans definitely heard the whistle too.

Here’s his brilliant take on thousands of line-level developers being laid off for decisions made above their heads by millionaires:

“As a customer I’m going to be honest, I just don’t care or feel anything for any of these internal struggles that these companies go through.” (7:10 in the video)

Big “stop picketing and deliver my Amazon package I paid money for” energy right here.

t3rmit3,

I will be honest I stopped after about 12 minutes, so perhaps he says something of value later on… but I doubt it. :P

t3rmit3, (edited )

I didn’t really want to have to watch any more of this dude, but I wanted to make sure I gave him a fair shake… and hoo boy.

Just look at it for what it is, and realize it’s going to fail. And then plan accordingly.

This is just victim blaming, bruh. Even if a developer sees a project is going badly, it’s not like there are infinite jobs out there that need filling. Changing jobs is not fast and easy, some of the workers are likely on work visas that don’t allow them to just change employers, game companies aren’t all in the same small area such that it won’t require moving homes which is a huge expense, and there’s no guarantee that the project you’re moving to will be any better.

This is a failure of worker protection laws. Framing it as workers just needing to hustle smarter, while executives run companies and families into the ground, is peak corporate apologism.

He’s literally reading off one of this articles, that goes off on a tangent that a few people on Twitter said something about games being “too woke” and tries to counter that.

If you don’t think that alt-right-lite is a huge problem in gaming circles, I don’t know what to tell you. Go play literally any multiplayer game and you will find plenty of gamers spouting anti-DEI/ anti-woke/ right-wing talking points in no time flat. And yes, they absolutely do avoid games based on it. And the problem with just ignoring this is that you’re ceding the narrative to them. Young white men have seen a shift rightwards precisely because alt-right-lite chuds like JonTron capture them via gaming-focused content, and then shift them over to politics-focused guys like Tate/ Shapiro/ etc. It’s a pipeline, that often starts in gaming spaces.

Ideological soapboxes are very real things that games “journalists” push on a daily basis.

He wasn’t talking about ideological soapboxes in reference to journalists, he was talking about developers. And he is using that as a direct euphemism for “DEI”/ “woke” content.

And yes, the comments are agreeing with him, that’s the point of a dogwhistle. There are a bunch of comments being anti-diversity/ anti-woke, referencing another video of his about game companies hiring people who supposedly despise gamers.

Here is a video of his called “The Real Impact of DEI in Gaming”. He uses rainbow/pink/diversity-washing being bad to then ultimately conclude that DEI is a net negative that he (no joke) BLAMES ON OVERREGULATION by the government. He then goes on to suggest that DEI actually is about dividing people in order to (also not a joke) feed a DEI-consulting industry.

“They’re hiring in people that don’t have the merit, that don’t have the skill” (8:40) Classic. He then goes onto blame “DEI hire” developers for games being buggy or releasing too early, as though that is their choice (once again, he clearly doesn’t understand what developers do or do not control).

It’s frustrating seeing these chuds get wiser about the number of levels they couch their ultimate anti-diversity rhetoric in, because clearly it’s working on some people. Instead of saying, “diversity in gaming companies bad”, he says, “regulations force execs to hire diverse devs who lack merit (which is bigoted bs on its own), who then over time lower the quality of games, ** and also** evil DEI consultants intentionally push devs to make diverse games without being sincere about the portrayals and stories… so in the end we should stop pushing devs to be diverse and make diverse games, and just let each group of people make games for themselves (which is back to square one where big companies just hire white guys).”

He’s literally just taking all the Republican anti-DEI rhetoric and applying to to gaming.

t3rmit3,

Most executives at large publishers aren’t gamers. Pretty pictures are more likely to entice them than deep mechanics. They could assign 5 people to make a game like Balatro or Stardew Valley, but they never would because they don’t work like that, they came up through the MBA route and think in terms of enterprise software development lifecycles. Also, “making money” isn’t good enough for them, they want to make so much money that they can pay themselves millions of dollars despite never actually contributing to the game.

t3rmit3,
  • Final Fantasy Tactics Advance
  • Rebelstar: Tactical Command
  • Fire Emblem All GBA

Far cry 5, where are the mods?

Many years ago me and an old friend co-op’ed Ghost Recon Wildlands, hands down a great game minus the third person perspective, soon after we moved on to Far Cry 5, it felt familiar, like GRWL but published, less outrageous pop in anyway since feeling burned by Stalker 2 I’ve put a couple of hours back into Far Cry 5 and...

t3rmit3,

Ubisoft has never been a mod-friendly publisher, and none of their titles support modding to any extent that I’m aware of. The mods that exist for it are pretty limited in nature (i.e. they modify existing values and textures, and don’t really expand the game afaik). I like FarCry 2, 3, 5, New Dawn, and 6, but the series has definitely written itself into a corner. Removing the guns makes it not work (e.g. Primal), but they’ve literally ended their timeline with 5 and New Dawn, and 6 just makes it feel like they don’t know where to go and are doing offshoots. 6 felt more like Just Cause than Far Cry, to me.

t3rmit3,
  • Imperium Galactica 2: Alliances
  • Knights of the Old Republic

Both are excellent PC games with native Android ports.

t3rmit3,

Balatro will win.

Vampire Survivors should win.

t3rmit3,

I definitely think you’re in a bubble of AAA games. This is literally the middle of an indie game renaissance.

Get off of consoles, and get a midrange gaming PC.

t3rmit3,

Games are art, and art is valuable for how it enriches.

Not all art is good art, and there are plenty of games that no one is trying to preserve.

Capitalism is currently also killing off lots of non-video game art that it can’t profit off of. Tons of old shows, movies, books, and music are out of print, and being held and often lost by the IP holders.

If we allow art to become solely a vehicle for generating profit, we are going to lose out on so much beauty, talent, culture, and history.

t3rmit3,

This (sandbox games that are all about “pure” gameplay, where the narrative is made by the pseudo-random events) is my bag!

In no particular order except for #1, these are my top-10:

  1. KenshiPost-apocalyptic alien planet sandbox that can be a colony simulator, a faction-combat game, an exploration and boss-fighting game, and so much more. This is by far and away my TOP recommendation.
  2. RimworldDwarf Fortress-like colony simulator set on proc-gen alien planets. Supremely mod-able.
  3. StarsectorSandbox space game with a bit of everything. You can play it in so many ways, and there are so many encounters and missions and things to do. Tons of mods.
  4. Mount and Blade: WarbandA medieval-combat “simulator” where you lead a… Warband of soldiers around a faux medieval world. First-person combat with a lot of great complexity. Supports mods.
  5. Derail ValleyA train-driving simulator, where you just take contracts to haul stuff between towns/stations/etc. Multiple engines to drive, and a lot of cool physics to contend with.
  6. Project ZomboidZombie apocalypse survival simulator, with multiplayer. Lots of mods.
  7. SporeA sandbox classic, where you usher a species as it evolves from protozoa to being an interstellar species.
  8. The Sims 3Playing house for adults (and kids). Build a house, decorate it, get a good job, have kids and pets. The unattainable Millennial fantasy.
  9. StarboundUniverse exploration sandbox, with a bunch of humanoid aliens you have to ally with to defeat a big monster thing. Moddable.
  10. X4: FoundationsEconomic simulation sandbox set in space. Build stations, ships, influence wars between empires using economic sway… Very very slow, but fulfilling.

Valve must address swastikas and other hate on Steam, writes US senator in a letter to Gabe Newell (www.rockpapershotgun.com) angielski

In the letter, Democrat senator Mark Warner argues that Valve’s content moderation doesn’t meet industry standards, and says he wants Valve to “crack down on the rampant proliferation of hate-based content”....

t3rmit3, (edited )

But the old meanings are all dead.

I’m sorry, but this is completely false. The swastika is still used all across the world for its original meanings. If you’d said this about e.g. Norse symbols like the Valknut or Sonnenrad, I’d be 1000% on board with you, but I’m going to go out on a limb and say you’ve not been to anywhere that Buddhism is common if you think everyone associates the swastika with Nazism.

There are specific versions of the swastika that Nazi Germany created that are only associated with Nazism, such as the 45-degree rotated swastika, or obviously any swastika embedded within another German military symbol, but to assert that the basic symbol itself has been co-opted is very Euro-centric.

t3rmit3, (edited )

I think its worth considering that the Native Americans whose version of the symbol was most directly copied elected to give it up, and that was in 1920. How could we ask Buddhists to give up their symbol of piece? If it isn’t fair to Buddhists, why did the Navajo, Hopi, Apache, and Tohono O’odham feel like they HAD to?

Are you asking me to speak to this? I can’t speak to the personal motivations or viewpoints of either Native American tribes, nor of a myriad of Asian cultures. But I can say that I don’t personally believe it is either fair, appropriate, or necessary for Buddhists to stop using a symbol they’ve used for thousands of years in order to distance themselves from a group they are not in fact associated with.

groups make incredible leaps of empathy like that

I think you may have fallen prey to a false narrative around this. From what I’m seeing, the “whirling log” (the native american symbol that resembles the swastika) was mostly dropped due to pressure from white people over their own white guilt and the politics around Nazism, not out of some collective spontaneous show of empathy, and never actually fell out of use completely, and is now being actively reclaimed by various native americans.

During World War II, Eskeets said the U.S. government asked the Navajo to “hold off” on using the symbol. So for an unknown amount of time, Eskeets said metalsmiths, weavers and other artists stopped incorporating it into their work. That helped create the misconception that items with a whirling log are no longer being made at all.

It’s apparently still being actively used by the Navajo, as well, but they tend not to talk to white people about it since people can’t have a normal one.

The sacredness of the “whirling log” makes it challenging to get some Native Americans to speak to non-Natives about the subject. That’s according to Edison Eskeets, a trader at The Hubbell Trading Post, a national historic site and the oldest operating trading post on the Navajo Nation and in the United States. Several Navajo artists were contacted and either didn’t respond to requests or hung up the phone when asked to speak about the symbol’s significance.

Eskeets said the whirling log represents humanity and life and is still used for healing in hundreds of Navajo ceremonies.

“It kind of has everything on it,” he said. “It represents the constellation, the moon, the sun, the equinox. It’s down to the earth, the four directions, the rotation of mother earth, all of that … it’s the rotation of life.”

t3rmit3, (edited )

I think you are looking for a unified solution to deal with very different and very nuanced problems.

The swastika was chosen by Hitler as a means to legitimize his movement. It’s important to remember that the average 1920s German had little formal schooling in world history. Even compared to our shitty and revisionist US curriculum, they had next to nothing. He could co-opt it and people were legitimately like, “wow, that’s crazy, I absolutely have never heard of Buddhism or Hinduism or anything. Maybe we really did used to rule all of them”. The Nazi swastika was at no point a dogwhistle, it’s a very explicit and bold statement of their false identity. It was an assertion of power and authority. If you cede the symbol to them, you are intrinsically acknowledging them as the “legitimate” owners of that symbol, which they are not. You can very easily distinguish between a swastika that is being flown as a white supremacist symbol, and one that is not. No Nazis are building Buddhist temples or weaving faux-Native American textiles just so they can have a “plausibly deniable” swastika, nor using pictures of those items to masquerade as non-Nazis with a nudge and a wink (because that would hurt their ‘pride’). They just use Nazi imagery directly.

To attack this, you need to very actively de-legitimize its improper usage, and boost its proper usage. The message cannot be “yes, this thousands of years old symbol really is about the Nazis”, because that is the stance of the Nazis themselves. It has to be, “fuck off Nazis, that’s not your’s, and we’re going to actively weed out your bullshit”.

On the other side are symbols like Pepe, where the purpose was never about legitimizing their ideology, but in fact to hide it and dogwhistle. The creator of Pepe is attempting valiantly to do exactly what I said above, but I think that while getting Nazis to stop using it (and everything else, air included) is great, there is no wider history or adoption that makes Pepe worth using elsewhere. It was just a cartoon frog. In this case, drawing a direct line between people who choose to represent themselves with Pepe, and with the shitty ideologies they’re using it to dogwhistle about, is actually the best counter to them, because a dogwhistle isn’t a dogwhistle if the relationship is explicit and universally understood.

Banning Pepe outright in Steam profiles makes complete sense to me, because it sends the message that “we know what you’re using this to mean, and you’re not fooling anyone, dumbass”.

Whereas IMO Valve should make it very clear that swastikas will be reviewed, and any Nazi swastikas will result in an immediate ban, whereas use in the legitimate meanings will not be (and that they will take context into consideration, i.e. user location, other profile info, past handles, discussion comments, etc etc).

at this point it just feels vindictive (beehaw.org) angielski

[alt text: two frames from Spongebob, edited into a meme with extra images and text. The first frame shows Mr. Krabs, labeled “Sony”, who is surrounded by different Playstation games, including The Last of Us, Spider-Man, God of War, and Ghost of Tsushima. Mr. Krabs is saying, “All of you, off to PC!”. In the second...

t3rmit3,

I want to pay them for Bloodborne on PC, but Sony won’t let me! Sounds like that’s their choice/ problem.

I need to talk about Mouthwashing (cdn.imgchest.com)

This weekend I played the latest horror indie darling Mouthwashing, and I have plenty of thoughts about it. Spoilerful thoughts about its plot, involving heavy subjects, so be warned that this will involve misogyny, sexual harassment, and the current political landscape regarding female body autonomy in the world....

t3rmit3,

My partner loves this game, and also endorses anyone here who hasn’t played it to do so. :)

t3rmit3,

They’re not just reading into it, if that’s what you mean; the SA, and the rest of the crew’s behavior towards Anya is all very much what they described. Jimmy seeing Anya as a disfigured womb with a foal (as in, a horse) is literally what happens, not a figure of speech.

t3rmit3, (edited )

Sidebar, but the nominees for this year’s TGAs are ridiculous. It’s the same ~7 games shoehorned into every category they can, and a few others sprinkled in where they can’t.

You’d think there were only like 20 games that released this year that were good.

Some games that released this year, but snubbed by TGA in favor of kissing up to the same games n times over:

  • Hades 2
  • V Rising
  • Satisfactory
  • Mouthwashing
  • Factorio: Space Age
  • SULFUR
  • Rise of the Golden Idol

What type of game do you want to see?

I am a really big fan of base building in RTS games, which is why I never liked Starcraft. Bases in Starcraft feel like they have such little rhyme or reason. They are messy and ugly. I always build a ton of bases in games like Tiberian Sun, that, while gameplay wise, are a waste of time and money, feel fun to build and fun to...

t3rmit3, (edited )

Little side-tangent, but @trslim if you like base-building RTSes, you should check out Earth 2150 if you have not already. It’s old, but it’s imo one of the best out there.

  • There are 3 factions, each with their own campaign, and very different styles of units, and during the campaign you have a home base that you build, and from which you can build and send out units to your in-progress missions (i.e. build a tank in your homebase, load it into a helicopter, send the helicopter to your in-mission base’s landing zone, and unload tank for use… and vice-versa for keeping units that you build in the mission zone, etc).
  • Eurasian Dynasty is very traditional tanks and helicopters, and ballistic weapons
  • United Civil States is bipedal walkers and sleek hovering aircraft, and uses energy weapons
  • Lunar Corporation is space-y hovercraft with arcing, electric weapons and AOE pulse weapons
  • There’s tunnel-building and tunnel warfare, which is so damn cool…
  • There’s unit customization, like choosing the types of weapons for the tanks, building giant bipedal walkers with 3 different weapon systems, etc
  • There are aircraft and boats, not just ground units
  • You are using the resources you farm in the mission locations to construct a giant colony ship to escape from Earth, which is a great mechanic to give you a reason to actually extract resources other than just to build more units

Now I have to go reinstall it… xD

There are also Earth 2140 and Earth 2160, but I never fell in love with those 2 (Earth 2160 isn’t bad, and has a cool alien faction that is basically a roaming mothership that builds units, rather than a traditional ‘base’).

t3rmit3,

holy shit, fucking MICROPROSE is still around!? LETSGOOOOOOOO

t3rmit3, (edited )

I’ve played 8.2 hours of BO:BB according to Steam, and it feels much closer to the OG Ghost Recon ( +Desert Siege and Island Thunder)… BUT right now the AI is pretty mediocre (and often breaks entirely and enemies just sort of stand there), and the shooting doesn’t feel as good as Ready or Not.

Incursion: Red River is a singleplayer + co-op extraction shooter that feels very Ghost Recon.

t3rmit3,

I think it would probably become “2X” in that case, given the “exploit” and “exterminate” parts. :P

Against the Storm is sort of a citybuilder/ 4X hybrid, that’s all about a bunch of fantasy species (humans, beavers, lizards, foxes, and harpies) working together to reclaim the world from this (un)natural blight.

The Bustling World is an RPG/ Citybuilder/ 4X hybrid that looks pretty interesting, but is not out yet.

I can’t really think of a 4X that leans towards the Grand Strategy side, that isn’t pretty combat-heavy. Distant Worlds: Universe can be played without focusing on combat, but it’s definitely still there.

t3rmit3,

Us Millennials and GenXers are old now. :P Fortnight used to be a kids game, because GenZ were still kids. Now they’re adults, and Fortnite ain’t a GenAlpha game.

t3rmit3,

Is this going to be Lethal Company, but in the Control world? 'Cause I’d play that.

t3rmit3,

Really been enjoying Guild Saga: Vanished Worlds. I haven’t found a TBS RPG that captured my interest for a long time, and this combines a lot of the things I like from Divinity: Original Sin (like elemental effects with the environment, and talking to animals), with nice pixel graphics and very classic DnD game feel. It reminds me of Icewind Dale, vibe-wise.

t3rmit3,

I’m the weirdo that thinks FF8 was the best one. Squall actually grew as a character, matured from an angsty emo teen into an adult who assassinates authoritarian leaders (or at least tries to)… And don’t forget that Rinoa launches her dog like a wrist-mounted crossbow, as an attack. Best FF game.

t3rmit3,

Main backlog I actually want to play currently:

If you can’t tell from Isles of Adalar and Monomyth, any game that looks like a Morrowind knock-off is a high priority for me. :P

In reality though, I’ll just play more Avorion and Starsector.

t3rmit3,

How can you have a “positive problem” with something? That seems like an oxymoron.

t3rmit3,

There are tons of games that are playable on smartwatches. Apart from that, there are a lot of single watch-games from the past. McDonalds and BurgerKing have also had a lot of watches with games or toys, as well.

Tamagotchi watches came back in 2021, which is one great option.

There are a , but they can be pretty pricey.

t3rmit3,

This reminds me of similar questions around both Atomic Heart and Hogwarts: Legacy, and I think there are a couple differences in both cases.

In the case of Atomic Heart, part of the controversy was related to the sexualized robots that bear a traditional Ukranian hairstyle, and how subservient they are towards the player, as well as the way the USSR was depicted in general in the game. Taken together, a lot of people saw that as reflective of the current and common attitude of Ukraine being a subject state of Russia. So the monetary support for the devs were potentially directly benefiting people with questionable views.

In the case of Hogwarts: Legacy, the connection to a bad actor is even more clear cut, wrt JKR. Abstaining from purchasing it was roundly discussed as a boycott of her and her views, even if she had minimal connection to the game itself (we know she did financially benefit from it, as she stated it herself on Xitter).

I think this is one too many steps removed for me to condemn it in the same vein. Yes, Russia will benefit in tax revenue from it, but the studio isn’t state-owned or something; it’s no different than buying something made (in whole or part) in China giving tax money to the CCP to further Uighur genocide in Xinjiang, or tax money in the US going towards genocide in Gaza via military aid.

I’m not saying you’re a hypocrite if you choose to not buy this but still pay US taxes, because ultimately the consequences that you face for those 2 actions is very different. I might say it’s hypocritical to buy Chinese goods though, given they are still trading with Russia and supplying them materials.

Personally, I’m not going to treat all people as proxies for their government; that’s too close to collective punishment.

t3rmit3,

Except they filed a patent for exactly that recently, so I’m guessing it is for the capture mechanics. It shouldn’t pass muster in that case, but Japanese courts be wild (and very pro-Nintendo).

t3rmit3,

I really hope so. The last thing we need is Nintendo deciding that they own every game mechanic they’ve ever used.

t3rmit3,

I kick-started the Ouya, years and years back. Played a few games on it, but it was just too underpowered.

The GCW Zero was another similar story; just an underpowered handheld console.

I really like the Retroid Pocket 4 Pro. It’s a non-major console that is 1000% worth the money.

t3rmit3,

My GCW is too slow to play anything, honestly. It struggles with even GBA games. I love the idea of the Ouya as well, but I think that I’ll probably just go with an rPi if I ever go that route again.

t3rmit3, (edited )

S.T.A.S.I.S.

Nightmare House 2

Silent Hill 2

Halo: Combat Evolved (the Flood levels are horror masterpieces)

Lone Survivor

Crow Country

Dino Crisis

passing on treasures (beehaw.org) angielski

[alt text: an illustration of an elderly man and a middle-aged man standing side-by-side and looking into an open garage. The old man is saying, “One day Son, all this will be yours.” The garage is filled floor-to-ceiling with old video game boxes, discs, and cartridges. ]

t3rmit3,

They just released Riviera: The Promised Land on Steam for $35, so I don’t think retro games will maintain their value. Studios will just re-release them and charge full price again if the secondary market heats up.

t3rmit3,

True, but a card or a comic isn’t dependent on an equally old electronic device to be useful. New in box retro games have value as collector pieces, but used games that have modern re-releases are much less valuable.

t3rmit3,

Personally, I preferred the first one. If you’ve played through 1 and are still itching for more, 2 is definitely a fine game.

t3rmit3,

I think the first game did a better job of making the player feel like they were starting at 0, and working upwards from there, which is my preferred RPG progression.

In 2 I sort of felt like I was already a badass from the start. Might have just been my perception, but I remember in 1 finding the harpies scary and challenging when you’re escorting the ophidian head on the cart to the capital. In 2, you run into a bunch of harpies right after the first camp, and they were just like nothing.

t3rmit3,

Haha, that’s crazy. My boomer dad may play Halo as a cover-shooter, but he can at least hold the controller properly. :P

The Eurogamer 100 - 100 best games to play right now (www.eurogamer.net)

Not a particularly interesting article necessarily, but I wanted to share this as the list is actually quite good in my opinion, and it’s laid out very nicely. It’s one page that’s very easy to scroll through. Might find some things you havent played!

t3rmit3,

It is, but it’s also much more obscure, and definitely much older (2005), than most of the other games on here. I saw just now that there was a remake in 2018, which must have been PlayStation-only to have escaped my notice.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • FromSilesiaToPolesia
  • fediversum
  • esport
  • rowery
  • tech
  • test1
  • krakow
  • muzyka
  • turystyka
  • NomadOffgrid
  • Technologia
  • Psychologia
  • ERP
  • healthcare
  • Gaming
  • Cyfryzacja
  • Blogi
  • shophiajons
  • informasi
  • retro
  • Travel
  • Spoleczenstwo
  • gurgaonproperty
  • slask
  • nauka
  • sport
  • warnersteve
  • Radiant
  • Wszystkie magazyny