t3rmit3

@t3rmit3@beehaw.org

He / They

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t3rmit3,

This sucks hard. They likely knew they could not overcome Nintendo’s infinite money for legal proceedings, and if they lost they could have been on the hook for far more than this settlement amount.

The upside is this has no legal impact, but the downside is they were the best-positioned group to take this to trial.

Now Nintendo is going to start going after the smaller guys, who definitely can’t afford to fight.

t3rmit3,

Yep, I’m not getting any Nintendo systems or games, but I will continue to enjoy fan-made ROM-hack games, played on emulators. :)

Nintendon’t get any more of my money.

t3rmit3,

People need to make sure they pull the code off of github and put it up on other sites, preferably private repos. Github has already dealt with other ‘banned’ projects by going through all forks and even re-uploads of them and cleaning house.

t3rmit3,

Nice article.

It’s been abundantly clear for a long time that Geoff is only in it for himself and his baby The Game Awards. He has never been a ‘rock-the-boat’ kinda guy, and insomuch as game companies have shown themselves to be incredibly petty and vengeful, I don’t think it’s completely unreasonable to think that some companies might boycott TGAs if called out, but 1) he’s not even calling the industry out indirectly, and 2) that’s still a choice on his part to prioritize his own pet project over the livelihoods of the people he claims TGA is there to celebrate.

t3rmit3,

Morrowind had (and still has) just as vibrant a modding community as ES4 or 5. Tamriel Rebuilt alone is still the largest modding project for any Elder Scrolls game.

All of that expertise was developed on and for Morrowind.

We don’t have the SF version of the Creation Kit yet, but all previous versions are largely similar, and FO4 modders will likely have no issue working on SF.

Capgemini to acquire Unity’s Digital Twin Professional Services arm to accelerate enterprises’ digital transformation through real-time 3D technology (www.businesswire.com)

PARIS & SAN FRANCISCO–(BUSINESS WIRE)–Capgemini and Unity (NYSE: U), the world’s leading platform for creating and growing real-time 3D (RT3D) content, today announced an expansion of their strategic alliance that will see Capgemini take on Unity’s Digital Twin Professional Services arm. Per the agreement, Unity’s...

t3rmit3,

Note that this isn’t really related to gaming: Capgemini, formerly Capgemini Ernst & Young, is a consulting company similar to Accenture. The proserv team they’re acquiring from Unity is focused on business services, not video game development.

t3rmit3,

As a kid, MGS2 was my favorite. In college, MG: AC!D, and now as an adult, MGS:V.

I think that Kojima has gotten less absurd, but more pretentious, and I’m fine with that; it’s hard to appreciate video games much otherwise.

My favorite boss fights are: Vulcan Raven in MGS1, Fat Man and Metal Gear Ray in MGS 2, and The End in MGS3.

t3rmit3, (edited )

Yet somehow less absurd than the Colonel in MGS2 trying to stop Raiden from reaching the final boss by talking to the player and telling them to put down the controller and go outside to enjoy nature. :D

He’s always gonna be weird, but he used to be more fun about it.

I think he’s moved away from absurdism, and more towards surrealism: less existential and more fantastical or dream-like: Amelie and BTs and BBs, versus FOXHOUND or the Sons of Liberty.

t3rmit3,

I’ve just been through a recent round of layoffs, though I luckily avoided sacking, and let me tell you the collective hurt that layoffs cause, even among those who remain, makes me think that each person leaving should get to punch each deciding executive once.

t3rmit3,

Yes! I just got my Retroid 4 Pro, and I absolutely love it. Here it is running RetroArch’s mGBA emulator, with Pokemon Dreams.

I’ve mostly been using it for emulating, and it really really excels at that, far more than my SteamDeck does, honestly.

t3rmit3,

No. I’ve done DS and PSP, but no Switch games yet.

t3rmit3,

They perform great, no issues whatsoever. You can transfer files over USB.

t3rmit3,

You act like 2017 is old, like we’re not all still playing FF Tactics Advance, and Pokemon Fire Red, and Fire Emblem: Sacred Stones and having a blast like it’s 2004.

…We are, right? Right?

t3rmit3, (edited )

My Switch 2 (bottom) next to my Switch Lite, running Pokemon Dreams. It’s available now!

t3rmit3,

Sadly, this doesn’t mean anything. Executives can’t and won’t share highly confidential future plan data with non-executive employees who don’t immediately require the knowledge, because if even one of them leaks that info, it can (and in this case, certainly would) tank their stock price.

Stopping production is not a plan that requires years of dev work to do, it’s something that they can announce at any time and put into practice almost immediately, so they can and will claim (even internally) that Xbox is not going away right up to the moment they publicly announce they’re killing it.

I love Phil, but he doesn’t have the influence within MS to single-handedly save Xbox if the larger company leadership decides to kill it.

t3rmit3,

I love Derail Valley, though I absolutely suck at it. I don’t want to look up spoilers online, but I have been playing for 3 months and I still haven’t found the slug, and I am still mostly hauling stuff around with 3 DE-2s. I’m excited for when they add in NPC trains, though I have no clue how that will work with the current map.

New Manjaro Linux Gaming Handheld from OrangePi (neo.manjaro.org) angielski

This is exciting! A gaming handheld from a great open source hardware company that makes SBCs like the RP5. It looks to have all the quality features and combines the best of all the handhelds I’ve seen. This has me really excited....

t3rmit3,

The price ranges can truly vary pretty wildly, but based on the specs listed and the size I’d wager $499 barebones (16GB RAM, 512GB SSD) to maybe $650 for the maxed-out version (32GB RAM, 2TB SSD).

t3rmit3,

More proof that not everyone can develop a horror game.

I’m actually much more excited about Silent Hill F, because at least they clearly understand that SH is supposed to have this soft, melancholic beauty to it, unlike the grimy, nasty worlds of most horror games. SH2 remake looks like the latter.

Annihilation (the movie) was in many ways much closer to SH than this is.

WWII first person shooters

I’m looking for recommendations for WWII single player fps games for the pc. In particular, I’m looking for older games from the 90s to early 2000s. I always hear how the market used to be over saturated with these games, but after playing through the early Call of Duties and Medals of Honor, I don’t know of any games that...

t3rmit3,

Definitely throw in my hat for Hidden and Dangerous 2. It has by the the most varied environments of any shooter I’ve played. Everything from icebergs, pacific jungles, forests, fjords, deserts, mountains, no man’s lands, and more.

As a kid I liked the original Deadly Dozen, but I’ve tried replaying it about 10 years ago, and realized that the only reason it ever worked was because of save-scumming.

t3rmit3,

I have about 45 hours in it so far, and I’m still loving it. It’s just really up my alley.

t3rmit3,

Nah, video games are and will always be at their best when a small team is bringing a new and unique, or a fresh and refined, perspective on something.

Rimworld, Kenshi, Stardew Valley, Grim Dawn, Project Zomboid, Palworld… none of those needed big budgets and large parent companies. My Steam wishlist has over 100 games on it currently, and maybe 5 of those are AAA titles. There’s plenty of great stuff still coming.

t3rmit3,

I’m not sure if “copro” was meant to be “corpo”, but either way works. xD

t3rmit3,

Damn Google and Apple trying to program us against anti-corporate thought. :D

t3rmit3,

Nah, it’s actually pretty great. I’ve played hundred of hours of ARK, and this scratches the same “survival-crafting with monsters” itch that ARK does, but with a lot of big improvements (not being heavily PvP-focused, being able to safely store your ‘dinos’ when you’re away, having a reason [loot, npcs, pokedex completion] to explore the worldspace beyond finding dinos or resources, etc).

t3rmit3,

a breath of the wild clone, down to the game starting in a cave, exiting and seeing the panorama of the world zooming in on where you need to go

Wow, I didn’t know BotW predated Fallout 3!

I also feel like Elden Ring did this… damn BotW clones everywhere! /s

t3rmit3,

That embed is showing as deleted for me, so I don’t know what it shows.

But in Fallout 3, you step out of a cave and are shown a giant panoramic view of the worldspace, with your immediate goal (Megaton) strategically positioned for you to see. So yes, that is Fallout 3.

t3rmit3,

There’s actually multiple different hostile organizations, but you won’t run into the others until you’re higher level.

t3rmit3,

Metal Gear: AC!D

It was such a great adaptation of stealth-action, but people didn’t like that it had “Metal Gear” in the name. I absolutely adored the card collecting and deck-building, and the very deep, seemingly-emergent combos you could pull off.

t3rmit3,

Strategy games are never featured outside maybe a grudging nod to StarCraft or Warcraft 3. I don’t think I’ve ever seen a list that mentions a 4X, a sim, or a non-Blizzard RTS. The closest you’ll usually see is someone listing Black & White.

Game journalists have to bounce between games as a job, so it sort of makes sense that the majority of them go for linear, shorter RPGs, and thus over-fixate on them.

t3rmit3,

Even on PC-focused publications like PCG, this same trend holds true.

And RTS may have fizzled out, but strategy did not. XCOM2, Stellaris, Crusader Kings, etc, all big recent-ish games.

if i had a nickel for every time... angielski

…a late 2000s futuristic FPS game (with dubious status as an FPS) introducing never-before-seen movement mechanics that are used to their fullest potential featuring an athletic but non-sexualized female protagonist, had a radio-friendly song titled “Still Alive” playing over the end credits, i’d have two nickels. which...

t3rmit3,

Mirror’s Edge was a fine game, but it never matched up to it’s best OST song: Warning Call

t3rmit3,

I didn’t really see anything in BG3 that was antiquated, but I also didn’t see anything innovative. It’s DOS2 in Faerun.

t3rmit3,

Yes, and lab rats will shock themselves to get cocaine hits. People doing something doesn’t mean it’s good for them.

t3rmit3,

Not even close. As others pointed out, this is definitely recency bias. Maybe 1-2 games this year will become “classics”. There are years out there with 7-10+ games like that.

1998 was WILD.

t3rmit3,

Are you an alien or something? Because otherwise, it’s your civilization too. :P

t3rmit3,

I don’t know if anyone else here read the books as kids, but I’m hopeful they’re leaning more into the lore of D’ni, which the older games were always (imo) too slow and puzzle-focused to deliver well.

t3rmit3,

what a horrible lineup.

“NEW IP” (2031)

TWENTY. THIRTY. ONE.

t3rmit3,

When the future is crappy, yeah.

Starfield design lead says players are "disconnected" from how games are actually made: "Don't fool yourself into thinking you know why it is the way it is" (www.gamesradar.com) angielski

apparently this is in response to a few threads on Reddit flaming Starfield—in general, it’s been rather interesting to see Bethesda take what i can only describe as a “try to debate Starfield to popularity” approach with the game’s skeptics in the past month or two. not entirely sure it’s a winning strategy,...

t3rmit3,

Yeah, I can imagine the frustration of seeing people who don’t know anything about what happened during development blame you as a dev for something that may have been design decisions or budgetary or time constraints that you had no say in or control over.

“So sure, you can dislike parts of a game,” he concludes. “You can hate on a game entirely. But don’t fool yourself into thinking you know why it is the way it is (unless it’s somehow documented and verified), or how it got to be that way (good or bad).”

“Chances are, unless you’ve made a game yourself, you don’t know who made certain decisions; who did specific work; how many people were actually available to do that work; any time challenges faced; or how often you had to overcome technology itself (this one is HUGE).”

This is a totally fair take. He explicitly says it’s fine to not like the game, but just don’t try to pretend you know what happened on the back end to make it the way it was, because you’re probably gonna misplace blame.

t3rmit3,

Where did he say he was smarter or wiser? I must have missed that quote.

t3rmit3,

Why does “Stardew Valley” get it totally right, and the rest not get it right at all?

I am not an expert on SDV, but my wife plays basically every HM-like out there, and her take is that Barone focused so heavily on the ‘economy’ balance in SDV that all of the activities feel like they’re worth doing, so it doesn’t become “only farming”, or “only adventuring”, etc, like many others do. Even just picking up wild plants feels worth it when you drop them in the sale bin in the evening.

t3rmit3,

I think MTaP and to a lesser extent MTaS both really carried over a lot of the complexity from Planet Explorers, Pathea’s first game they released internationally. It’s a survival crafting game, with a LOT of complexity (e.g. manual, voxel-based weapon and vehicle designs). I don’t think it worked well in combination with other systems like farming being very underdeveloped (in MTaP especially).

t3rmit3,

My Time at Portia and My Time at Sandrock (sequel). They’re both on Switch.

t3rmit3,

Yeah, if you didn’t enjoy MTaP I wouldn’t recommend it. :)

t3rmit3, (edited )

This is the worst take I’ve seen in a LOOONG time. The language learning is one of the best systems in NMS. The developers literally spent YEARS adding to the game, completely for free, but they don’t “respect their players”?

Not every game has to be for you, bud.

t3rmit3,

Which lies were those, exactly? Please be precise so you can’t move your goalposts later.

t3rmit3,

I know very well what was shown and what was stated, versus what was there at launch, but I’m interested in what you were going to cite. And I specifically asked about what was being referred to, because there’s a huge gap between the validity or veracity of many of the claims of lies.

Because if it’s just about the multiplayer working like anyone would obviously expect multiplayer to work, rather than just being able to see message boxes left by other people, yes, he lied to players about that, and he’s apologized many times for that, and talked about and shown the development pitfalls they ran into while they were trying to build the multiplayer, and has since implemented what was originally promised.

But I see people make other claims, almost always based on the original cinematic E3 trailer, which usually boil down to, “x feature that was present didn’t look like it did in a pre-rendered eye-candy trailer”, or things like “the flight system wasn’t 6DoF” which never even got mentioned, but was just assumed because spaceship, etc, and years later players still lie about what was or wasnt promised for a game that has since grown into having more content than was ever promised.

t3rmit3,

I really dislike that it’s game news outlets that get the vote, because they’re just plain gonna have a different outlook on games than people who don’t have to engage with ones they both do and don’t like as a job, and it really shows in the kind of games that get picked (shorter main storylines, narrative-driven), and the ones that don’t (sandboxes, open-world games, strategy, simulation games, etc).

And that’s only even when it’s not a selection of the 5 most well-known games, since just like the Academy Awards, not all of them have even played all the games they’re voting on.

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