t3rmit3

@t3rmit3@beehaw.org

He / They

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

What type of game do you want to see?

I am a really big fan of base building in RTS games, which is why I never liked Starcraft. Bases in Starcraft feel like they have such little rhyme or reason. They are messy and ugly. I always build a ton of bases in games like Tiberian Sun, that, while gameplay wise, are a waste of time and money, feel fun to build and fun to...

t3rmit3, (edited )

Little side-tangent, but @trslim if you like base-building RTSes, you should check out Earth 2150 if you have not already. It’s old, but it’s imo one of the best out there.

  • There are 3 factions, each with their own campaign, and very different styles of units, and during the campaign you have a home base that you build, and from which you can build and send out units to your in-progress missions (i.e. build a tank in your homebase, load it into a helicopter, send the helicopter to your in-mission base’s landing zone, and unload tank for use… and vice-versa for keeping units that you build in the mission zone, etc).
  • Eurasian Dynasty is very traditional tanks and helicopters, and ballistic weapons
  • United Civil States is bipedal walkers and sleek hovering aircraft, and uses energy weapons
  • Lunar Corporation is space-y hovercraft with arcing, electric weapons and AOE pulse weapons
  • There’s tunnel-building and tunnel warfare, which is so damn cool…
  • There’s unit customization, like choosing the types of weapons for the tanks, building giant bipedal walkers with 3 different weapon systems, etc
  • There are aircraft and boats, not just ground units
  • You are using the resources you farm in the mission locations to construct a giant colony ship to escape from Earth, which is a great mechanic to give you a reason to actually extract resources other than just to build more units

Now I have to go reinstall it… xD

There are also Earth 2140 and Earth 2160, but I never fell in love with those 2 (Earth 2160 isn’t bad, and has a cool alien faction that is basically a roaming mothership that builds units, rather than a traditional ‘base’).

t3rmit3,

holy shit, fucking MICROPROSE is still around!? LETSGOOOOOOOO

t3rmit3, (edited )

I’ve played 8.2 hours of BO:BB according to Steam, and it feels much closer to the OG Ghost Recon ( +Desert Siege and Island Thunder)… BUT right now the AI is pretty mediocre (and often breaks entirely and enemies just sort of stand there), and the shooting doesn’t feel as good as Ready or Not.

Incursion: Red River is a singleplayer + co-op extraction shooter that feels very Ghost Recon.

t3rmit3,

I think it would probably become “2X” in that case, given the “exploit” and “exterminate” parts. :P

Against the Storm is sort of a citybuilder/ 4X hybrid, that’s all about a bunch of fantasy species (humans, beavers, lizards, foxes, and harpies) working together to reclaim the world from this (un)natural blight.

The Bustling World is an RPG/ Citybuilder/ 4X hybrid that looks pretty interesting, but is not out yet.

I can’t really think of a 4X that leans towards the Grand Strategy side, that isn’t pretty combat-heavy. Distant Worlds: Universe can be played without focusing on combat, but it’s definitely still there.

t3rmit3,

Us Millennials and GenXers are old now. :P Fortnight used to be a kids game, because GenZ were still kids. Now they’re adults, and Fortnite ain’t a GenAlpha game.

t3rmit3,

Is this going to be Lethal Company, but in the Control world? 'Cause I’d play that.

t3rmit3,

Really been enjoying Guild Saga: Vanished Worlds. I haven’t found a TBS RPG that captured my interest for a long time, and this combines a lot of the things I like from Divinity: Original Sin (like elemental effects with the environment, and talking to animals), with nice pixel graphics and very classic DnD game feel. It reminds me of Icewind Dale, vibe-wise.

t3rmit3,

I’m the weirdo that thinks FF8 was the best one. Squall actually grew as a character, matured from an angsty emo teen into an adult who assassinates authoritarian leaders (or at least tries to)… And don’t forget that Rinoa launches her dog like a wrist-mounted crossbow, as an attack. Best FF game.

t3rmit3,

Main backlog I actually want to play currently:

If you can’t tell from Isles of Adalar and Monomyth, any game that looks like a Morrowind knock-off is a high priority for me. :P

In reality though, I’ll just play more Avorion and Starsector.

t3rmit3,

How can you have a “positive problem” with something? That seems like an oxymoron.

t3rmit3,

There are tons of games that are playable on smartwatches. Apart from that, there are a lot of single watch-games from the past. McDonalds and BurgerKing have also had a lot of watches with games or toys, as well.

Tamagotchi watches came back in 2021, which is one great option.

There are a , but they can be pretty pricey.

t3rmit3,

This reminds me of similar questions around both Atomic Heart and Hogwarts: Legacy, and I think there are a couple differences in both cases.

In the case of Atomic Heart, part of the controversy was related to the sexualized robots that bear a traditional Ukranian hairstyle, and how subservient they are towards the player, as well as the way the USSR was depicted in general in the game. Taken together, a lot of people saw that as reflective of the current and common attitude of Ukraine being a subject state of Russia. So the monetary support for the devs were potentially directly benefiting people with questionable views.

In the case of Hogwarts: Legacy, the connection to a bad actor is even more clear cut, wrt JKR. Abstaining from purchasing it was roundly discussed as a boycott of her and her views, even if she had minimal connection to the game itself (we know she did financially benefit from it, as she stated it herself on Xitter).

I think this is one too many steps removed for me to condemn it in the same vein. Yes, Russia will benefit in tax revenue from it, but the studio isn’t state-owned or something; it’s no different than buying something made (in whole or part) in China giving tax money to the CCP to further Uighur genocide in Xinjiang, or tax money in the US going towards genocide in Gaza via military aid.

I’m not saying you’re a hypocrite if you choose to not buy this but still pay US taxes, because ultimately the consequences that you face for those 2 actions is very different. I might say it’s hypocritical to buy Chinese goods though, given they are still trading with Russia and supplying them materials.

Personally, I’m not going to treat all people as proxies for their government; that’s too close to collective punishment.

t3rmit3,

Except they filed a patent for exactly that recently, so I’m guessing it is for the capture mechanics. It shouldn’t pass muster in that case, but Japanese courts be wild (and very pro-Nintendo).

t3rmit3,

I really hope so. The last thing we need is Nintendo deciding that they own every game mechanic they’ve ever used.

t3rmit3,

I kick-started the Ouya, years and years back. Played a few games on it, but it was just too underpowered.

The GCW Zero was another similar story; just an underpowered handheld console.

I really like the Retroid Pocket 4 Pro. It’s a non-major console that is 1000% worth the money.

t3rmit3,

My GCW is too slow to play anything, honestly. It struggles with even GBA games. I love the idea of the Ouya as well, but I think that I’ll probably just go with an rPi if I ever go that route again.

t3rmit3, (edited )

S.T.A.S.I.S.

Nightmare House 2

Silent Hill 2

Halo: Combat Evolved (the Flood levels are horror masterpieces)

Lone Survivor

Crow Country

Dino Crisis

passing on treasures (beehaw.org) angielski

[alt text: an illustration of an elderly man and a middle-aged man standing side-by-side and looking into an open garage. The old man is saying, “One day Son, all this will be yours.” The garage is filled floor-to-ceiling with old video game boxes, discs, and cartridges. ]

t3rmit3,

They just released Riviera: The Promised Land on Steam for $35, so I don’t think retro games will maintain their value. Studios will just re-release them and charge full price again if the secondary market heats up.

t3rmit3,

True, but a card or a comic isn’t dependent on an equally old electronic device to be useful. New in box retro games have value as collector pieces, but used games that have modern re-releases are much less valuable.

t3rmit3,

Personally, I preferred the first one. If you’ve played through 1 and are still itching for more, 2 is definitely a fine game.

t3rmit3,

I think the first game did a better job of making the player feel like they were starting at 0, and working upwards from there, which is my preferred RPG progression.

In 2 I sort of felt like I was already a badass from the start. Might have just been my perception, but I remember in 1 finding the harpies scary and challenging when you’re escorting the ophidian head on the cart to the capital. In 2, you run into a bunch of harpies right after the first camp, and they were just like nothing.

t3rmit3,

Haha, that’s crazy. My boomer dad may play Halo as a cover-shooter, but he can at least hold the controller properly. :P

The Eurogamer 100 - 100 best games to play right now (www.eurogamer.net)

Not a particularly interesting article necessarily, but I wanted to share this as the list is actually quite good in my opinion, and it’s laid out very nicely. It’s one page that’s very easy to scroll through. Might find some things you havent played!

t3rmit3,

Neat list! Seeing Shadow of the Colossus was surprising.

t3rmit3,

It is, but it’s also much more obscure, and definitely much older (2005), than most of the other games on here. I saw just now that there was a remake in 2018, which must have been PlayStation-only to have escaped my notice.

Moneyless Harvest Moon-type game?

I have such a love/hate relationship with Stardew Valley, slightly less so with My Time At Portia (the developers seem to have at least considered wrist strain in the button layout and mechanics). I long for a moneyless, classless game in this genre where the incentives are community thriving, trust, pleasure, and all the other...

t3rmit3, (edited )

I think you want Roots of Pacha.

Contribution is a currency used in Roots of Pacha. When the player donates food or supplies to the clan, contribution points are awarded as acknowledgement of their efforts.

Contribution points must be expended to develop ideas. Certain clan members have items for trade in exchange for points, as well.

Items are donated by placing them in the contribution bin, found just north of the bonfire. Donated items may be viewed and retrieved until the end of the day. The value of the contributions is tallied overnight and the bin is emptied for the next day.

It’s not just a rename of money, it’s more like your social renown in the village, like how much people respect you because of your contributions, and you use it mostly to choose what improvement project you want to build next in the village.

t3rmit3,

Stop making live service games and “shared world” faux-mmos. If it’s not single player, P2P multiplayer, or providing the server executable for me to host, I’m not buying it. There are already enough good MMOs anyways.

t3rmit3,

I loved the first Division game. It had a great community, great gunplay, and prior to the crafting nerf(s) a really good loot/crafting feedback loop. But it could have just as easily been made as a local co-op or self-hosted game. I have yet to encounter a game that can only exist as a live service game, unlike e.g. Eve Online which can only exist as an MMO.

t3rmit3,

for me, Eve Online, ESO, WoW, Mabinogi, FF XIV

t3rmit3,

Multiplayer games that I love, that I can self-host or play P2P?

Project Zomboid, ARK, Grim Dawn, Starbound, Space Engineers, Satisfactory, and Bellwright

I would have included Minecraft Java, but MS went and made it online only recently, where you can’t play at all without signing into their launcher, even singleplayer.

t3rmit3,

I’ve really been enjoying it, but then again I really enjoyed Mass Effect Andromeda and AssCreed Odyssey, so who knows…

t3rmit3,

WRT the hacking minigame(s), it’s much faster than e.g. Fallout 3/4 hacking and lockpicking. The rotating locks are a rhythm game that take 10-20 seconds. The sudoku-esque “slicing”/ hacking one takes about 30 seconds. Compared to Fallout 4 where you can be mousing through every line of characters to find the bracket pairs that remove a dud choice when you’re hacking, it honestly slows me down less. I haven’t had AI go wonky in combat.

I haven’t seen the reputations bounce around. I got the Pykes angry at me right at the start, and I haven’t managed to claw my way back yet. I haven’t been trying hard, to be fair, but if side missions are there that can easily recover you from negative faction standing, the game definitely isn’t putting it in front of me.

I’m always skeptical of edited videos that show bugs because controversy drives views, so there’s an incentive to find problems.

IMO it’s not amazing and it’s not bad. You need to enjoy stealth to enjoy Outlaws, because you need to use stealth 90% of the time to avoid getting overwhelmed. The worldspace is amazing, just like AssOdyssey. I love Star Wars as a universe, but not the movies themselves, and Outlaws doesn’t focus on Jedis or rehash the same old characters. And this game really feels like Star Wars.

If you’re not either really into Star Wars or really into stealth, I’d recommend waiting until it’s discounted, but mostly just because the Gold Edition price is insane ($110).

t3rmit3,

I would recommend reading Kotaku’s actual review of Outlaws, which is not the piece linked above.

Star Wars Outlaws: The Kotaku Review

Need tips, when is a non-campaign game considered 'completed'? angielski

I like to keep track of my games that I have completed, with most of the games it is pretty easy. When the credits roll, I consider them beat, there are a few exceptions of course like Nier, Resident Evil 2 etc. What I struggle with are fighting, racing games and 4x games. I enjoy these genres, but I don’t know what is...

t3rmit3,

And here I thought it was derived and bastardized from “manna” the bread. TIL

GreedFall Developer Spiders Respond To Allegations (insider-gaming.com)

Really disappointed in this response. I’ve got a soft spot for the first Greedfall, and Steelrising holds a prominent spot in my backlog. As they’re a “AA” studio, I’ve had this idea of them as a scrappy, passionate team, but this response is tone-deaf and contentious, lacking any compassion for the concerns of the...

t3rmit3,

Yeah, this sucks. Greedfall 2 was one of my highly anticipated games, and I’ll have to see how this progresses before I give them any money.

t3rmit3,

SH2 is my partner’s favorite game, and I’ll be interested to hear their assessment of this. I tried SH2 on PC a few years ago, and the tank controls were just so outdated it took me out of the game.

t3rmit3,

I’m all for AI being available to replicate VO voices… but it should solely be owned by the performers, just as their likeness would be, licensable out by them.

“You want to use my voice in your game or movie? Sign this license, and here’s a list of words you cannot make it say, and things the character using it cannot do.”

t3rmit3, (edited )

It depends on the reasons, but I tend to favor user reviews over critics given that I am a user and not a critic.

Reviewers in the video game space may have been asked to review something they otherwise would not be interested in, which just intrinsically is going to color your perception of it, for example, whereas no one is forcing users to play something they don’t want to.

OTOH, critics may attempt to be more objective (or not).

All depends on what they are saying.

t3rmit3,

The innovation vs stagnation debate has been had across all sectors, but it’s imo also an effect of cost-cutting and risk-minimization. Every time something new fails, you lose money, which means you have to cut more somewhere else if you want to keep your profit margin the same. So instead, you don’t try new things, you fire your creatives, you make every product more safe and bland.

Of course that’s a bad plan, but that’s where being drawn to reuse and reboots and endless sequels comes from.

We can’t fix stagnation until we fix mindless profit-seeking to appease mindless demands for infinite stock price growth.

t3rmit3,

Cautiously optimistic.

it has taken over Tango Gameworks and welcomed its employees with the cooperation of Microsoft and ZeniMax Media.

Leaning more optimistic.

t3rmit3,

I would not be surprised if the negative backlash about their closure forced Microsoft’s hand, because imagine if it came out that this group wanted to give those devs their jobs back with the same company identity, and maybe even work more on the game they built, and MS just was like, “nah”. Absolute PR bloodbath.

t3rmit3,

Going to stick with portable systems, because a box is a box is a box, even if some are cooler than others (PS2 slim with attached screen, and N64).

#3 Gameboy Advance SP

Loved the compactness of the clamshell design. So much more portable than other systems at the time.

#2 Steam Deck

Windows games on a Linux handheld, plus it runs old games that Win 10 can’t.

#1 PlayStation Portable

This was and will always remain my favorite gaming system. So many great games, movies, a cool disc/cartridge hybrid media format, SD card support for all sorts of stuff, custom firmwares… man, such an amazing system.

t3rmit3,

This made me sad so I went on AliExpress and got a usb to psp charger cable…

i.imgur.com/oymTIzG.jpeg

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