t3rmit3

@t3rmit3@beehaw.org

He / They

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

t3rmit3,

Nah, it’s actually pretty great. I’ve played hundred of hours of ARK, and this scratches the same “survival-crafting with monsters” itch that ARK does, but with a lot of big improvements (not being heavily PvP-focused, being able to safely store your ‘dinos’ when you’re away, having a reason [loot, npcs, pokedex completion] to explore the worldspace beyond finding dinos or resources, etc).

t3rmit3,

a breath of the wild clone, down to the game starting in a cave, exiting and seeing the panorama of the world zooming in on where you need to go

Wow, I didn’t know BotW predated Fallout 3!

I also feel like Elden Ring did this… damn BotW clones everywhere! /s

t3rmit3,

That embed is showing as deleted for me, so I don’t know what it shows.

But in Fallout 3, you step out of a cave and are shown a giant panoramic view of the worldspace, with your immediate goal (Megaton) strategically positioned for you to see. So yes, that is Fallout 3.

t3rmit3,

There’s actually multiple different hostile organizations, but you won’t run into the others until you’re higher level.

t3rmit3,

Metal Gear: AC!D

It was such a great adaptation of stealth-action, but people didn’t like that it had “Metal Gear” in the name. I absolutely adored the card collecting and deck-building, and the very deep, seemingly-emergent combos you could pull off.

t3rmit3,

Strategy games are never featured outside maybe a grudging nod to StarCraft or Warcraft 3. I don’t think I’ve ever seen a list that mentions a 4X, a sim, or a non-Blizzard RTS. The closest you’ll usually see is someone listing Black & White.

Game journalists have to bounce between games as a job, so it sort of makes sense that the majority of them go for linear, shorter RPGs, and thus over-fixate on them.

t3rmit3,

Even on PC-focused publications like PCG, this same trend holds true.

And RTS may have fizzled out, but strategy did not. XCOM2, Stellaris, Crusader Kings, etc, all big recent-ish games.

if i had a nickel for every time... angielski

…a late 2000s futuristic FPS game (with dubious status as an FPS) introducing never-before-seen movement mechanics that are used to their fullest potential featuring an athletic but non-sexualized female protagonist, had a radio-friendly song titled “Still Alive” playing over the end credits, i’d have two nickels. which...

t3rmit3,

Mirror’s Edge was a fine game, but it never matched up to it’s best OST song: Warning Call

t3rmit3,

I didn’t really see anything in BG3 that was antiquated, but I also didn’t see anything innovative. It’s DOS2 in Faerun.

t3rmit3,

Yes, and lab rats will shock themselves to get cocaine hits. People doing something doesn’t mean it’s good for them.

t3rmit3,

Not even close. As others pointed out, this is definitely recency bias. Maybe 1-2 games this year will become “classics”. There are years out there with 7-10+ games like that.

1998 was WILD.

t3rmit3,

Are you an alien or something? Because otherwise, it’s your civilization too. :P

t3rmit3,

I don’t know if anyone else here read the books as kids, but I’m hopeful they’re leaning more into the lore of D’ni, which the older games were always (imo) too slow and puzzle-focused to deliver well.

t3rmit3,

what a horrible lineup.

“NEW IP” (2031)

TWENTY. THIRTY. ONE.

t3rmit3,

When the future is crappy, yeah.

Starfield design lead says players are "disconnected" from how games are actually made: "Don't fool yourself into thinking you know why it is the way it is" (www.gamesradar.com) angielski

apparently this is in response to a few threads on Reddit flaming Starfield—in general, it’s been rather interesting to see Bethesda take what i can only describe as a “try to debate Starfield to popularity” approach with the game’s skeptics in the past month or two. not entirely sure it’s a winning strategy,...

t3rmit3,

Yeah, I can imagine the frustration of seeing people who don’t know anything about what happened during development blame you as a dev for something that may have been design decisions or budgetary or time constraints that you had no say in or control over.

“So sure, you can dislike parts of a game,” he concludes. “You can hate on a game entirely. But don’t fool yourself into thinking you know why it is the way it is (unless it’s somehow documented and verified), or how it got to be that way (good or bad).”

“Chances are, unless you’ve made a game yourself, you don’t know who made certain decisions; who did specific work; how many people were actually available to do that work; any time challenges faced; or how often you had to overcome technology itself (this one is HUGE).”

This is a totally fair take. He explicitly says it’s fine to not like the game, but just don’t try to pretend you know what happened on the back end to make it the way it was, because you’re probably gonna misplace blame.

t3rmit3,

Where did he say he was smarter or wiser? I must have missed that quote.

t3rmit3,

Why does “Stardew Valley” get it totally right, and the rest not get it right at all?

I am not an expert on SDV, but my wife plays basically every HM-like out there, and her take is that Barone focused so heavily on the ‘economy’ balance in SDV that all of the activities feel like they’re worth doing, so it doesn’t become “only farming”, or “only adventuring”, etc, like many others do. Even just picking up wild plants feels worth it when you drop them in the sale bin in the evening.

t3rmit3,

I think MTaP and to a lesser extent MTaS both really carried over a lot of the complexity from Planet Explorers, Pathea’s first game they released internationally. It’s a survival crafting game, with a LOT of complexity (e.g. manual, voxel-based weapon and vehicle designs). I don’t think it worked well in combination with other systems like farming being very underdeveloped (in MTaP especially).

t3rmit3,

My Time at Portia and My Time at Sandrock (sequel). They’re both on Switch.

t3rmit3,

Yeah, if you didn’t enjoy MTaP I wouldn’t recommend it. :)

t3rmit3, (edited )

This is the worst take I’ve seen in a LOOONG time. The language learning is one of the best systems in NMS. The developers literally spent YEARS adding to the game, completely for free, but they don’t “respect their players”?

Not every game has to be for you, bud.

t3rmit3,

Which lies were those, exactly? Please be precise so you can’t move your goalposts later.

t3rmit3,

I know very well what was shown and what was stated, versus what was there at launch, but I’m interested in what you were going to cite. And I specifically asked about what was being referred to, because there’s a huge gap between the validity or veracity of many of the claims of lies.

Because if it’s just about the multiplayer working like anyone would obviously expect multiplayer to work, rather than just being able to see message boxes left by other people, yes, he lied to players about that, and he’s apologized many times for that, and talked about and shown the development pitfalls they ran into while they were trying to build the multiplayer, and has since implemented what was originally promised.

But I see people make other claims, almost always based on the original cinematic E3 trailer, which usually boil down to, “x feature that was present didn’t look like it did in a pre-rendered eye-candy trailer”, or things like “the flight system wasn’t 6DoF” which never even got mentioned, but was just assumed because spaceship, etc, and years later players still lie about what was or wasnt promised for a game that has since grown into having more content than was ever promised.

t3rmit3,

I really dislike that it’s game news outlets that get the vote, because they’re just plain gonna have a different outlook on games than people who don’t have to engage with ones they both do and don’t like as a job, and it really shows in the kind of games that get picked (shorter main storylines, narrative-driven), and the ones that don’t (sandboxes, open-world games, strategy, simulation games, etc).

And that’s only even when it’s not a selection of the 5 most well-known games, since just like the Academy Awards, not all of them have even played all the games they’re voting on.

t3rmit3,

It’s sad, but I think that the massive explosion of really high-quality smaller games means there’s ultimately less money to go around from buyers, all at the same time as big companies are consolidating funding into a few big-name series.

Anode Heart, Moonstone Island, Spirittea, My Time at Sandrock, Empty Shell, Quasimorph, Fae Farm, Sunkenland, Black Skylands, Techtonica, The Leviathan’s Fantasy, Forever Skies, Ghostlore, Roots of Pacha, Stranded: Alien Dawn, Homestead Arcana, Terra Nil, Sifu, Industries of Titan…

All of those released this year. That’s a LOT of really good small games (and that’s just from the games I got), even if they’re not all technically indie. I personally LOVE space games, as well as colony/group management sims, but Jumplight Odyssey just didn’t feel like my vibe, sadly.

Valve needs to step up on Anti-Cheat angielski

So yeah, I want to discuss or point out why I think Valve needs to fix Anti-Cheat issues. They have VAC but apparently its doing jackshit, be it Counter Strike 2 (any previous iterations) or something like Hunt: Showdown the prevalence of cheating players is non deniable. For me personally it has come to a point that I am not...

t3rmit3,

I have run into maybe 3 people that I legitimately think were cheating, in 6+ years of CS:GO, and now CS2.

Where the hell are you running into this many cheaters?

t3rmit3,

In CS:GO I have/had ~1600 hours. In CS2 only about 120 so far.

t3rmit3, (edited )

I’m usually ranked either 3rd or 4th in FFA deathmatch matches, so if they’re hiding it so well that they’re not pushing the non-cheaters down, what is the point of cheating? And if they’re hiding it so well that they’re not actually even winning, how are they causing so much grief?

Maybe it’s a bigger issue in Ranked/ competitive, but if you’re not actually on an esports team I just don’t get caring about rankings and playing ranked (is it just for the ranked season profile badge? I did that one year to get to Gold Nova 3, and then never bothered again).

t3rmit3,

I remember back in like 2016~2017 seeing one of those spinning aimbots with a wallhack, just sitting at CT spawn in Dust 2 and killing everyone on T. We all watched it for 5 minutes until it got VAC-banned. That one was hilarious.

I do wonder if West Coast US (where I am) is more heavily policed than other regions. That would make sense if Valve is doing some kind of post-match automated analysis of player behavior, which would probably be too compute-intensive to run everywhere.

t3rmit3,

I’d argue that any software that is adversarial towards the user/computer owner, and takes actions specifically to hinder an action by them, on their own machine, is malicious.

We’d be absolutely apoplectic if the government demanded we install a surveillance tool on our laptops in order to e.g. access the DMV website or file our taxes, but when someone tells us to in order to play a game, it’s okay? Nah.

Warcraft 2 / Starcraft type games ( or clones, or engine recreations )

Im missing a lot of charm that w2 and first starcraft games had, and i did not see any open engine recreations, nor clones that lived to this day. With warcraft 3 i only ever finished half of the game, by the time sc2 came out, i was already too old to even bother trying.

t3rmit3,

Ground Control is does not feature the base-building of WC/SC, but are excellent RTS mission-based games.

Homeworld: Deserts of Kharak is another excellent one.

Earth 2150 includes the base-building, as well as a very cool “persistent homebase” mechanic for the singleplayer campaigns, where you build bases in the mission sites but also have a home base that you can transport units to/from, for use in future missions.

t3rmit3,

they betrayed the trust of their customers [in an attempt to maximize profits] is capitalism working as intended

We know.

t3rmit3,

Some people seem to think that 3 years (from when AAA companies normally drop their first teaser until release) is the full game development lifecycle duration, and anything past that must be abandoned.

t3rmit3,

I absolutely LOVE the concept of Caves of Qud, but I literally suck at it so badly that I cannot actually experience it. I leave the starting town, and insects kill me, every time. I have literally started over 50 times, and I never get further than some reeds where insect things kill me.

t3rmit3,

Starfield player counts will go way up once the modkit is released. Every single one of those people playing Skyrim on Steam have modded it out the wazoo.

t3rmit3,

I love the idea. Worker co-ops and subscription-based news (just like a newspaper) are both perfect models for this. I’m a big proponent for and supporter of the Patreon model for small creators.

…But I read through their articles and they’re just not in sync with my taste in gaming. I think they need more writers who are into sandboxes and sims, because they all seem super into smaller, narrative-core games, and somewhat derisive of open worlds that don’t hyper focus on a story.

t3rmit3, (edited )

I think it means a worker co-op, so all employees are owners.

t3rmit3,

There is a difference between synthesized voices and AI-generated ones. Those old ones were synthesized.

t3rmit3,

Hmm, they aren’t clear whether it’s fully voice-acted or whether he provided phonetic sounds for them to synthesize according to the text, but in either case, it’s not AI whatsoever.

Important to note that ESS Technologies (the company cited there) was literally a company who made synthesized speech for video games.

Electronic Speech Systems produced synthetic speech for, among other things, home computer systems like the Commodore 64. Within the hardware limitations of that time, ESS used Mozer’s technology, in software, to produce realistic-sounding voices that often became the boilerplate for the respective games.

t3rmit3,

What value do timegates add to video games?

Well, if taming dinos in ARK was instantaneous, it would massively change the game, and turn it into nothing but a constant stream of t-rex (or other large predator monster) battles. Those 1-hour countdowns are a time-gate for balance.

If reloading in CS:GO was instantaneous, there would be no tactical decision around when you do it, or danger presented by it happening at an inopportune time. Those 3-second reloads are a time-gate for balance.

There are tons of time-gated mechanics across all sorts of games. You just don’t like this one.

How does the user experience improve or degrade if the wait is [less]?

Well, it means that other players may have to contend with them too-quickly returning to a fight as though nothing happened, which would be pretty crappy if you just got finished killing them. It would mean that if you fly across the solar system in a ship with a very fast Quantum Drive, you could potentially just summon your large, slow ship at your destination, effectively obviating the difference in travel time.

What’s the difference between acceleration humans can’t survive and wait times? What’s the line we can’t cross to suspend disbelief?

It’s not about realism, it’s about game balance. Your ships are something you need to take care of. Dying is and will have major consequences (loss of items, for instance). Do you think that Eve’s manufacturing timers are about realism, or that they are disrespectful to the players? Should a tiny shuttle take the same amount of time to build as a Titan (the largest ship class in the game)?

It’s game balance.

t3rmit3, (edited )

There are like 14 people who play the current iteration seriously, everyone else are just trying to keep up to date on the status of SC.

At this point you are just flailing.

If you actually had any clue about SC or had bothered to Google it, you’d know DAU numbers (50,000 average daily players across all regions, in 2022), and you’d never have made such an inane claim.

And no, CIG does not call it a tech demo, they call it an alpha, the 2 of which are not remotely similar.

t3rmit3,

It’s alpha 4.0

They’re currently on 3.21

t3rmit3,

I mean, no? Version numbers don’t dictate the release readiness of something.

You want them to just call what they have now 1.0, before they implement the Alpha 4.0 features shown there? Because that’s the gist of what you said.

t3rmit3,

That was a standard that existed because of older, ‘linear’ SDLCs. It stopped being the case when Agile development took over. When you’re using Waterfall, and all your milestones are planned out before a single line of code is written, you can do that.

Modern software development doesn’t work like that, and it’s silly to use nth-degree nested decimals (0.1.0, 0.1.1.2) when you can just use 1.1, 2.13, etc, and call something RC1.0 and 1.0 on release without bothering with internal version numbers or project codenames (or just keep the working version numbers anyways).

t3rmit3,

Project Wingman

“Now that’s a name I’ve not heard in a long time…”

Space sim Squadron 42 is "feature-complete" and gunning for Starfield's lunch with massive new video (www.rockpapershotgun.com) angielski

Squadron 42 is the single player campaign of Star Citizen, that is supposed to launch as a separate game. It's basically a small portion of Star Citizen, but with a story and ending. I'm still not confident; waited too long for that.

t3rmit3,

bought a laptop and it came with a code

Wouldn’t have happened to be the new Framework, was it? :D

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • rowery
  • Technologia
  • Pozytywnie
  • nauka
  • FromSilesiaToPolesia
  • fediversum
  • motoryzacja
  • niusy
  • sport
  • slask
  • muzyka
  • informasi
  • Gaming
  • esport
  • Blogi
  • Psychologia
  • Spoleczenstwo
  • lieratura
  • tech
  • giereczkowo
  • test1
  • ERP
  • krakow
  • antywykop
  • Cyfryzacja
  • zebynieucieklo
  • kino
  • warnersteve
  • Wszystkie magazyny