Ashtear

@Ashtear@lemm.ee

Migrated to Ashtear@lemmy.zip.

🔥💨💧💎 🌒🌕🌘 ✨

Suggested Lemmy communities:

!patientgamers

!jrpg

!retrogaming

Discord for Japanese-style role-playing game (JRPG) discussion: discord.gg/vHXCjzf2ex

Come say hello!

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Ashtear,

This is in Kovir.

Ashtear,

Ugh, I can already tell this is my deadline for my getting a GPU upgrade.

Hopefully the switch to a third-party engine means I won’t have to wait a year after release like I did with CP2077. I imagine this game has to be super important to Epic.

Ashtear,

If I’m being honest, before Hades, I wasn’t sure how much of a future Supergiant had in game dev. They clearly have talent for making beautiful looking worlds with great soundtracks and writing, but their gameplay was not exceptional for the genres they dabbled in. They didn’t try to iterate either, flitting from genre to genre.

Hades was the result of them taking what they learned from Bastion and Pyre and applying it to a trend. They really nailed the gameplay this time. I think Hades 2 is even better, and I suspect it will be again be a GOTY contender when it comes out.

That said, I think they could very well end up branching out again from roguelites after this.

Ashtear,

Game content rating boards work (ESRB, PEGI, CERO, etc.). The difference here is there’s no pressure from the digital storefronts. They don’t have the same taboos on gambling that brick-and-mortar stores had on sex and violence in video games back when they started up.

Ashtear,

Has happened multiple times in Australia.

Very similar to that for films, the rating board process mostly regulates games in development. In the US, for example, the AO rating will prevent your game from being sold at mass market storefronts. When your game has borderline content, it’s a back-and-forth process that’s resolved before release.

Ashtear,

Are you saying that Hashino himself was responsible for the problematic content, or that he would have stood in the way of revising it?

Ashtear,

Yuri’s original post has since been deleted. Erin Fitzgerald, the (second) voice of Chie, also said on Bluesky that she won’t be returning, along with Amanda Winn Lee, the voice of Yukiko, elsewhere:

https://lemm.ee/pictrs/image/6923e006-22a3-49e8-b53f-7f9d881def8f.jpeg

I don’t know if Sega or Atlus did something to piss everyone off, if it’s some bizarre marketing stunt, or if the others just decided to pile on after Yuri went scorched earth on this. The whole thing’s pretty weird.

Ashtear,

Sounds like the solo experience isn’t great. Unless you’re okay with getting matched with randos, I guess you’d better bring exactly three players?

Ashtear,

Feels like the GOTY frontrunner at this point, as it seems to have edged out KCD2 in the press. Amazing achievement for a fresh studio.

Death Stranding 2 and Hades 2 (if it comes out this year) are other possibilities.

Ashtear,

I think Astro Bot pokes a hole in that, unless you’re talking about a specific award?

Ashtear,

It’s a recent one, but I haven’t been able to get Gestral Summer Party out of my head since I first heard it in Expedition 33 last month.

Ashtear,

Good scores. I enjoyed the first one but it did feel a little thin. Excited to dive into this at some point!

Ashtear,

We don’t own our games anymore, so I need to know my library’s going to stick around if I’m going to invest in it. Last I heard, EGS hasn’t made a profit, so that doesn’t exactly inspire confidence in me that it’ll still be around in five years.

I think competition is the answer to a lot of problems consumers face, but unfortunately the “are you going to be there tomorrow?” problem is going to be a major disadvantage for any storefront that competes with Steam. It’s why my most preferred shop is GOG, because I still have all my games with them if they close up.

Dharkstare, do Gaming angielski

I finished my first playthrough of Cyberpunk 2077. I absolutely love the setting for the game and hopefully they'll make a sequel. Cyberpunk is going to join the very small selection of games I immediately replay. I just need to figure out how to do mods on Bazzite first.

@games

Ashtear,

They overhauled the skill system in 2.0, and the major bugs like police spawning were fixed a while back. There might be some stuff from early marketing that still never made it in. I know the rail transit system was one of the common talking points, and it’s in there now, but I wouldn’t call it an essential part of the game or anything.

That said, I first played it after 1.3 and I can’t say I ever felt like it was outright incomplete. It’s probably still the most technically impressive game I’ve played and it’s a fun sandbox. Solid writing and voice acting, too.

Ashtear,

I lived out this way once upon a time and miss it dearly. I never did get as far north as Tillamook Bay, but I have great memories of Lincoln City and Newport. Imagine my reaction when this game was announced, hah.

The photo in Chloe’s house of Arcadia Bay is one of Garibaldi, just mirrored. For plausible deniability, of course!

Ashtear,

Freelancer would have been fresher in memory 15 years ago, and that’s one that had seamless intra-system travel. Gameplay in Freelancer even flowed better than NMS for getting from orbit to orbit and having encounters or discoveries along the way. It just didn’t have the on-foot gameplay. I had the same problem with loading screens in Everspace 2. Killed the flow. Whoever tries to do this again is going to have to make sure transitions are minimal.

And that’s what I don’t get about Starfield, conceptually. With this project scope, you’re not competing well with NMS for ship-to-foot or orbit-to-surface transition, you’re not doing better than Freelancer–a 20+ year old game–for all the in-space stuff, and the procgen hamstrings you with all the “Bethesda magic” their worlds are known for. It’s like someone said “let’s do Daggerfall in space” and went rigid top-down design with it, retrofitting whatever they could along the way to make a functional game around the procgen.

Ashtear,

Yeah, goes back a ways! I feel like it has a knack for resurfacing after I’ve completely forgotten about it. I like what I’m seeing here with the gameplay.

Ashtear,

LT: I knew pretty early the scope of the universe, the level, and the script, so I made my dream soundtrack. For example, I would take a level and would want to write three environment tracks, two battle themes, and one boss theme. I do that for the whole game and — one by one — I’d write the track for five years until the end.

This is what’s so nuts to me about this soundtrack. It’s not only quality; it’s quantity too. Those who have played the JRPGs that inspired this game know: for the entire game, you get a few regular battle themes, a few boss themes, and a final boss theme. Some of the consensus top soundtracks in the genre aren’t this big. Yet this single composer did multiples for each level. Only the biggest projects in the genre get this kind of treatment.

I’m glad Broche gave Testard so much run for this game, and gave him the tools to make it sound great, too.

Ashtear,

It’s fairly one-note at first, but you will get options later that will allow you to soak some hits. Make sure you’re keeping your pictos updated.

That said, yeah, in a game with a fully developed dodge and parry system, you’re going to be expected to at least dodge almost everything when playing on high difficulty.

Survey for curiosity: How many readers are in a library network that holds video games? angielski

Given how little libraries advertise, this is something that I found recently. Like many, I missed being able to easily/quickly rent games via Blockbuster. But, it turns out many librarians keep up with modern preferences and keep quite a few games for checkout. Even when the one closest library doesn’t have something I want,...

Ashtear,

Mine does, yes, and it has a great inter-library loan system, too. As long as it hasn’t come out recently, I have access to a big chunk of the Switch library.

Unfortunately, it looks like going forward that it’s not software costs that are going to be the biggest problem, it’s hardware. Adjusting for inflation, hardware has never been this expensive this late in a generation in my country. Not even the PS3.

Ashtear,

For me, FTL: Faster than Light still hasn’t been topped. Hades II might get there, though. Disco Elysium, Ikaruga, and Papers, Please are also high on the list.

Ashtear,

There are a few franchises that still have me day 1 even if they went to that price point (The Witcher, Persona, Trails). Those are always 80 hours minimum, though.

Ashtear,

The irony is outlets have never been more transparent about review process, embargoes, disclosures, etc. because of all that, and yet…

Can only lead a horse to water, though. A staggering amount of people can’t tell the difference between independent reviewers and paid influencers.

Do you think Square Enix should remake other Final Fantasy entries? angielski

Seems like a goldmine of content for them to work on for the next decade+. Plenty of people will never experience these worlds or stories due to the turn-based combat, so giving them the Remake treatment could be the only way an audience ever finds them....

Ashtear,

If by capital “R” Remake you mean the full three-game treatment FF7 received, Kitase’s already said they’re not planning on doing that again. Future remake projects, should they happen, will be smaller in scope. An FF9 project was leaked twice and is heavily rumored, so it’s most likely next (if it wasn’t quietly cancelled, anyway). We also don’t know exactly where it would fall on the spectrum between remaster and remake, but the Epic leak suggests it’s more of a remake.

FFT is the one I’d like to see the most, and it has even more rumors around it. But, I would expect that would look something like Tactics Ogre Reborn, mostly a remaster. It could really use some modern features, like a move undo and some UI enhancements, like a helper for zodiac signs. What I want the most from it is an orchestrated soundtrack. It’s a gorgeous work that deserves the full treatment. I’d also love to see more content, like extra side quests, but I’m not holding my breath on that.

FF6 is the most logical next step after those in terms of enduring popularity, especially if they want to target the Western market. It would probably be super controversial in the fandom, though.

Ashtear,

Like you said yourself, it’s risky.

That said, I think SQEX is one of the better large publishers out there about giving ideas some leeway. Hell, they let Yoko Taro make really fucking weird shit for far longer than was reasonable until it finally paid off with NieR: Automata.

Ashtear,

I’ve actively tried not to be a Blizzard doomer, but Nexon? I guess wealth extraction is where these IPs are now. Bleh.

Ashtear,

Pains me to hear it called a failure, it’s such a delightful game. While the Western release years after was not part of initial development, it’s also a landmark game in English localization history. The script brilliantly handles the puns and other specific quirks of the original Japanese while also setting a standard tone for this series and similar games that followed. For example, I don’t know if Kansai-ben was translated into a US Southern dialect in a video game before this one.

Ashtear,

I think this one’s going to sell quite well once word-of-mouth spreads.

I’ve played several hours of this already and the deeper I get, the more it makes me think of Dark Souls. It has that same sort of cadence in the dungeons, just turn-based instead, with a party. What’s wild is even with how derivative the concept is, it’s a brilliant, fresh-feeling idea for dungeon design. I’ve been feeling like JRPG dungeons have been stale for a while now, and I’m loving both how dangerous the dungeon trash is and how there isn’t a ton of it. Normally by this point in a more traditional Japanese-style RPG I’m starting to skip around in boss rush mode. Not here. I’m wanting the challenge.

It’s nowhere near as difficult as a Souls-like though. I’ve seen many complaints about how not-optional the dodge/parry system is, but at least so far, I think there are ways around it. I’m not even through Act 1 and there are already enough tools that even people that miss most dodges can find busted builds to offset with (and I’m sure I’ve missed a lot of helpful Pictos and other loot already).

I have some nits to pick, but it’s been a great game on the whole so far. The soundtrack and voice acting in particular are top-notch.

Ashtear,

Really curious about how well this game does. Being at a significantly lower price point, if it ends up a major GotY contender, that will make waves.

Depending on just how JRPG the game feels, it could also have a big impact there, too. The genre doesn’t have a regular, clear market leader anymore.

Useless rant about Witcher 3 romance angielski

I’ve been on and off playing witcher 3 the last couple months. Just got to the skelliga main quest where Yennefer tells Geralt to get out of his armor and wear something nice to some social event (which btw doesn’t make sense, my armor is way better looking than the tunic options). It reminded me of the quest where Triss...

Ashtear,

I really do think they should have flipped the timeline for the two in W3. Even players of the first two games don’t really know Yennefer that well, so her proper introduction to the player comes very late, all things considered.

Not being immersed in their backstory also doesn’t really convey how messed up it is that Triss got together with a man who lost the memories of the woman he was in love with (a woman she knew).

Ashtear,

Highly recommend the sitting in the character’s shoes approach. I ended up

spoilerkilling Keira on the island on my first playthrough because I didn’t pick up on how desperate she was,

and really kicked myself for missing that cue after. Still one of my most regretfully memorable gaming moments.

Ashtear,

Headline doesn’t match what’s in the report. It’s not just gacha; the question in the survey is inclusive of other games that offer in-game purchases (課金 in Japanese). So we’re talking about skins and boosts in MMOs, MOBAs, and shooters, hints in games like Candy Crush, etc.

The report posted here last week showed just how much MTX spending there is on PC, of which gacha is still a small part. I suspect there is a higher rate of gacha spending in Japan than there is globally (outside of China, perhaps), but I’d be surprised if gacha even made up half of the spending SMBC is reporting on here.

Ashtear,

The Eternal Life of Goldman is visually stunning. Plus Yasunori Nishiki? He’s had some amazing music lately. I’m definitely in for this one.

Ashtear,

I think this money grab wouldn’t have gotten as much run in the media if it hadn’t been front and center in the Direct. Feels like a misstep, but then, so does €90 Mario Kart…

Ashtear,

Rumors abound for a remaster of this one, but I’m gonna start thinking it was a casualty of SQEX’s recent restructuring if it doesn’t surface this year.

Ashtear,

Pure speculation here, but I’m pretty sure the reason Nintendo significantly ramped up their legal hiring in the past few years is because they figured it was cheaper to chill the development of custom firmware and emulation than it was to tighten up their hardware.

I’m sure they still made an effort, but I’d be very surprised if the security isn’t broken fairly quickly.

Ashtear,

Lord of the Rings was massively successful, and I’ve been seeing even more buzz for Final Fantasy than there was LotR. Universes Beyond is certainly here to stay.

Ashtear,

Steam’s investment in UI and store features are part of the onus of hardware platform growth. Steam isn’t just a storefront anymore. GOG has no such interest.

I do think indicators are good for the future of Linux gaming, but it’s just not good business right now to go chasing it.

What are some old games that are hard to revisit, because a more modern and superior version exists? angielski

I tried playing Harvest Moon on the SNES today and having played Stardew Valley for hours, I thought I'd try and see how tolerable the original Harvest Moon was in comparison. I know and understand it is unfair because there's a 20 year gap between Harvest Moon and Stardew Valley, while also discrediting Harvest Moon's later...

Ashtear,

Action RPGs, especially the ones with a heavy focus on loot, suffer the most for me. Trying to play through Vagrant Story now is brutal. MP for fast travel!

Ashtear,

At this point it’s one of those things that comes down to taste rather than authenticity. Pixel-art games have continued on and had their own development arc between indie gaming and the remastering trend, and they’ve all had different approaches to it. Even people like me that grew up with CRT displays have had their tastes shaped by years of gaming on different tech.

I haven’t gotten my hands on a CRT since I left my last one behind 15-ish years ago, but I do get a bit of a nostalgia buzz from the CRT-Royale package on a 4K display. When that’s not available I tend to use one of the scalers because I really don’t like aliasing, and high resolution displays really bring out the blockiness. That sort of thing is sacrilege to some people. Everyone’s a little different.

Ashtear,

It’s tough because I’m sure people that grew up playing games with map markers could certainly get lost in it, but at the same time Chrono Trigger is one of the most straight-forward games of its era/genre. There are JRPGs that came out two generations later that had a real rough time with the “find the NPC to advance the story” problem.

Depending on the version you’re playing, the post game content isn’t quite as sharp as the original stuff (it was added years later by a different team). The New Game+ mode, on the other hand, was in the original and is good stuff.

Ashtear,

CT doesn’t feel quite as wacky as Woolsey’s earlier scripts–the lighter tone of the game helps with that–and most of the problem with the original stems from Nintendo of America’s censorship and a handful of localization choices that won’t land with everyone (for example, a main character speaks like Cyan).

Unless you hated the FF6 revision in the GBA games or later, I’d say the DS or PC versions of Chrono Trigger do what you’re looking for by revising but not completely rewriting the original.

Ashtear,

Album seems likely considering how active Mitsuda has been on that with Xenogears lately.

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