I finished my first playthrough of Cyberpunk 2077. I absolutely love the setting for the game and hopefully they'll make a sequel. Cyberpunk is going to join the very small selection of games I immediately replay. I just need to figure out how to do mods on Bazzite first.
I hated it, barely pulled through. Great looking game with a wonderfully designed open world and it falls apart if you engage it with any planning. It should have been a linear game, it would waste less time, the only missions worth playing are in the main quest, all of the rest is flimsiest filler, a few dudes standing around waiting for something to happen that you can hack from a distance without them realizing what’s happening. It’s more padding than pudding and it’s way too easy once you level up a few times. Even the story is very uneven in quality across the game, there’s missions that deserve to be a novel, but many are just ridiculously cheap saturday morning cartoon-level trope deployments.
There are so many amazing mods that it’s easy to sink probably the equivalent of an entire playthroughs worth of hours into setting up a modlist. I have like 250 mods going or something like that.
I replayed it from the point of no return to see all the different possibilities and the most depressing was the one where you give all your mods and end up as an NPC.
No judgement for liking what you like, but having played it when it first came out I have to admit my first thought was “they couldn’t be arsed to finish the first one and you already want a second?”
In fairness I haven’t gone back through it after my initial playthrough, so maybe it’s better than last I saw it. At the time there were something like 20 skills in the tree that just straight up didn’t do what they were supposed to, half the stuff in the trailers was just made up, and cops could materialize from your ass.
They overhauled the skill system in 2.0, and the major bugs like police spawning were fixed a while back. There might be some stuff from early marketing that still never made it in. I know the rail transit system was one of the common talking points, and it’s in there now, but I wouldn’t call it an essential part of the game or anything.
That said, I first played it after 1.3 and I can’t say I ever felt like it was outright incomplete. It’s probably still the most technically impressive game I’ve played and it’s a fun sandbox. Solid writing and voice acting, too.
State at launch might be not the best measurement of quality if they essentially revamped the whole game and added an entirely new area/storyline variations/skill system/tons of fixes and additions such as public transit to it.
If you like the setting and got turned off by the abysmal state at launch, I strongly recommend you give it another try.
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