Wouldn’t it have been a surprise if it didn’t have them? The way AC was monetized in the past I’d be shocked if they switched back from that without a huge backlash
Are Steam achievements broken for anyone else? All the ones I've unlocked are showing as "0.1% of players have this," even things like finishing the tutorial. Seems unlikely.
I’d actually rather love some sort of different campaign or some adventure packs, similar to how D&D does it with their expansion books.
Either that or a great mod tool that would allow for something like that. Doesn’t even need support for added races, classes or traits. Just a map editor with a mob editor slapped on top would be a gamechanger
That’s what Square gets for failing to read the room. Nobody wants a DMC-like. If they had made it a Souls-like people would love it. Also, this exclusivity bullshit makes you irrelevant. Make me wait years for PC? I can wait longer for a sale. Or forever.
I think the reviews have shown that a lot of people wanted the DMC stuff. But there are only so many PS5s out there, and we live in a world where PC market share has been steadily rising for over a decade.
Even a D&D campaign at this level is hard to DM, I cant imagine the complexity in trying to really gameify this when especially at the end your players are gods.
Cast wish, may as well just let players write their own code for what they want.
Sure bigger stronger enemies are available but parties become so powerful i can’t see it being easy.
I would say just leave those aspects out of the game, or put strict limitations on their usage. You could isolate higher magic abilities to specific items (e.g. deck of many things).
It is complex, however I think if you look to games like Neverwinter as a template for moving forward (absent microtransactions).
The biggest requirement, imo, is probably just having an SSD for the game. There's a LOT of pop ins and textures that just don't load until a few minutes later. It does have a "slow HDD mode" but it hasn't really done much from what I can see.
That's pretty normal for modern AAA games. There's just a lot of texture streaming going on and that requires a lot of bandwidth that HDDs don't have. You can be lucky if it is just blurry textures & pop in and not also strong stuttering.
I've gotten away with even harder to run games on a HDD but even if it is on an SSD, I've found it to be inconsistent plus only BG3 acts up compared to everything else I have going.
It does run on steam deck (though at lower settings with FSR to get 40 mostly stable).
Open world games with some complexity generally take a decent amount of power. You have to load a good number of surrounding objects at any given time, with a pretty wide view on the zoomed out view. There are also other characters/animals doing stuff, environmental effects, and a healthy dose of passive checks on the environment against various traits of your party to see if your character identifies any of the secrets all over the world.
One of my coworkers got one recently and absolutely loves it. I really want one, but I’m waiting until the next version eventually comes out, since the current one is slightly too heavy for me to hold easily.
I too am waiting on the next version. I need a new phone and laptop before I can think about a steamdeck. So hopefully a new one will be out by the time I am ready to buy it.
Support the Steam Deck, Valve is doing everything right. Right to repair, virtually all parts replaceable, Linux, Rma's to name a few. Not to mention it's a monster of a small machine, it could very well be a desktop replacement as well as a portable gaming system.
I’ve been using Mac for decades and have yet to have a particularly pleasant gaming experience with it, although I don’t generally go looking for it anymore. Last I tried, I bought FF XIV “FOR MAC” and it couldn’t run on my MBP, which was the latest model at the time. It would run if I had an older OS running though. And to top it off, I wasn’t even allowed a refund for the mistake, because it was a problem with WINE and not square’s fault. I decided Mac games weren’t worth the frustration at that point.
I personally just don’t buy Squeenix software any longer. They’ve abandoned too many titles (mostly on mobile, but elsewhere too) and I just don’t feel good about giving them money. Last one I purchased was FF14 for the PC (which is one of the best MMOs I’ve played).
That’s just my take on things. If it happens to show up on Epic for free or Game Pass (unlikely on both, I know), then sure I’ll grab it to try.
It's a surprise to no one that Square is disappointed in sales numbers. As the article says near the end they are infamous for being disappointed with not meeting very unrealistic targets. I don't own a PS5 to play it on, they haven't been in stock locally consistently. But from everything I've seen about the game, it's a middling to good game. So middling to good sales numbers should make them happy. And from what I can tell the numbers say that it's selling better than that.
The PS1 also sold the N64 3:1, But FF7, the highest selling FF game, only sold about 9m to OoT’s 7m. Relative to console sales, oot thrashed final fantasy 7. Of course, it helps that they cranked these games out way faster than Zelda back then.
The current situation is similar, except the switch is wildly more prevalent than the PS5. There is almost 1 TotK sold for every 6 switch units, which is utterly insane when you consider how many ignored/lost/broken units are probably out there. By contrast, there is about 1 FF16 for every 10 PS5 units out there.
These are the numbers I found for 5th and 6th gen games:
FFVII: 10.0
FFVIII: 8.6
FFX: 8.5 Ocarina of Time: 7.60
Wind Waker: 6.79
Majora's Mask: 6.82
FFIX: 5.5
FFX-2: 5.4 Oracle of Seasons & Oracle of Ages: 3.99
Minish Cap: 1.76
So maybe "a lot" is an overstatement, but they did generally sell more. You have a point regarding sales-per-console, but also remember PS1 had over 1900 games to N64s 388. That's way more competition for third party FF games to get sales. Many people that buy Sony consoles don't even look twice at JRPGs, whereas most people that buy Nintendo consoles know day one they are going to get the latest Mario and Zelda.
sure, but the series and Square are by far very different than they were in it's heyday. Square has really been racking its players over the coals with shitty tactics lately and has signaled pretty loud and clear that they don't care about games at all and are just trying to get money out of you (I mean all major companies are like that, the others are just better at it and shut up about it) I said Tears of the Kingdom because it's the current high selling game, that's what they wanted this game to be and I honestly don't know why you'd even hope for something like that when handling business the way they do. (as people have mentioned they'd play it but do not have the system.)
No I agree. The fact that Final Fantasy used to outsell Zelda and now sells 1/3rd of it should speak volumes about how Square has handled the franchise. Gaming has only gotten bigger since the late 90s.
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