Right off the top of my head is Abzu. Not a hard game, simple puzzles, but really nicely crafted environments and experience. It's a bit short but it was well worth the experience. It's quite an old game by now so probably not hard to get it on sale.
Does lemmy provide mods with the ability to block submissions based on url yet? Wondering how much relies on manual modding and what tools lemmy needs to improve on.
Got me wondering since mod tools back then had been one of the reasons cited for why apphookup didn’t end up migrating.
With Elden Ring last year and TotK and BG3 now, I'm starting to feel that most Western studios, especially American ones, are just dead and run by parasitic C tier movie executives. Always rehashing the exact same IP / formula for each game, and some how doing a crappy job at that, while charging higher and higher price.
Gamers really need to be better consumers as well, and learn to detach ourselves from brand/studio loyalty. Your gaming time is highly desirable, don't sell it cheaply.
I hope it isn't locked into a liberalism ideology too much. If I want to make food and housing a human right, workers employed by the state, and/or democratically owned workplaces do I have the option for that?
My utopian city has no landlords or bourgeoisie and I hope I can make that happen.
Why don't you go make a socialist city builder game, then? The means of production are right there for the seizing, my friend, go learn game dev right now.
It’s communist, not socialist, but there is the fantastic Workers and Resources: Soviet Republic game made by slovakians as a criticism of the time under the soviet union.
Colossal Order is Finnish though, so I have reasonable confidence they know socialism != communism. It’s more of an interesting twist that they let you try the orphan-crushing option.
The distinction between socialism and communism gets a little silly imo. Some people claim that communism is a stateless society, and that countries like the Soviet Union practiced socialism, which is just a stepping stone towards communism. You seem to be implying the opposite. Either way, there's like a million different things you could call these ideologies (state-socialism, market socialism, democratic-socialism, communism, anarcho-communism, Stalinism, etc)
Ultimately, I just want workers to own the means of production in my city, whatever you want to call that.
Fair enough, I was just consciously avoiding "communist" because, I don't even know. Anything is socialist in American terms and I'm just confused, it seemed like "yur commie" would be slightly too on the nose. Not that I care too much when the context is someone's spamming game threads.
Paradox has been very welcoming of modders in CS1, I see no reason why someone wouldn’t be able to make a mod for a socialist-inspired ideology in CS2, although that would be a biggg undertaking
Eh, there's probably some easy workarounds to be "good enough". Subsidized public housing (which I think will be in base game) to ensure zero homelessness, rent control measures, being able to tax the shit out of high income earners and provide subsidies to low income earners, and free/publicly funded public services like healthcare, education, transit (which should be in the base game) and I'll be mostly happy.
Guillotine for billionaires would certainly be fun, but I'll live without it. Having an economy 100% controlled by the state would be a bit too much micromanagement for me so I'm fine with business creation being driven by market needs.
What do you mean? I thought the first one was one of the most "grounded" city builders ever made. Do you mean specific mechanics or maybe visual styles?
They've got that this time, and it is modeled, at least a little bit, off of real world things like people deciding to go somewhere based on parking availability and such.
irl when you make an apartment building the ground floor is used for commercial purposes (you can have banks, restaurants, clothes stores, butchers, surpermarkets, whatever...) as you can see in the photos I linked.
Even more, you can buy (or rent) an appartment and make it an office for your business, so, appart from industrial zones, everything is mixed irl
The developer is European idk why the game focuses only in american style city planning that are highly inefficient and car-centric. You barelly need a car when you have access to all kind of services at 10 or 15 minutes walking
The ingame "High density residential zones" should include some type of commercial activity in the city to be more realistic
They invented these things called reading glasses, have you heard of them? Anyway, PC mouse and keyboard is king, but we're talking console format here i think, and a PC console is better than a walled garden console.
Wow, that's a kind of dismissal that only those who have no idea how bad it gets can wield. Reading glasses help with clarity, but clarity is not the only issue with old eyes and other visual impairment. Sometimes you just plain need things bigger.
One day you'll look back on this exchange and cringe at the kind of person you used to be. Be better. Accessibility is important.
Signed, someone who's needed full-time prescription glasses for 35+ years and only recently started having to read small print on food and medicine containers with the zoom on my phone camera.
Thanks, I wondered about that. Outer wilds it is :) They didn't release for linux or Mac unfortunately, but I see that people are having success running it with the WINE translation layer.
Journey looks really special, thank you for the tip! I've played plenty of Minecraft many years ago - I should have mentioned that in my post. I even ran a server for my family for a while. I'm just looking at Subnautica now to see what the creative mode is like, thank you!
I have not played it, but people rave about The Outer Wilds and it sounds like it fits your needs.
It's not at all my thing, but search the term "walking simulator" to find stuff like that.
Have you tried some of the games you're talking about on the "story" difficulty modes? Most have moved to calling it something like that instead of "easy", and I'm at the opposite extreme, but a lot of them are designed to let you experience the world and story without the pressures of combat.
If you have access to a switch, Mario Odyssey or Kirby and the Forgotten Land have some "combat" but you can skip a lot of it, and they're made to be beatable by kids. Other 3D platformers exist in similar veins as well.
I mostly agree. Games of all types can co-exist and knowing this doesn't ruin enjoyment of the games that I do play.
Like Skyrim modding for example, there's so many mods that display fanservice, nudity and even intercourse. Does that ruin the game for me? Not at all. In fact, I still play it despite that knowledge. I simply choose not to use mods that I don't want to use.
Or a certain magicky wizarding game, that game can exist too without wishing death on people who want to play it. Doesn't mean I have to play it, nor does it ruin gaming for me.
Instead, the logical thing to do would be to pass on this game and find another. I fully understand that BG3 is one of the games of our lifetime, but it's not the game for me. (Of which there are many)
As someone who grew up watching my father crawl through dungeons (I think he enjoyed IWD more than BG), it's great to see Baldur's Gate at the forefront. Hopefully more of my childhood favourite RPGs will come back. I'd love to see Dungeon Siege and Neverwinter Nights brought back.
The wizarding game upsets me. I grew up with that series and it is literally a game I would have loved to play as a kid, but I don't want to support the TERF. Low-key hoping it comes to ps+ so I can get it without giving them money.
Yea, my cities' bottleneck was always getting the traffic to be able to have the hearses do their job. Somehow that's what causes a city to stop growing, compared to other factors like the economy.
gaming
Aktywne
Magazyn ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.