I hope it isn't locked into a liberalism ideology too much. If I want to make food and housing a human right, workers employed by the state, and/or democratically owned workplaces do I have the option for that?
My utopian city has no landlords or bourgeoisie and I hope I can make that happen.
Why don't you go make a socialist city builder game, then? The means of production are right there for the seizing, my friend, go learn game dev right now.
It’s communist, not socialist, but there is the fantastic Workers and Resources: Soviet Republic game made by slovakians as a criticism of the time under the soviet union.
Colossal Order is Finnish though, so I have reasonable confidence they know socialism != communism. It’s more of an interesting twist that they let you try the orphan-crushing option.
The distinction between socialism and communism gets a little silly imo. Some people claim that communism is a stateless society, and that countries like the Soviet Union practiced socialism, which is just a stepping stone towards communism. You seem to be implying the opposite. Either way, there's like a million different things you could call these ideologies (state-socialism, market socialism, democratic-socialism, communism, anarcho-communism, Stalinism, etc)
Ultimately, I just want workers to own the means of production in my city, whatever you want to call that.
Fair enough, I was just consciously avoiding "communist" because, I don't even know. Anything is socialist in American terms and I'm just confused, it seemed like "yur commie" would be slightly too on the nose. Not that I care too much when the context is someone's spamming game threads.
Paradox has been very welcoming of modders in CS1, I see no reason why someone wouldn’t be able to make a mod for a socialist-inspired ideology in CS2, although that would be a biggg undertaking
Eh, there's probably some easy workarounds to be "good enough". Subsidized public housing (which I think will be in base game) to ensure zero homelessness, rent control measures, being able to tax the shit out of high income earners and provide subsidies to low income earners, and free/publicly funded public services like healthcare, education, transit (which should be in the base game) and I'll be mostly happy.
Guillotine for billionaires would certainly be fun, but I'll live without it. Having an economy 100% controlled by the state would be a bit too much micromanagement for me so I'm fine with business creation being driven by market needs.
What do you mean? I thought the first one was one of the most "grounded" city builders ever made. Do you mean specific mechanics or maybe visual styles?
They've got that this time, and it is modeled, at least a little bit, off of real world things like people deciding to go somewhere based on parking availability and such.
irl when you make an apartment building the ground floor is used for commercial purposes (you can have banks, restaurants, clothes stores, butchers, surpermarkets, whatever...) as you can see in the photos I linked.
Even more, you can buy (or rent) an appartment and make it an office for your business, so, appart from industrial zones, everything is mixed irl
The developer is European idk why the game focuses only in american style city planning that are highly inefficient and car-centric. You barelly need a car when you have access to all kind of services at 10 or 15 minutes walking
The ingame "High density residential zones" should include some type of commercial activity in the city to be more realistic
Right off the top of my head is Abzu. Not a hard game, simple puzzles, but really nicely crafted environments and experience. It's a bit short but it was well worth the experience. It's quite an old game by now so probably not hard to get it on sale.
I was excited that there's a new TMNT game. I'm skeptical of the darker tone. They tend to be at their best when they embrace the radical, cowabunga!, colorful, party-loving 90's aesthetic.
They invented these things called reading glasses, have you heard of them? Anyway, PC mouse and keyboard is king, but we're talking console format here i think, and a PC console is better than a walled garden console.
Wow, that's a kind of dismissal that only those who have no idea how bad it gets can wield. Reading glasses help with clarity, but clarity is not the only issue with old eyes and other visual impairment. Sometimes you just plain need things bigger.
One day you'll look back on this exchange and cringe at the kind of person you used to be. Be better. Accessibility is important.
Signed, someone who's needed full-time prescription glasses for 35+ years and only recently started having to read small print on food and medicine containers with the zoom on my phone camera.
Yea, my cities' bottleneck was always getting the traffic to be able to have the hearses do their job. Somehow that's what causes a city to stop growing, compared to other factors like the economy.
Funny you mention it, I just finished the 4th and final weekly for Origins this morning. Though after 110 hours to 100% it, not sure I'll be moving on to Odyssey too soon.
Press X to doubt. Didn't Google try this sort of thing with Stadia already? Why is Netflix spending money on becoming a video game company? Are they trying to justify the price increases?
They are trying to diversify since streaming is not a sustainable business on its own. What they are trying is more similar to something like Apple Arcade than Stadia.
No, I meant streaming of movies and tv shows in the current market. Someone has to fold eventually when the current strikes are over.
Edit: Streaming services are paying to much to generate content in a battle for customers. Actors and writers are not getting paid enough. By diversifying Netflix has a better chance at competing.
Strikes not withstanding, I don't see how that business is unsustainable. Film and television companies integrated and consolidated until there's at least 4 or 5 major players in that space for healthy competition, and the back of the napkin math makes plenty of sense.
It’s unsustainable because everything is being splintered into different streaming services, forcing the consumer to spend more to watch the one or two decent offerings on each platform. This is causing people to return to the days of mass pirating.
That's not unsustainable...that's a healthy, competitive market, and a great deal better for the consumer than the television model it replaced. You also don't need to stay subscribed to a streaming service after you've watched the show you wanted to watch, and even if you stay subscribed to only the ones with shows you like, it's far cheaper than cable.
I see where he's coming from, as when cross-play isn't available niche online games can die quickly and exclusives are annoying, but if there was only one platform holder, that status would quickly be exploited with high online fees and tighter controls of how games are purchased/resold.
It's been a long time since that was the case though. Now you have to update the console, update the controller firmware, install the game, and update the game.
Sure, but they're approaching a convergence. PCs have gotten easier and consoles have become less streamlined. With something like the Steam Deck, it's even more blurred.
Steam is legitimately easier and faster to get games going on than my PS4 these days IMO. Library is laid out alot better and there's no signing in whenever I turn on a controller. Its still easier to do local multiplayer on PS4, but not by much.
and there’s no signing in whenever I turn on a controller
Can you not sync your account to a specific controller on Playstation? Xbox has that for a while, though the whole software experience has generally been Xbox’s strong suit imho
While only the Steam Deck has achieved massive success, it shows there are ways to reduce the prep time for PC gaming, to almost as little as modern consoles (since you do, ultimately, have to install drivers on console.)
Don't forget RISC-V, it's really the future i think. Anyone who doesn't want to live under the yoke of proprietary architectures, this looks to be the only alternative to the status quo.
If I was seeing RISC-V get widespread adoption in consumer-grade hardware, I’d be thinking about it (granted, having X86-64 and ARM on the market could make room for a third competitor compared to the 15-year x86 hegemony.) But I don’t see a push for that, and there probably won’t be unless RISC-V delivers better results than ARM. Keep in mind that you and I probably care more about CPU architecture than the average gamer.
I’m okay with this on the condition that that platform is PC.
You want developers to choose a specific set of hardware requirements and only develop games to target and work on that specific set of hardware specifications?
The context appears to be mainly about how having to develop for different consoles/hardware configurations/etc makes development harder. So, choosing PC as the "platform" in this context would be the worst possible option to choose.
Journey looks really special, thank you for the tip! I've played plenty of Minecraft many years ago - I should have mentioned that in my post. I even ran a server for my family for a while. I'm just looking at Subnautica now to see what the creative mode is like, thank you!
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