Well, I mean, at least it’s good for anyone who working on a project now. Or rather, it’s not terrible for anyone working on a unity project now. It’s not going to clear up the black mark that went down the past week. It’s gonna get brought up every time Unity is mentioned.
They obliterated most of the goodwill they had and long term this stupid greedy move probably will have cost them more than the change could ever have gotten them. This is what quick buck exec’s van do to a company
Cost them more? I don’t think people realize Unity’s been working at a loss every year since the beginning, burning investor money. Just shutting down is quite frankly more profitable than continuing as is.
Almost every tech company functions in this manner today.
Modern tech cycle is basically keep operating at a loss to increase userbase. And then one of the 3 scenarios happen. 1. Most obvious, they run out of investor money and make drastic unpopular changes to make profit as seen here. 2. Sell company to an even bigger tech company, who will then most likely kill it too. 3. Become google/meta/etc. themselves, which is the least likely scenario.
It would have been perfectly fine if they did it this way to start. Tie the new licensing costs to a future engine version, give lead time before you start collecting data, and have the number be manageable.
But trust in such an absolutely critical vendor that your entire business relies on, and they told you they're perfectly fine trying to retroactively change contracts. The uncertainty of legal costs to protect your rights is a huge concern.
At EVE FanFest in Iceland today, they were talking for a bit about the new Excel plugin. It’s supposed to make it easier for people to make their crazy market spreadsheets by hitting the API from within Excel.
That said, I don’t use spreadsheets, and I don’t think most players do. Unless you choose to go hard on market manipulation or something, it’s not necessary.
The question about Starfield being multiplayer (it’s not, BTW) just made me wonder if other players in the BG3 session see your character’s pronouns (I haven’t played online yet).
Wouldn’t be that cool if the other players keep misgendering my gnome.
Haha I figured it was on purpose linking this news to the current Nexus drama over the removal of a mod that removes the pronoun option at character creation.
I only play inverted x and y, but I’m thinking of learning to play both non inverted since it seems to be supported universally, so I wouldn’t need to worry about it.
That said, I never understood why every modern game wouldn’t support both being configurable.
I can’t remember how much isk I have on my accounts but I’ve no interest in playing again but I guess I should do something with it. Maybe I can buy a few capitals and go on suicide mission to burn it all.
Kinda sad you can’t just trade it to get some of the £1k’s spent over the years. 😞
There’s a Mobile Tractor Unit structure you can deploy from your ship that slowly pulls in wrecks within 125km. The 202 Halloween added a Blood Raiders version that pulls in only capsuleer corpses! wiki.eveuniversity.org/Mobile_structures#Mobile_T…
Dreddit is Recruiting if you’re looking to get back in. We just took some Sov again and are having a fantastic time. If you do stop by the recruiting Discord, tell 'em Claytonius sent you.
Fuck, I’m tempted but I have next to no free time these days. Last battle I was in was so much fun even if I was in a Guardian. I remember it started over some carriers trying to destroy a kestrel or something small like that and then we cyno’d in a fleet. Got a CTA and grabbed my closest ship. There was 1200 or so in local, took like 20 sec just to click on someone to try and heal em
So the way it works is it’ll pull all the wrecks right up to it, and loot any modules or ammo or whatever was dropped. The wrecks themselves just sit there gathered on the MTU (mobile tractor unit) for you to salvage if you want.
There’s also a salvaging ship now, the No this, but it doesn’t see a ton of use because everyone knows it’s easy pickins.
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