games

Magazyn ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

stopthatgirl7, (edited ) w Final Fantasy 7: Ever Crisis turns Square Enix's best into an avalanche of money-grabbing tactics
!deleted7120 avatar

I tried playing it because a friend recommended it, and I barely lasted 3 days with it. It is a complete waste of time - you don’t even play it; it plays itself. The games are a Cliff’s Notes version of the original games. I got to it telling me I had to pay to upgrade my weapons past level 30, and I was done.

Bilbo,

If I so much as see a daily reward or a separate currency or an in game store, it gets uninstalled. Those things are guarantees that it sucks.

canis_majoris, w Stadia's death spiral, according to the Google employee in charge of mopping up after its murder
@canis_majoris@lemmy.ca avatar

One of the main issues with Stadia is that they didn’t even do the basics. I saw basically no marketing, and on top of that, I heard all kinds of rumors about the business model that were entirely false. They made no effort to combat the misinformation. It was never the case that you literally had to purchase the game on top of the subscription fees, but that was like the number one issue brought up in every discussion.

Facebones,

It’s been how long now? TIL that was false. 🤷

canis_majoris,
@canis_majoris@lemmy.ca avatar

I know, right? Service has been down almost an entire year.

Facebones,

The “pay for sub then buy games on top of that” was 100% how I heard it worked and NEVER heard anything different from anywhere.

That’s kinda nuts.

conciselyverbose,

It was basically true.

There was a bad experience version you could use without a subscription to games you purchased outright, and they included "free" games with your subscription, but to get a reasonable experience you had to pay for both.

Chozo,

The subscription was only necessary if you wanted to play in 4K or wanted "free" monthly games. Everything else worked just fine without the sub, with no change to performance.

conciselyverbose,

The subscription was absolutely required for performance not to be a complete dumpster fire.

The free tier wasn't mediocre. It was unplayable.

HarkMahlberg, (edited )
@HarkMahlberg@kbin.social avatar

From everything I can see, you did have to buy games on Stadia. They would give you a free game a month, but if that wasn't the game you wanted to play, you had to buy it. The base version of Stadia was free, but the Pro version gave you a discount on games - it did not make them free.

This is the official support forum and there are many Q&A's about purchasing games:

https://community.stadia.com/t5/Payments-Billing/Can-t-buy-games-in-the-Store-OR-HDT-01/m-p/52482

Got my Stadia Pro account with a credit card...

... If you have an Android device, you can also try via the Stadia app to purchase games (once purchased, you can play them everywhere, on mobile, TV or PC).

Stamau123,

So it wasn’t bullshit? Well in the end the environment was confusing, as thus it died

conciselyverbose,

The "wrong" part was that you could theoretically play games you owned without the subscription active.

But it was downgraded heavily enough that it wasn't really worth doing.

Astroturfed,

I couldn’t figure out how to do anything with one without paying the subscription. The interface was horrible and clearly designed to force you into subscribing before you could even use the thing.

Molecular0079,

It was never the case that you literally had to purchase the game on top of the subscription fees

It depends on the game. There were a bunch of games under “Stadia Play” that came along with the subscription, GamePass style. And then there were games you had to outright purchase.

Trihilis,

The main problem with stadia was Google. I knew it was doomed from the start and that’s why I never bothered with it. I actually know a lot of people that didn’t bother with it because it was from Google. It’s basically a self fulfilling prophecy at this point that most of their shit ends up on the Google graveyard.

A lot of people actually don’t trust Google anymore since they’ve already been screwed over many times by them.

sadreality, w Baldur's Gate 3 developer says pull your PS5 offline to fix sudden crash issue

You pay for PSN to be able to play this thing online... PSN does not work.

What are people paying for?

Also, release the physical copy assholes... You did it in Japan, why is US consumer getting treated like second class gamer?

Blizzard,

What do you need the physical copy for? You will have to download patches anyway.

sadreality,

There are millions of reasons, such as people in rural areas with bad internet can't download large game, none of which matter since I am paying customer lol

I guess if I am alone then fine but I am pretty sure many others wants physical copies of games.

Blizzard,

Oh, ok. I thought you were preparing some kind of internet down / zombie apocalypse scenario. But patches can be big too (I think? Haven’t even paid attention to that for some time).

UrPartnerInCrime,
@UrPartnerInCrime@sh.itjust.works avatar

If someone I’d going to spend the money on a ps5, games, and whatnot, they can afford to buy a cheap external disc player sorry

sadreality,

Weird flex, boy, but ok

null,

How do I trade in my digital copy? Or loan it to a friend?

Blizzard,

Ok. I don’t do any of that.

PapaStevesy,

You’re not the only consumer and they don’t all behave like you. Welcome to society!

Blizzard,

I wrote “ok”, didn’t I?

NeuralDissimilarity,

“OK” may not be the concession that you appear to think it is. Perhaps you meant “oh, I see,” but clearly it is being interpreted as “okayyy, what-everrrrr.”

PapaStevesy,

Yeah, you wrote it, but did you mean it? Not from my interpretation.

Corkyskog,
@Corkyskog@sh.itjust.works avatar

I’m okay with the PSN being down from time to time, nothing is perfect… but WHAT? you can play BG3 offline, but you cant buy it offline? now I am more pissed they won’t sell a disc.

UrPartnerInCrime,
@UrPartnerInCrime@sh.itjust.works avatar
Quacksalber,

Also, release the physical copy assholes… You did it in Japan, why is US consumer getting treated like second class gamer?

Japanese people by and large demand physical media. In the US, developers have figured that they don’t lose a meaningful amount of money by only providing digital downloads. The typical US customer doesn’t care enough.

exohuman, w Microsoft's next-generation Xbox pitched as a "cloud hybrid" console
@exohuman@programming.dev avatar

I don’t mind trying out games I haven’t played before using the game cloud feature and then installing it once I know it’s worth the time.

I don’t think I would want the entire console to be cloud based though. Maybe a handheld, but not a console.

Nioxic, w Diablo 4 continues to walk back changes from its fiendishly unpopular 1.1 patch, boosting XP gain on World Tiers 3 and 4

This wont save the game…

It was pretty dreadful before the patch too.

chrisphero,

I already sold my physical copy and I really don’t regret it at all.

My group of friends and I where really excited and played through the story together, but the endgame just wasn’t fun. I don’t know what exactly it was, but we kinda stoped playing.

The new season and “patches” didn’t really improve it a lot imho… a shame, really!

CthuluVoIP,

The game feels unfinished. The seasons forcing you to reset so shortly after the game just launched only to replay content you just went through in order to get season rewards that don’t even pay for the next season’s pass feels punitive.

I haven’t played since the first season launched, and likely won’t until they release the expansions. It just doesn’t have enough to keep the game interesting in the meantime, which is a shame because mechanically it’s a much better game than D3, but suffers the same problems with being a single player / co-op PvE game that Blizzard is desperately trying to make into an MMO.

hypelightfly, w Unity to Cap Runtime Fee to 4% of Revenue Over $1M, Users Will Self-Report Figures

Still trying to shoehorn in a "runtime fee". That's not going to work and with this model it's pointless anyway. Just make it a 4% revenue for sales after $1 million. Same end results (actually potentially more in fees) without all the runtime issues. Make it apply only to a specific version and later and after a certain date and then you also don't have the retroactive problem and the massive blowback.

LoafyLemon, (edited )

They're trying to monetize the free-to-play mobile market, which is much more lucrative than a percentage of the sales. Cunning bastards.

hypelightfly,

It works for that market too even without install fees, you just make it a percentage of revenue generated from microtransactions. It's still tied to the game.

LoafyLemon,

For every paying customer, there are one thousand installations. A quick maths will tell you why they are trying so much to be paid for runtime.

hypelightfly, (edited )

Quick math shows that's irrelevant with a 4% revenue cap, as I pointed out in my original comment, and at best they will be paid the same as just doing a 4% revenue fee. More likely they will get some amount less than 4% from most devs.

The only reason I see for them going this route instead is to claim they are still royalty free, install fees aren't royalties. Which is BS anyway.

smallaubergine, w Microsoft Nintendo acquisition hopes revealed by leaked Xbox exec email

Not very interesting news in my opinion. Lots of companies/CEOs want to acquire other companies.

ZephyrXero, w Alleged GTA 6 Videos & Source Code Leaked; Schreier: It's Real

Blarg, I kinda hate articles like this. They talk about the leak but don’t seem to link to it anywhere. So now you have to go off and search for it yourself 🙄

geosoco,

Uh, they do link to it. I also link to it in the blurb. the "found here" text links to the google doc.

ZephyrXero, (edited )

You linked to a Google doc, and I appreciate that. But there are no vids in that WCCF link

ZephyrXero,

Polygon actually did link to some vids in their article. But they look to have been taken down

geosoco,

Gotcha, yeah sorry about that I didn't check that link and just copied it.

ZephyrXero,
LoafyLemon, w This is Microsoft’s new disc-less Xbox Series X design with a new gyro controller

Microsoft Bin(g)

Melonpoly, w Microsoft May Exit Gaming Business If Game Pass Subscribers off Console Don't Increase Enough by 2027

Hopefully the end up leaving, nothing positive has come from Microsoft in the gaming industry since the early 360 era.

brihuang95, w Spider-Man 2 will let you bump into the other Spider-Man
@brihuang95@sopuli.xyz avatar

You can bump into the other characters in GTA V as well right?

shizomou,

10 years and I’m just learning this?

Mr_Buscemi,
@Mr_Buscemi@lemmy.blahaj.zone avatar

Yeah lol. I think Trevor will sucker punch you if you run into him.

ZephyrXero, w Unity to Cap Runtime Fee to 4% of Revenue Over $1M, Users Will Self-Report Figures

The games making over a million are the ones who can afford the new rates. This is so regressive. It should get more expensive as your sales go up, not down. Small devs should be charged less than big studios

JoMiran,
@JoMiran@lemmy.ml avatar

The fee is zero for games making less than $1,000,000.

ZephyrXero,

Oh did they change that too? I was just going off the “capped at 4%” part. Before you only had to exceed $200k to have to start paying

JoMiran,
@JoMiran@lemmy.ml avatar

The grammar in the article is not great.

BarterClub, w Microsoft May Exit Gaming Business If Game Pass Subscribers off Console Don't Increase Enough by 2027

Click bate title. Just a slide of what they think they will hit. Microsoft is not going to drop gaming when it just spent how much on studios?

kaitco,

Microsoft paid Ninja about $50 million to leave Twitch and stream solely on their Mixer platform, only to close Mixer entirely less than a year later.

They will absolutely buy up a bunch of stuff and then just close down altogether. Their market cap is in the trillions; these things don’t really matter to them in the end.

BarterClub,

True but aren’t they spending billions for Activision and Bethesda?

Much bigger than millions

Hiccup,

Activision has a money printer business in CoD, WoW, hearthstone, etc. Those have realized business equities. They’re practically self sustaining.

muddybulldog,

Those aren’t even the moneymakers in that deal. The real money is in King.

sugar_in_your_tea,

Why wouldn’t they just buy a large stake if they’re only there for the money? The reason to buy the company out is control, meaning they can further other interests (e.g. growing XBox market share) through the acquisition.

BudgieMania, (edited )

Nah, even then that guy is still right. Go check out what Microsoft makes in a quarter, Q22023 for example.

They can afford that loss. Remember, Microsoft is stupid big and makes stupid money, if you go to any world index fund, Microsoft is like 3% of it. It is titanic.

BarrierWithAshes,
@BarrierWithAshes@kbin.social avatar

Yeah no way. I can't see it. Maybe shutting down game pass and shuttering xbox integration but I can't see them completely leaving. Too much money on the table.

Hiccup,

They created the Zune only to promptly shut it and the division down. The zunes were awesome and I wish we had more options for music playback devices.

DharkStare, w Leaked Bethesda roadmap reveals unannounced releases including Dishonored 3

I’m really happy to hear about Dishonored 3. It’s one of my favorite series and I replay it regularly.

mindbleach, w Microsoft Nintendo acquisition hopes revealed by leaked Xbox exec email

Shatter this corporation.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • rowery
  • Technologia
  • krakow
  • test1
  • muzyka
  • shophiajons
  • NomadOffgrid
  • esport
  • informasi
  • games@sh.itjust.works
  • FromSilesiaToPolesia
  • fediversum
  • retro
  • ERP
  • Travel
  • Spoleczenstwo
  • gurgaonproperty
  • Psychologia
  • Gaming
  • slask
  • nauka
  • sport
  • niusy
  • antywykop
  • Blogi
  • lieratura
  • motoryzacja
  • giereczkowo
  • warnersteve
  • Wszystkie magazyny