Not exactly a unique situation to Stadia. Look at any failed console and lack of games is a prominent reason given why.
Not to mention the issues raised from a cloud service streaming platform that plagued previous attempts. I’m honestly surprised Stadia lasted as long as it did.
Which is why steam went whole hog into proton development for the steam deck. It’s brilliant strategy. Suddenly their game catalog is immediately available on the device. So users can play games they already own and will have access to hundreds of others day one.
An unexpectedly candid response as far as these things go… though I guess that’s just how Phil Spencer usually is. I appreciate the deliberate choice to avoid double-speak even though he’s basically blanket declining to discuss the topic.
I tried playing it because a friend recommended it, and I barely lasted 3 days with it. It is a complete waste of time - you don’t even play it; it plays itself. The games are a Cliff’s Notes version of the original games. I got to it telling me I had to pay to upgrade my weapons past level 30, and I was done.
You love to see it. Putting their money into these open source engines will hopefully give those devs a better work-life balance and enable them to do even greater things. 🤘
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