If by “geometry stretching” they mean polygons being rendered all over the place, that being fixed means Vulkan should be the better choice in most cases now.
I hope they optimize performance in act 3 though. The amount of NPCs and stuff going on in the world causes severe frame drops, even with my 7950X3D.
Have you tried setting the process priority to high? (Task Manager -> Details -> Right click BG3 -> Det priority to high). This got me a relatively smooth experience.
No company “only realizes” anything when it comes to their financials. They had forecasts for the entire year, and accountants keeping track of that shit on daily basis. Every CEO gets together with their CFO on the regular. They know exactly where the company is headed financially, and they prepare what they are going to say to their shareholders quarterly.
Layoffs like this are always planned. The fact that they aren’t capitalizing on the Unity fuck-up to make up the difference shows their ineptitude.
CD Projekt announced on October 5 that the expansion starring Idris Elba cost a hefty 275 million Polish Zloty (around $62.7 million) to develop and approximately 95 million Polish Zloty (around $21.6 million) to market.
I’m not saying repairing and adding missing functionality isn’t a good size portion of that cost, but calling it a $125 million cost based on the cost of the expansion and marketing which were already planned regardless of how well the initial release did is miss-leading at best.
Yeah this headline should really just say the ~$41m they actually spent improving the game because that’s still an incredibly impressive number (2/3 the amount of a full expansion). I hate when there’s a good story to tell but they want to make it look even better so they decide to mislead instead of just saying the actually impressive thing
I mean, the VR hype from a few years ago has mostly tapered off. Meta clinged onto it for quite a while with their Metaverse idea, but even they seem to have given up on it earlier this year, as LLMs stole the last bit of spotlight they had.
And the PS VR 2 launched earlier this year, too, was generally well-regarded from a hardware viewpoint, but the lack of hype means there’s still not terribly many games being released for it.
It also is an expensive investment and people aren’t exactly flush with money, thanks to inflation + countermeasures. So, if there is a chance, they buy this headset and no games get released for it, many people will hold off on that.
I think we’re still YEARS away from this tech taking off. It’s too expensive, it’s too bulky, and it’s not powerful enough.
I think the Apple Vision headset will be the first meaningful step forward since the CV1, and even that is just one step on a journey that could take another decade.
Personally, I have no trouble believing that. Thing is, these companies’ investors don’t really benefit from long-term plans. So, if it does not pay out in the next two or so years, I expect them to scrap that endeavour altogether.
I just find it weird that Apple decided to jump on that train now, but it’s also possible that they started development at the peak of the hype and finished only just now.
If you look at all the useless AR features that Apple has pushed into iOS over the years, you can tell that they've already been working toward this for at least a decade. They aren't giving up on it any time soon... they're playing the long game. Wearables are inevitable, and they want to be way ahead of the curve.
I think it really worked to pull the player in and immerse them into conversations and show off the insane facial animation tech that is JALI, but yeah an option would be nice.
This is what happens when you stop focusing on building immersive VR gaming experiences and go towards mobile quality graphics and stupid metaverse / workplace productivity improvements. When will these companies ever learn to focus on the games? Sony learned it with the PS3, MS with the Xbone, and now Meta.
I am a VR fanatic but even I won’t buy a Quest 3 because there’s just no quality VR games that make me want to upgrade. The fact that no game has yet matched Half-Life: Alyx in terms of immersiveness is just sad.
But Meta/Zuckerberg is squandering it. There is a huge disconnect between the price of thing (OVER $500) and the value proposition. It's bad at gaming. It's still less powerful than even current-gen smart phones, let alone modern consoles or gaming PCs... and what little gaming content is out there makes that abundantly clear. Asgard's Wrath 2 does it no favors given those realities. And what are the uses beyond gaming?
Exercise could be a compelling value proposition, but they aren't leveraging even that obvious marketing angle. "You can do your supernatural workouts!" How many people know what that is? I do, but ask a rando on the street. They have no idea. And what are the other options beside Supernatural workouts? Oh, nothing? Nothing for my stationary bike? Nothing for a rowing machine? Nothing for treadmills? With all those funds, they are not exploring the practical applications at all and the product is failing as a result. Instead, Zuck STILL hasn't given up on his Metaverse/Horizons MMO idea.
And that's before we even get into Meta/Facebook's inherent creepiness as a company.
I think it’s because most people already tried out the Quest 2 since it was a bargain. I bought one and forget I even own it most of the time and the same goes for 4/5 of the other people I know with one.
VR is not bad but it nothing about it has really drawn me in at all.
I’ve loved the cyberpunk genre since its inception, and loved Witcher 3, but skipped this game because I don’t like vomiting. Some of us just can’t play FPS games without terrible nausea, especially when they have a field of view that can’t be zoomed out very far.
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