games

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sugar_in_your_tea, w Weekly what have you been playing discussion - week of October, 2, 2023

I just finished Skyward Sword last weekend, and my kids wanted to see me play on Hero mode, so that’s what I’m doing.

4am, w How does the upcoming Playdate game "Diora" accomplish its beautiful, high-performance 3D visuals?

Wow, they basically made a hybrid DKC/voxel system. Pretty slick. Something that couldn’t have been tried back in the day due to sprite limits.

almost1337, w Browser games you have burned a lot of time on?

Kingdom of Loathing; nothing else comes close

kiwifoxtrot,
@kiwifoxtrot@lemmy.world avatar

Such a great game.

AceFuzzLord, w Browser games you have burned a lot of time on?

I remember spending a lot of time playing browser games from Nitrome.

Mutiny, that cave runner game, Dirk Valentine, Ice Breaker, Bad Ice, etcetera.

I also played a lot of the Bloons series. Hell, when I found out about BTD5 flash, I thought it was some fake fan made game that would give me a virus.

StarkillerX42, w Valve Hires Creator Behind Popular ‘Half-Life: Alyx’ Mod

Valve has to buy up all the modders because they can’t afford to have them making mods that fix CS2 that end up killing the player base on the main game.

restingboredface, w Obsidian's Josh Sawyer jokes that he's waiting for a call from Microsoft to make 'Pillars of Eternity 3. But I don't want it to be a joke.

Well hell, while we’re all wishing, let’s just throw in a request for a Fallout New Vegas remaster. I would pay uncountable money for a version that I didn’t have to mod like crazy to make functional. Not holding my breath though.

Titanious, w Browser games you have burned a lot of time on?

Evolve

Seebach, w Browser games you have burned a lot of time on?
leaky_shower_thought, w Browser games you have burned a lot of time on?

cookie clicker, that chromium dino game. I think I also did dark room at some point.
that pokemon browser game. There’s also a taiko game out there. (haven’t checked lately)

Bloodwoodsrisen, w Browser games you have burned a lot of time on?
@Bloodwoodsrisen@lemmy.blahaj.zone avatar

When I was little, it was Club Penguin and Webkinz. Now? Flight Rising

Mononon, w Game Maker's Toolkit: The World Design of Banjo-Kazooie

One day I need to get around to trying Banjo Tooie. I’ve always wanted to at least give it a shot. I finished Yooka Layler, so surely it can’t be that bad.

smeg,

It’s really good. Pretty laggy if you’re playing on original hardware though!

Pika, w Browser games you have burned a lot of time on?
@Pika@sh.itjust.works avatar

For me this is a hard toss up between Pizza King too and the Submachine series, the Submachine series is an amazing escape/puzzle style series that has a really good story

and Pizza King 2 is the best management style Pizzeria Simulator game that I have found to date, many of those management style games focus more on the cooking aspect than the management aspect but this one takes the cake with being an actual management Sim instead of a cooking

QuantumEyetanglement, w Ubisoft just added Denuvo to Assassins Creed Mirage via a day-1 patch a few minutes ago. AFTER all the major reviews went online.

ELI5?

pptouchi,

Denuvo is always online DRM software, that usually results in performance issues (reduced frame rate, increased latency, stuttering, etc.).

In this case it appears Ubisoft avoided tried to skirt the potential bad press from performance issues by delaying the inclusion of denuvo until after people had bought the game/early reviews came out.

HughJanus,

Are there any publishers that aren’t actively trying to sabotage their own userbase? Activision? Ubisoft? Blizzard? EA? Even Valve now going to town on shitty microtransactions and deleting CS:GO?

leftzero,

CD Projekt Red…?

eldopgergan,

I guess they did it since Denuvo is generally known to cause performance issues in games.

So, reviewers gave scores on the denuvo-less game, which would have better performance, thus better scores, then they patched denuvo into it, so that they will get their drm and any performance drops will not play a role in any low scores.

But I can’t understand why reviewers can’t update their review… maybe it’s expensive for major reviewers?

gila,

I’m sure some will, the result will still be as intended though: a higher Metacritic score

TheOneCurly,
@TheOneCurly@lemmy.theonecurly.page avatar

Denuvo is a very complex anti piracy system for games that is pretty controversial. There’s a lot of evidence that it affects performance and it forces games that wouldn’t otherwise need Internet to be activated online regularly.

It’s the kind of thing that a reviewer would mention and that some people would use in their buying decisions. Sneaking it in after launch is going to make some people pretty mad and I’d feel used as a reviewer.

InEnduringGrowStrong,
@InEnduringGrowStrong@sh.itjust.works avatar

Denuvo is like having to call your helicopter mom every other minute to make sure you still have the right to play.
If the call fails, or she doesn’t pickup, or if you can’t call for any reason (maybe your in the woods and have no service) you’re instantly teleported into a dark room and all your toys are gone because everyone assumes you’re a criminal now.

QuantumEyetanglement,

All great explanations, thanks everyone! But this is my favorite so far, thanks!

amio,

Denuvo bad.

In the (vain) quest to make people stop pirating, it goes so far (admittedly also comes the closest to "working") that it starts causing significant side effects. It's also apparently always online, which is a historical pet peeve for a lot of people: it doesn't add any value to the game, but it does add a buttload of possible extra ways for the game to crash or become unavailable. With no benefit to you, the player, and not much you can do about it, other than playing the games of someone who's not quite as much of a dick.

bappity, w Video game makers aren’t catering for gamers with disabilities, study finds
@bappity@lemmy.world avatar

some stuff like colour blindness filter settings would take them like 10 minutes to implement >_>

Varyk,

Oh! Oh thank you, You make a very good point. It’s very late and I was thinking that people were complaining that there weren’t enough characters in wheelchairs in the last of us for a second or something like that.

bappity,
@bappity@lemmy.world avatar

LMAO

Drbreen,

Don’t worry, when there’s nothing to outrage about, that will be next.

BudgetBandit,

Why did your comment remind me of ClapTrap from Borderlands 2? Specifically the scene where you walk along together and suddenly you have to walk stairs and he goes like STAIRS?! NOOOOOOOOOOOOO! How did you know stairs were my ONLY weakness?!

InEnduringGrowStrong,
@InEnduringGrowStrong@sh.itjust.works avatar

Color blindness settings and subtitles is really such a low bar, it’s crazy to think plenty don’t even bother with that

pixxelkick,

You have to be able to convey business value to get approval on anything corporate deems “extra”

At the end of the day, the project manager is going to have to be able to “prove” that color blind settings will translate to $$$ to the people above them, and not only that, but reliably more $$$ than it will cost to implement.

Which means first you need to know how much money it actually is likely to make, and we have actually very little data on what % of gamers that enjoy (genre) are colorblind.

So you’re already off to a pretty dang rough start.

Usually you only actually get these features when the CEO themself has buy in, like, “Oh yeah my cousin is colorblind and told me how much games suck about it, so make sure we include that feature”

Thats pretty much the only way you’ll be seeing that sort of inclusivity, when you have direct buy in to the movement of inclusivity coming from the very top at a company culture level.

Pietson,

I'd say the lowest bars are letting people change controller bindings and not adding features that rely purely on colour.

InEnduringGrowStrong,
@InEnduringGrowStrong@sh.itjust.works avatar

These days, I just rebind buttons in SteamInput.
Using a Steamdeck, I actually prefer that than to deal with whatever rebinding UI the game might have.
There’s some things like action layers that I don’t expect game makers to ever implement.

pixxelkick,

Closer to a week or two, speaking as an actual software dev.

You have to first include the investigation into “how do we do it? What our are best options?” which is a day or two

Then the couple meetings as you go over your findings and get the sign off and approval that you can go ahead with it.

Then a couple days to implement it, write some tests for the code.

Another day for all the documentation to be added to Confluence, detailing all the above.

Another day or two for the code review process back and forth.

Another day or two for the QA testers to validate things are working.

There’s many many steps involved in going from “Idea” to “Implemented, reviewed, and tested”, and the human element in the back and forth stretches it out as you wait for people to take their lunch breaks, join the zoom meeting, the usual “your mic is muted mate” “oh jeez sorry” back and forth, etc etc…

abraxas,

Thank god I haven’t worked at a company like that in years (well, the “findings meetings” part of that at least)

But then, I wouldn’t want to be held to a 2-week deadline adding context-aware colorblindness support to an otherwise finished project.

Chozo,

You've never worked in software development, have you? Adding colorblind modes isn't as simple as just adding a filter and calling it a day. UIs have to be redesigned for each colorblind mode you add.

Do you have text in a menu that says "Click the red button"? Gotta change that for each colorblind mode. Also gotta change that for each language you write the game in. Can the user adjust the settings on the UI, themselves? Then you've gotta account for user-adjusted settings, too. Does the UI change itself depending on the context of things happening in the game? Gotta have alternates set up for those, too. Does a voice-acted character refer to the colors of anything that may be impacted by colorblind modes? Gotta record extra dialogue for those, too.

Each of those stack on top of each other, and take a lot more time and effort than you're making it out to be. Not saying it's an impossible task, but it's far from a 10-minute implementation. Very rarely is the solution "just a few lines of code" like people tend to think.

stopthatgirl7,
!deleted7120 avatar

Or, hear me out here, maybe don’t use colors from jump that a lot of folks with colorblindness can’t differentiate. Red-green colorblindness is the most common, but games keep using those colors for puzzles instead of picking different colors.

abraxas,

I mean, you can always just follow reasonable contrast advice from square 1, and colorblindness won’t be an issue. It’s a pretty solved problem in the web world if people are willing to actually give a damn about it. You can have red and green text and buttons all across the screen as long as their contrast is enough that color-blind users can differentiate them.

Adding colorblind mode to a product you’ve already spent years on saying “fuck colorblind people, I don’t care about them”. Yeah, that’s not so easy.

Ringmasterincestuous,

When you post and get the devs coming out saying 10 minutes is not reflective of the true amount of time it takes to make 1s and 0s exclusive 🙄

Marzepansion, (edited )

Because half-assing the implementation is the way to go

Let’s deliver a broken version of accessibility in 10 minutes, that’s much better.

No, simply adding “colour filters” isn’t a fix either, and if that was the fix then a game wouldn’t even need to do that, there are plenty of apps that can already do that, a game doesn’t need to do anything for that (similar to how your screen warmth can change when it becomes night), reshade as an example of something that can do just that.

But thinking about the problem is ofcourse too hard, it’s easier to whine about it and act like you know how simple it is. But when we implement accessibly we do think about it, because people with accessibility issues deserve to get something that actually helps rather than the “10 minute solution”

Jaysyn, w Unity Fallout Continues: Dev Group Shuts Down While Developers Refuse To Come Back
@Jaysyn@kbin.social avatar

As is appropriate. Last time I looked their stock was in steady decline as well.

Immersive_Matthew,

I noticed that too, but the decline is very gradual which shows you how out of touch the shareholders are. I bet most are unaware they are on a sinking ship.

ArmoredThirteen,

Steady decline save for any time JR opens his mouth then it goes into a nosedive for a week.

explodicle,

Just hodl bro, gamers will pay for anything! [SNOOOORT]

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