That’s fine, the steam deck is already fast enough as is. What I’m mostly interested in is a next gen steam controller for docked Gameplay. One with the same controls as the deck (Dual Analog) and also has USB-C, also since it would be more easily available than the Old Steam Deck controllers which you can only buy used and in ever increasing scarcity.
I remain flabbergasted there’s no simpler way to get ten buttons of input and 240p of output on a generic 32-bit ARM device with a zillion official and unofficial add-ons. Especially when you look at the unholy chain of adapters necessary for input.
Especially once you swap the console playing the game for an early-model Wii, which has been hacked to hell and back, and has Gamecube, Bluetooth, and technically USB inputs.
You could probably do it way more simply with emulation, but it seems the point of this technical exercise was to do it all with original hardware (which is pretty cool)
Non inverted, keyboard and mouse.
The only games I play inverted are flight games on a controller where I invert Y, only because I’m too cheap to buy a flight stick setup and whenever I go doyen that rabbit hole I start overthinking it and not buying anything.
Never happens to me, but is that like if a game you’d override outside the game and play inverted it’d be fine 90% of the time but then it doesn’t make any sense in some menus or maybe the map or whatever?
You have a few options.
On the deck, just use the joystick for one and the trackpad for the other.
Or use either mode shifting or action layers (I never remember which is which) so that behavior changes when you hold another button.
Think kinda like tab vs alt tab, but with like… anything on the controller. Want the joystick the behave differently when holding the left trigger or whatever?
Haha, I can’t even read their bullshit excuse because I blocked unity.com and unity3d.com. On the off chance that I play something made in unity, I wanted make sure they can’t collect stats.
The CEO is a shitlord and the board isn’t any better.
I feel for the people doing the actual work on unity, may they find better jobs somewhere that is not such a dumpster fire.
Yeah or just do something more interesting like making more specialised games. The idea well with history can be endless, I just hate that all the games are such a catch all.
I'm appreciative of some of the stuff they've done. Of the newer games I've only played Odyssey, but having an open world game that fully supports stealth is something I can't get somewhere else.
Other open world games feature very light stealth mechanics, but not to the degree that Odyssey deliberately designed its world and outposts to have spots to hide and maneuver in stealth. It's the only one where I've been able to actually play an open world game as a stealth game where combat only happens if I mess up (or it's one of the unique bosses).
The stealth genre is almost on its deathbed compared to the 2000s, so I'm glad there's a few big games still carrying the torch, or maybe just this series when it comes to the AAA space.
Just to echo what Marc said, we are so sorry for our earlier actions.
We are so sorry you took our earlier actions so poorly.
Genuinely disappointed at how our removal of the ToS has been framed across the internet.
Genuinely disappointed that our removal of the TOS was noticed and publicized across the internet.
This new Runtime Fee policy will only apply beginning with the next LTS version of Unity shipping in 2024 and beyond. And Marc’s response is true, you can stay on the terms applicable for the version of Unity you are using as long as you keep using that version.
This new Runtime Fee policy will only apply beginning with the next LTS version of Unity, whereafter we will do everything we can to invalidate prior versions of Unity, and force upgrades on users.
We do have a fireside chat ongoing with Marc where he will answer some Q’s live
We do have a fireside chat ongoing with Marc where he will answer whichever Qs live we find convenient to our narrative, and ignore any that are not.
Please forget about our attempted greed, so we can try again in a stealthier manner in the near future, at our earliest convenience.
Marc’s response is true, you can stay on the terms applicable for the version of Unity you are using as long as you keep using that version.
Oh shit, our lawyers have just informed us (again, but this time I listened) that trying to change terms of service after they’ve already been agreed is actually not legal and could get us in trouble.
Gamers have demonstrated the ability to accept and regurgitate absolute nonsense explanations from giant corporations so he probably figured game developers would be the same.
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