I’m pretty sure I soft locked my New Vegas save a good few years ago, or at least locked myself out of the ending I wanted. I was going for the Yes-Man ending, but I wanted to let House upgrade the robots first. I let him do it and then killed him to get the platinum chip back, but turns out he didn’t have it on him. Without any way to give the chip to Yes-Man, I was SoL. I think you can still complete the game with a couple other factions, but I know for sure that I already pissed The Legion off so I don’t know how many options are left. Maybe I’ll dig up that save somehow and try again.
Also, In the original Thief games (Thief: The Dark Project, Thief: Gold, and Thief 2), there was a brief fadeout period between dying and getting kicked to the game over screen. This death state didn’t lock the controls, so you could still move around, interact with objects, and, critically, quicksave. If you happened to quicksave at the moment of your death, there was nothing you could do to get out of dying. There was only one quicksave slot and no autosaves, so if you weren’t manually saving every now and then, you had to start the entire game over. Learned to make occasional checkpoint saves the hard way.
The death mechanic did lead to at least one hilarious fan mission where you had to get through a door and complete the mission after falling to your death.
Yes Man is the failsafe ending, so you should always be able to do it I’m pretty sure. Killing Yes Man should work like killing Victor and he just jumps to a new body if I remember correctly.
How can reviews be monetized also the overall score is what really matters and is far more trustworthy than any games reviewer. Oh you mean points, I still fail to see how that matters when a game has 10k+ reviews and some tiny portion of them are memes. There is literally nothing better in terms of reviews.
Steam reviews are generally 90% memes or circle jerking.
Ghost Recon Breakpoint had mostly negative. The reviews all complain about either no achievements or the fact that the game was locked to their Ubisoft launcher first. Not real criticism of the game, especially considering most of what people complained about on release was fixed by the time it got put onto Steam.
It’s now 7 months later and it’s finally gone up to mixed with mostly positive reviews recently, despite no changes to the game.
Compare Breakpoint to Wildlands, it’s not as good previous game, all of the recent reviews are still circle jerking but posting positively.
You do realize you are cherry picking right? The power of steam reviews it that it’s just users posting what they want and there is a score aggregate with cool tools that tell you if a game is being review bombed. There are plenty of very good reviews on steam and I use them all the time when going through my many thousands of wish listed indie games. Please don’t tell you me you think reviews done by “game journalists” getting early review copies and going to review events is better… on the whole. At least with steam reviews I know it’s people like me rating a game.
EDIT: just read the article. i forget that for the PC version they keep using the last gen version of the game lol, how difficult is it to use the current gen version?
I still have that one for 360! I was never very good, but it’s always a ton of fun to play
In my uneducated opinion, it feels like the gaming industry advanced past “quarter-eating” mechanics and have reverse engineered their way back there. The rubber-banding doesn’t feel fun/competitive anymore. Even playing solo just feels like it’s just trying to give you a taste of success in an attempt to get you to spend real money. Those of us who won’t ever “pay-to-win” just see an arbitrarily difficult or awkward game. For example, one of the later ones feels like it changes the player speed drastically based on who IT wants to do better now
EDIT: just read the article. i forget that for the PC version they keep using the last gen version of the game lol, how difficult is it to use the current gen version?
Jesus, really? It's one thing to do that for the Switch, but for PC?
The funny thing is that “Publisher Bethesda was not permitted to pay additional royalties for the RPG because it scored 84 on Metacritic, according to Fallout New Vegas developer Chris Avellone. It appears that Obsidian’s publishing contract included a deal that meant the studio would be issued bonuses if the game hit a Metacritic of 85.” scores matter to Bethesda a lot even enough to ruin relationships and screw developers.
Oh nooooooo, a random nobody on the internet doesnt like how I write in my second language, whatever shall I do? Is that good enough for you sire? May I get your highly esteemed stamp of approval now?
Xmen on Sega genesis. At one point you have to literally reset the console. I was 10 and didn’t understand that’s what it was telling me to do. No game had ever done that, and prof x was breaking the 4th wall telling the player to do that. The game never broke the 4th wall otherwise. I didn’t understand until a decade later when I read it on some listicle.
As much as I really don’t care for the games as a service model, I think it could actually work well for a lot of sports games. Maybe releasing a new game yearly like this just makes more money, but relatively minimal year to year changes would seem to fit well with the microtransactions
Just Dance on Switch moved to this with 2023 edition. I honestly love having access to all the versions I bought as DLC rather than launching different versions depending on what songs I want
On the exact same boat. I switched to Godot as soon as version 4 came out and have been really happy with it. I still use Unity professionally (at least until Godot 4 fixes some big issues), but most of my projects are now on Godot. God bless open source devs.
Yeah my device struggled to run any major engines so Godot kinda saved my ass when I first got into gamedev many years ago. I was going to start learning the major engines now that I have slightly better hardware, but I guess I’m skipping Unity now.
The game seems good and mostly well made, with the best hand-crafted environments I’ve ever seen from Bethesda.
But when it comes to the core gameplay loop, I feel like I’ve played this game already and I got bored very, very quickly.
It truly plays like Fallout 4 but with more menus and loading screens in order to fast travel somewhere. There is space combat, but it doesn’t feel compelling to me. Click on bad ship until kaboom.
You want to fast travel? Drop some things, you can’t fast travel while encumbered. Please undock first, we have some quest events tied to undocking and we don’t want you to miss those. Please fast travel to the planet before landing at a location, we have some quest events tied to the space around planets and we don’t want you to miss those.
Again though, the game is generally well made and I can see a lot of people truly enjoying it and the many gameplay systems you can dive into like settlement, ship, crew building, and side questing.
The slower-paced looter shooter gameplay loop just really isn’t for me right now. I’d rather play Fallout or Borderlands.
Note that I haven’t commented on the story. I don’t feel like I’ve experienced enough of it to really give a good opinion on it. I’ve played 4 hours.
It isn’t really a slower paced looter shooter, hell I barely loot anything and talk my way out of most situations.
It is more of a story based RPG, where you carve your own story out of the game. You decide what kind of character you want to play, and which quests you follow and which you ditch, anything is permitted.
If the only thing you do is go inside a random dungeon, shoot anything that moves, loot anything that isn’t nailed down and then go sell it, you won’t have a great time.
If you want to enjoy the game more, I’d suggest to choose a trope for your character: diplomatic Federation Captain, cunning Bounty Hunter, vicious Space Pirate, hardened Space Trucker, curious Scientific Explorer, …
Then find a quest line that synergies with your trope and follow it all the way through. Making decisions based upon how your character would react, not just what option will give you the most loot or is the easiest to accomplish.
Starfield has all the scifi tropes imaginable, kind of like what Skyrim had with Fantasy.
Currently I am enjoying my interpretation of the backstory of Captain Jean-Luc Picard of Star Trek. Being as helpful as I can, making philosophical statements and trying to find a diplomatic solution to anything. I change the UC to be the Federation and the Vanguard to be Starfleet. And recreated the USS Enterprise to the best of my abilities.
Fallout 1. During the term to the Master there is a 200 second countdown.
If you fooled up the speech check or want to do it differently and reload a save that was made after the countdown started then the countdown drops to 50 seconds. Making the fight impossible to do in time.
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