I think regardless of timeline, Valve accomplished what they wanted which was higher adoption of PC gaming through handheld gaming. There’s been an explosion of PC handhelds in the market after their release and they’re the main storefront for it (even if it’s running windows). Their big picture mode worked extremely well with my Ally. Even though I initially bought the device as an extension for my Xbox with GamePass, I’ve found myself buying a bunch of games on Steam.
Not a fan of turn based combat in the Yakuza series. I guess I would just watch gameplay for the story. Wish an option to change combat style be implemented.
It’s almost funny. Honestly, the only way I can see them regaining any trust at all is by a complete change in leadership and increased transparency and accountability.
I haven’t calculated how much the new revenue split would be on average so take this as a random scribble on a napkin, but I wouldn’t be surprised if most studios choose to never upgrade to the next version.
Just remember, the current CEO was too greedy even for EA.
It’s almost funny. Honestly, the only way I can see them regaining any trust at all is by a complete change in leadership and increased transparency and accountability.
so obviously it is not happening, and by the time the CEO is replaced it will be too late
Just remember, the current CEO was too greedy even for EA
John Riccitiello is his name. Dude has the anti-Midas touch. Everything he has ever touched turned to shit. How people keep hiring him is beyond me.
That said, the board of directors is also part to blame for this. One name stands out, Roelof Botha. Same guy from Sequoia Capital that backed the whole Elon Musk taking a loan out for Twitter and old buddy of Musk's from PayPal days. He's also been known for some "choice" selections on where to put VC money.
And of course you have Barry Schuler of "I made AOL popular" fame. So… Yeah, he's a choice selection for the board as well.
But on the other side of it, you've got David Helgason one of the co-founders of Unity who has been pretty vocal about "We fucked up!". But to me that is a tell-tell that Riccitiello et al. sold the rest of the board on the change.
Point being, the board is made up of hard going MFers who fuck up along the way and folks who are easily rolled over by promises of $$$. So while the CEO is indeed "a work of something", the board is a perfect storm of "egos and pushovers".
Either way, yeah, I think that since literally no leadership change is coming from this "you put the same chemicals in, you're absolutely going to get the same reaction out." The only thing they have likely taken from this whole thing is that they cannot be as obvious about changes as they were.
To strive to equal or excel, especially through imitation.
To compete with successfully; approach or attain equality with.
To imitate the function of (another system), as by modifications to hardware or software that allow the imitating system to accept the same data, execute the same programs, and achieve the same results as the imitated system.
Yes, and I usually agree with you and think the whole WINE Is Not an Emulator acronym is a bit too much because a windows Emulator is the easiest way to explain Wine… That being said emulators have a technical definition, and Wine does not fit it because it doesn’t emulate hardware nor does it translate binaries. Linux is perfectly capable of understanding windows binaries and vice-versa, because they both run on the same platform the binaries are the same, which is to say a specific sequence of bits that instructs the processor to do something is the same for both Windows and Linux binaries. The reason you can’t run windows binaries on Linux (again, or vice-versa) is because they make calls to external libraries that are not available, be it the windows API or the Linux Kernel API. So if you write a library that implements the windows API using Linux APIs you suddenly are able to run windows binaries on Linux, and that’s all that wine does.
Microsoft-Activision sold streaming rights for their games to Ubisoft as a concession to avoid being labeled a monopoly so the merger could go through.
or the calculated amount based on the number of new people engaging with your game each month. Both of these numbers are self-reported from data you already have available. You will always be billed the lesser amount.
If they launched with this, I think the community would’ve been fine with it. But IMO the damage has been done, and a lot of indies are going to look elsewhere.
99% of it was them trying to make the new fee structure retroactively apply to already-released products, and the damage there has already been done. The fact that they think they can change the negotiated fee structure after the fact makes Unity a huge liability to use now. No one can ever be sure they won't suddenly pull a "give us more money or stop selling your game" move sometime down the line.
But there’s also the sketchy (and anticompetitive, and potentially illegal in some jurisdictions) fee vouchers they were using to try to tank AppLovin’s customer base, as well as the silent and sneaky update of their license terms that everyone discovered after the fact. The “apology” makes absolutely no mention of those. And I find that incredibly telling (aside, of course, from the lack of exec team shakeup).
Yeah, in particular them saying now "You will keep the license of the version you use" rings very hollow when they literally showed they can retract that whenever they want ANd get a lawyer to defend that move in no uncertain terms.
Precisely. They’ve already done it, and the people who made that decision haven’t gone anywhere. They will definitely try something similar in the future.
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