It was definitely love/hate playing GOTG, it frustrated me to no end. The gameplay was so bad in places I couldn’t complete various sections without referencing player guides.
But I was compelled to complete it because of how well the story was told. I did enjoyed it, but I’m never going to replay it again, which is a shame.
I loved it and immediately went for plat after I finished the first time. The combat was a little rough at times but not really all that challenging. Way better than the movies by far. The characters, story, and acting were all phenomenal
I don’t remember having any issues with gameplay in GotG. The battles got slightly repetitive, but I didn’t have much trouble beating it in hard mode (and loved it). Weren’t that many battles I had to try more than once or twice.
I agree the gameplay turned meh pretty fast for me; it devolved to just cycling through all the teammates' powers as they came up, while holding a direction to circle strafe most of everything with the occasional dodge.
and I'm not a fan of using a specific weapon for a specific enemy just because it was hardcoded to work (e.g. the western DmC: Devil May Cry before the rework). I much prefer weapons being suited for specific enemies because their functionality counters specific behaviors, such as their movement patterns
It’d be pretty sick if after seeing the massive success bg3 was and how they were wildly off with their prediction, Microsoft pushes an order for pillars of eternity 3.
While I’m in this bizzaro world where Microsoft makes good decisions, I’d also like a Ferrari.
I know the first game didn’t, by the time I played the sequel (though I didn’t enjoy that one nearly as much as the first) I did recall it being an option.
Its really not hard. They have the lion’s share of IPs but not a single person there can take a risk on a new mechanic or feature. Their problem is they want high ROI in an industry that is largely based on ephemeral measurements. You can’t predict the next hit, so you have to climb out on limbs and take risks to stand out.
You can predict the next hit if you understand that a good game requires good game play. Just like a good movie requires good writing. But they hired EA, the sequel factory.
You say that, but Space Station 13 never became mainstream. Mischief Maker was left to rot and never remade. Final Fantasy Crystal Chronicles fucking removed the features we loved in the remake. Monster Rancher isn’t made anymore. Theres a host of IPs with great gameplay that are now lost to history. If it was so predictable companies would do it, because it makes money and companies solely exist to make money. But thats not the case. They churn out the same SaaS digital storefronts endlessly chasing the easy money. Nobody would have guessed Rainworld would have made the money it did, yet it triumphed. There is no formula for capturing the attention of apes with star-brains long enough to garner fame.
I’ve been wondering what’s going on over there. Ghost Town Games have been radio silent about Overcooked for quite a bit now. I hope the issues are just limited to their publisher
I can’t stand how people have no in between anymore. If a game isn’t a 10/10 it’s “dogshit” I’ve seen perfectly fine games with a solid 7 or 8 out of 10 being called “shit”, like come on now.
I usually don’t like nerrative driven games and skip a lot of cut scenes in games,but I really enjoyed this one! Great story really funny and fun gameplay.
The fighting was pretty easy I agree and as much as live dark souls, nit every game needs to have. This kind of challenge
Same. I was actually relieved to beat the first boss thinking it was the end but i was sent to another planet or something. Played a few minutes and it’s the same gameplay. I quit the game and deleted it.
It’s the not-quite-top-end release of a 7-year-old architecture - of course people are going to move on from it even with the current pricing environment. It doesn’t help that the 2060 was roughly equivalent in raster performance at its launch even in games programmed with the older architecture in mind.
Yeah, you’re most likely right. I just never got anything more powerful since 2017 because it’s been more than enough for the games I play even today, and the games that won’t run well on my old trusty… well, they just seem to require a jokingly expensive investment on their lazy and sub-par programming work anyway, so I’m still giving it a pass. Not to mention that ray tracing still hasn’t gotten me to care enough to build anything that can run that even on 1080p at 60 FPS.
Finally got around to playing it a couple years ago. Fantastic game. Intriguing story and satisfying game play that’s just unique enough to stand apart. I really really enjoyed it.
I’m just amazed that prey 2006 is still hilariously cheap on those gray Market sites, cuz that’s the only way to get it now
One day I’ll give the game with the same name an actual shot, because I’m sure it’s good on its own merits, but it will always be a reminder that Prey 2. The REAL Prey 2 was stolen from us
Tried it, game was too hard for me. I think it’s the kind of game that rewards you for investing a lot in it, which isn’t for me. It also didn’t really hold my hand enough. I play only a few games a year and I don’t have time to live in a games world and figure it out.
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