The shift in mobile gaming in how developers / publishers could nickel & dime different features seeped into paid content. The separation was most of these games were free-to-play or at least ad-supported.
Now, it’s just a double-dip. The filthy casuals will wait while the dedicated fans will pony up their wallets if they want a better product. The one that infuriates me most is exclusive or pre-order content that becomes available to everyone a few months after launch.
As long as there’s a shared skeleton, you can make any model work with any animation that has the same skeleton.
So all that was needed to be done was to figure out what skeleton the animations were looking for and then set up an equivalent skeleton for the modded race. Then you can just reuse the same animations the game does.
So the game is done and could be released earlier. But just let people give some FOMO and pay extra so they can play “sooner”.
Sometimes I just wish games were like in the past. They released a full game, get some patches to improve. Throw in some extras for free if you’re lucky. And DLC were actual expansion packs that could practically be a whole new game.
Smurfing was pretty bananas in Rocket League too.
Mixed that with people convinced they should be ranked much higher and the only thing holding them back was their teammates and yes that could be pretty toxic too.
I once unknowingly let my nephew play ranked on my account and I had to rank back up from gold, which is the closest I’ve come to smurfing.
It was only a few games until the mmr leveled out, but the gold games were honestly harder than plat or diamond because of how many people don’t even have the self-awareness to know they’re messing up.
I mean, I’m messing up all the time too, I just don’t need to blame my teammates.
That said, I haven’t played much since Epic got their hands on it.
I may be going crazy, but wasn’t this game in development hell by another company, then changed companies mid-development and has stayed in dev-hell since?
Yeah, it was almost close to release and apparently it was a tire fire. Who knows how much of the original they kept. I really hope it’s good, the first bloodlines was a blast if you ignored or modded out the bugs.
PC games used to be popular in Japan before Nintendo and Sony changed everything in the 90's. Seems like with Sony slowly disengaging from the Japanese market to cater to the West, PC has come in and filled that space. I'm sure Steam really pushing PC Gaming off of the desk with Big Picture Mode, Steam Deck and excellent controller support has made it much more appealing to Japanese game culture.
Sony really shot itself in the foot with how it decided to prioritize the NA and EU market over Japan. PS5s were becoming readily available in those markets but were still so rare in Japan electronic stores were still doing lotteries for a chance to buy one - and then they raised the prices when you still couldn’t even get them yet here because of shortages. They’ve only recently become available over here, but not really - the electronics store near me only has the regular PS5 and not the diskless model. And I’m not in the middle of nowhere; this is in the middle of Osaka.
I bet a lot of folks here are like me - they just got sick of waiting and started PC gaming. Thanks to the pandemic, a lot of people who didn’t have PCs at home in 2019 ended up having to get them for WFH and online classes, so PC gaming became a lot more feasible than it had been.
Computer games were popular, but from what I remember about Japan and PC gaming in the 90’s was that they didn’t usually have IBM compatible machines and used their own funky shit, which had their own funky games.
Pc has also become a better value proposition. You get more games, generally better pricing, great support for older games, and it can do more than games. You also get console or better performance with similarly priced hardware, or if you spend a lot you can probably get something better than next gen consoles will be.
That build is at $530 with discounts. Add $70 for a DualSense 2 and it’s $600.
A Digital PS5 retail is $500, so the PC here is 20% more expensive. If you get the PS5 on a discount (the compared PC is discounted), the difference could go up to about 40%.
On top of that, I guarantee you that its real world performance is not on par to that of a PS5. My own PC has better RAM, better CPU, better GPU and better SSD and it’s still not quite there.
Again, to get comparative real world performance you’ll need to spend at least as much as the console on the GPU alone.
Well that's why I said "near-equivalent", $600 vs $450 is comparable. Performance should be close to equal, I don't know what's going on with your particular setup but if your PC has a better CPU/GPU/SSD than a PS5... then it's better than a PS5. Maybe you are getting throttled by some external factor, like temperature or background processes. But I suspect you are running games at full native resolution on your PC and comparing it to console games, but "4k" is never actually "4k" on a console. They often use some tricks to run at lower resolutions using upscaling. You can do the exact same thing on PC if you wish.
I expect the growing availability of portable PC gaming systems to further boost this growth. It’s known the japanese public is very biased towards portable gaming devices, which is why the Nintendo Switch dominates by market share.
Think Valve only recently partnered with a distributor for East Asia, so the Steam Decks are slowly showing up in Japan and South Korea. Asus of course has a good distribution network, so generally where they're strong you'll see Allys. I still can't get a Steam Deck in a store, but can get an Ally (and probably the Legion Go).
I’ve seen them in Edion, an electronics chain, in Japan, and they seem to have a partnership of some kind with them - the first time you could do a hands-on anywhere in Japan was at an Edion in Osaka, and that’s where I’ve seen the physically on sale recently (as in, only in the last month or two). The only person I know with one ordered it online.
Yea, think Komodo is working with Edion for in-store sales. Saw an announcement somewhere when I was reading about Steam Deck sales in Asia (which sadly, just three countries in East Asia).
Most games’ mods are restricted to reshades and trainers. A game having a thriving modding scene, like Skyrim, is actually pretty rare. So Baldurs Gate having a mod that adds tons of races is pretty cool, and potentially a good sign of things to come.
I’m curious to see how badly the 20 year old RBR dunks on this new game. Don’t get me wrong, I’m dying for any studio to put RBR to rest at this point but I just don’t see it happening with EA.
I’m sure Codemasters is still the team working on it but their games are still sorely lacking in the physics department. I understand the need for the game to be playable on a controller for mass appeal, but we really do need them to refine the engine to cater to wheel users. The cars have way too much grip. I don’t even mention how atrocious the tarmac physics are.
I have been waiting for playable kobolds to be a thing to buy the game; I was not expecting it to be this fast! Guess I know what I’m doing this weekend.
games
Najnowsze
Magazyn ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.