games

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Odo, w Games like Moonring?

Ever heard of Spiderweb Software? They’ve been putting out lo-fi old-school cRPGs for nearly 30 years now. Take a look at Avernum: Escape from the Pit (a remake of their first game, Exile) and see if that scratches the same itch.

Mandy,

never heard of them actually, thank you

tal, w Redfall doesn’t have enough Steam players to fill a team

Redfall studio job listing indicates returning focus to single-player

A job listing for Redfall studio Arkane Austin appears to indicate that the Dishonored and Deathloop studio could be returning to single-player games soon.

Honestly, the proliferation of widely-available Internet access and the fact that multiplayer games can be harder to pirate has, IMHO, tilted things a bit overly towards multiplayer games. That’s not to say that multiplayer games can’t be fun, but there is a lot to like about single-player games.

  • They don’t go away forever once the player base drops off.
  • On the PC, modding provides for a lot of life for many games. Modding competitive multiplayer games tends to run into issues with people cheating.
  • More-broadly, it’s not a problem if someone cheats in a single-player game, but it’s usually a problem for single-player, so all the anti-cheat infrastructure has to come along in multiplayer games.
  • For competitive multiplayer games, providing an even playing field is important, so using a controller with more buttons tied to game functions – a nice quality-of-life improvement – becomes a problwm, whereas it’s fine in single-player games.
  • Single-player games can be played offline.
  • Single-player games don’t have issues with connectivity interruptions.
  • While it’s true that playing against or with a human can be a good way to provide “AI” for other characters, humans aren’t getting better at filling that role, whereas the advance of computing power and software improvement permits for games to have better AI. I still feel like there’s a lot of room for improvement, but most first-person shooters have drastically more-interesting enemy AI than they did in the 1990s, and the technology isn’t going to generally go downhill. If someone makes a good “AI engine”, then many games benefit from improvement.
  • Single-player games are normally free to let the player pause what’s going on and deal with things In The Real World. If you’ve got an infant who needs their diaper to be changed, say, it’s not an issue. Multiplayer doesn’t generally deal so well with that.
  • It’s not as bad with centrally-controlled servers, which is the norm these days, but multiplayer games do have security concerns – you’re letting random other people affect your computer via software that probably isn’t very well-hardened.
maynarkh,

I also think single player games tend to be much better on the narrative, immersion and storytelling side.

maxprime, w Ghostrunner 2 Demo Accolades Trailer (ESRB)

This makes me want to play the first one again. Incredible combat system.

JaymesRS, w The Talos Principle 2 | Demo on Steam Available Now
@JaymesRS@midwest.social avatar

I hear this guy is super excitedhttps://i.imgur.com/EbKCwYo.jpg

I_Comment_On_EVERYTHING, w The Talos Principle 2 | Demo on Steam Available Now

The original was awesome, can’t wait to give this one a try.

I_Comment_On_EVERYTHING, w Ghostrunner 2 Demo Accolades Trailer (ESRB)

Mirrors Edge + Blade combat + rhythm esque racing? Looks interesting.

I_Comment_On_EVERYTHING, w Steam Programmer's Sale 2023

Oh no… The last thing my wallet needs is another steam sale.

Kinda looks cool though.

I_Comment_On_EVERYTHING, w NVIDIA To Launch More Powerful GeForce RTX 4080 Ti GPU In Early 2024 At Same Price As RTX 4080

I’ll believe it when I see it. Still won’t buy one… but I’ll believe it.

YeetPics, w Cyberpunk's storytelling makes Starfield seem ancient
@YeetPics@mander.xyz avatar

Lemon juice makes oranges seem sweet.

Shialac, w Cyberpunk's storytelling makes Starfield seem ancient

well, yeah. It’s a Bethesda game, of course their storytelling is bland af

Xanthrax,
@Xanthrax@lemmy.world avatar

I know everyone says it, but FUCK they should let Obsidian do the writing, and they need to drop that ancient game engine. Microsoft has probably killed this company.

Fallout: New Vegas had some of their best story telling. The Outer Worlds had awesome lore too. I’m really surprised they didn’t bring them along.

pete_the_cat, (edited ) w CD Projekt Spent Roughly $125 Million Turning Cyberpunk 2077 Around Post-Launch

They did a pretty good job fixing it up… but it also took like 4-5 years. Some things I’m like “it took at least 5 years for you to think of implementing this??”

Edit: 5 years meaning it should have been added during the initial development.

100,

5 years? Mon frere it came out December of 2020.

pete_the_cat,

5 years meaning “from the start of development”. A lot of these things should have been there from the beginning.

JokeDeity, w CD Projekt Spent Roughly $125 Million Turning Cyberpunk 2077 Around Post-Launch

Well it must have worked. All I heard for months when it came out was how bad everything about it was, then I finally got it myself and it quickly became one of the top favorite games of my life. Sorry for everyone who had a bad experience because I loved it so much.

flipht,

I played initially on PC - occasional glitches but overall fine for a game at launch.

I think console players had a lot more issues.

Veraxus,
@Veraxus@kbin.social avatar

I thought it was okay. It fizzled out pretty quickly for me as it felt half-baked and overly "gamey", which kept breaking the immersion illusion for me. I never did finish it. But I started over when Phantom Liberty dropped last week and it feels soooo much better. The immersion doesn't feel like it's being killed by a thousand cuts... everything feels more natural and believable now. It still has it's gamey moments, but they are a lot less obvious now.

For me it went from a 6/10 to 9/10.

RampantParanoia2365,

I’m playing for the first time, amd my only real gripe is I wish the gorgeous cyberpunk world were more like Yakuza, with a million random minigames. Other than that, it’s been a blast.

Wahots,

The main story was pretty good, especially the Panam ending, which should have been the successor to Fallout: NV imo. Easily could have been it’s own game, excellent, 8/10.

I picked it back up in the post game after the skill tree rebalance and tried to get the highest heat level possible with the cars with guns on them, but the police kept getting lost, which decreased my heat level. Max tac couldn’t find me in a big intersection. I dejectedly uninstalled the game and decided to play something else. The red engine just can’t handle hazard level 5 interactions that well :/

I also played a quest, but it was just a “find a dead body” radiant quest for which I got about $2,500. I want more main storyline and less paper mache missions. The art direction and main storyline(s) are strong, but everything else feels really mushy to me. Witcher 3 was pretty solid all the way through.

echodot,

Have they fixed the broken AI yet?

When the game first came out you could walk around the corner to hide from the police. And none of the NPCs knew where any of the roads were, so they were just scrape along the side of building for no reason at all.

Veraxus,
@Veraxus@kbin.social avatar

Yes and no. The AI is significantly better… but it’s still not great. Case in point: cops will chase you now, but it doesn’t take long to get a feel for how to fudge their pathing and lose them.

Vent,

I played it on PC at launch and thoroughly enjoyed it. They’ve completely redone the skill tree system and reworked a ton of the weapons/clothing/cyber gear. It’s different now, but the story and core gameplay are still very much the same. I’m replaying it for the DLC and having a great time.

JokeDeity,

I’m in a situation where I don’t have money to spend, but I can’t wait to play the DLC someday.

bouh,

The game was far from the disaster media made it look like. Ratings on steam are not so bad even at launch for example.

The game had problems on outdated hardware, which was many consoles that I now think these players to be the audience for most video game media.

Most people had no or few problems to play the game, and the game was great right from the start.

SRo,

Thing is, on pc the game was always good to great. It was only a shitshow on the old consoles apparently (don’t play on consoles since the N64 days).

JokeDeity,

I haven’t either since about GameCube era.

topinambour_rex, w CD Projekt Spent Roughly $125 Million Turning Cyberpunk 2077 Around Post-Launch
@topinambour_rex@lemmy.world avatar

So yeah, it was just people saying BS at the release, the game was perfect, like the CEO said few weeks ago in an itv.

finthechat,
@finthechat@kbin.social avatar

Someone told me this a week ago and I think it's a perfect summary of what happened:

disliking cyberpunk is an opinion people who don't form opinions have. I'm sure there are people who had glaring technical issues ruin their playthrough and that's fair. But for most of them it's just a fear of clowns/ hatred of pineapple pizza mouth sound they can make.

aksdb,

I agree only a little. The game got more flak than it deserved. It was mostly a good game.

BUT CDPR brought this on themselves by building up massive hype with excessive promises they in the end were not able to deliver on. In addition they stubbornly tried to get a next gen game on last gen consoles which also failed hard.

I think a lot of the stuff that went wrong was management and marketing related and could have been avoided.

iAmTheTot,
@iAmTheTot@kbin.social avatar

The game got more flak than it deserved.

It was a literal slideshow on past gen consoles and they knew that so they tried to prevent reviewers from warning people. Then happily took full price from consumers for it.

Literally no amount of flak would be enough for that shady shit.

aksdb,

I specifically addressed and criticized that point.

CarlsIII,

I had it at launch on ps4 and I enjoyed it for the most part. I just endured the low frame rate because it was near the end of the ps4 life cycle and it seemed every game coming out for ps4 at the time had a shitty frame rate, so I never considered it an issue unique to Cyberpunk.

Veritrax,

The game was so perfect that it was delisted from the PlayStation store because of bugs and performance issues.

topinambour_rex,
@topinambour_rex@lemmy.world avatar

Still cdredproject CEO said it was bashing at the release, and the game didnt deserved so much hate…

OctopusKurwa,

Any product that releases in such a poor state and expects full price definitely deserves the hate. The game was unplayable on half the platforms it released on for months.

loobkoob,

Nah, it wasn't removed for technical reasons; Sony removed it because CDPR went behind their back and blanket-offered refunds. Which was the right thing for CDPR to do from a consumer-friendly perspective and from a PR perspective, but they should have communicated with Sony more first seeing as refunds on PlayStation go through Sony's store. I thought it was a bad look for Sony, though, personally.

That's not to excuse Cyberpunk 2077's performance on consoles in any way - they deserve flak for that.

ninjan, w Cyberpunk's storytelling makes Starfield seem ancient

Mass Effect and Dragon Age makes Cyberpunks story telling feel ancient as well in my very firm opinion.

GentlemanLoser,

You’re welcome to your opinion but those are some old games. Are you sure it’s better or is it nostalgia?

Shalakushka, (edited )
@Shalakushka@kbin.social avatar

I just replayed DAO last year. It holds up in a way Cyberpunk didn't manage on its first play through. The rest of the series is a trash fire though. Mass Effect is forgettable outside of the excellent world building of the first game.

drekly,

Yeah nobody knew how to tell stories 10 years ago, it’s only thanks to new storytelling technology that cyberpunk can tell such a boring story with barely any variations. (YOUR BACKGROUND WILL SHAPE YOUR STORY! lol)

Chozo,

Barely any variations? Did you even finish the game?

There's several significantly different paths you can wind up going down in the end. Like, incredibly different endings. And your actions do influence how those endings all play out, too.

LagrangePoint,

I hear this argument from people who played the background prologues and thought those were the major decisions in Cyberpunk. Mild spoiler alert to anyone who hasn’t played: they are essentially short tutorials, not major storylines.

GentlemanLoser,

I didn’t say anything like that. I’m asking you if you’re judging newer games against your nostalgic view of how good those games were. But you’re weirdly defensive about it so go jerk off to female Shepherd and come back with that post nut clarifty

drekly,

I am not the same person

nicman24,

mass effect 3 story was shit

dylanTheDeveloper,
@dylanTheDeveloper@lemmy.world avatar

We got like 3 colors

dylanTheDeveloper, w Cyberpunk's storytelling makes Starfield seem ancient
@dylanTheDeveloper@lemmy.world avatar

I think what starfield is missing is full body animations that go along with conversations, seeing NPCs pick stuff up or pace around while talking and communicating through body language

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