So they‘re selling a literal piece of plastic that becomes utterly useless the moment you lose access to their subscription service. Also, 14 games that they plan to release over time? Damn they must hate their customers with a passion.
It's a VB-themed redesign of the Labo VR kit. Should presumably be compatible with everything Labo VR supported (like, three titles I think?). Maybe the fact that they're bringing it back means they might reuse it in the future?
At that point, why not just 3d print one or something. Save money by not giving it to a scummy company, and hey, throw a raspberry pi in there or something with an emulator and you can probably actually run Virtual Boy games on it.
I think it’s a fun novelty, but locking the actual software behind the Online+ Expansion pack instead of including it with the (no doubt expensive) accessory is a bit crap.
I made the mistake of playing too much in early access and it was a lot of fun but I am worried it ruined the experience. Looking forward to trying a fresh playthrough!
And I make a point of avoiding early access (though I have been known to drift too far in the other direction and I play a lot of PICO-8 prototypes), so I’m looking forward to seeing this one with fresh eyes!
I’ve been playing for a few hours every patch to see most of the new content and then left it be for a while. Makes the game a bit harder since there’s enough time between bouts to forget some stuff, but it’s been a casual enough pace to not really diminish my excitement for launch at all.
SMG2 is probably the best 3D Mario game, but since I already own them I’ll just keep what I have.
Dolphin can play them both just fine. If it’s anything like the last pack, it’ll be the laziest possible emulation anyway. This shit should have been in the NSO subscription if they’re not actually going to remake it.
they didn’t include galaxy 2 in 3d all stars to make the suckers double dip 5 years later lol
anyways, if anyone here has decompilation knowledge and wants to help, the original mario galaxy has a decomp project and they have 21% of the code decompiled!
I thought it played nicely. It’s not a very difficult game anyway. Although there are some mechanics not possible with the switch controllers. Like the analog triggers with the click in the bottom that the GameCube controller had. That was so useful in so many games. Not sure why they got rid of that ever since.
What threw me about the remake too is that a lot of the FLUDD mechanics are more annoying when you can’t partially press the trigger. It felt like it made more sense when you could “regulate” the flow with how strongly you pushed, but triggers on Switch controllers are only off/on.
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