I can understand invisible walls to stop you going off the map, or little “airlock” areas to hide a loading zone, but what is the point of this other than filler?
Interesting, I hadn't heard of this before. I'm not sure how I feel about the environments in the trailer. I think the game looks largely visually appealing, but the trees/snow/rocks seems to clash with the character models.
I’d like to get into this but I just didn’t find the initial gameplay good enough to get me into the game loop. I’m sure one day I’ll give it time. But right now I didn’t get what was fun
Wish this was a game mode option as a standard part of the game.
Sort of sandbox but not.
I do like the games but one thing that really bugs me is that you lose because of “queen impatience”
Like, what? It’s just so petty and infuriating when you do lose because of it. That queen can hold on one more god damn season to get the last needed thing. She’d rather destroy an entire town though. Makes it difficult to want to complete the outposts for such a terrible ruler.
Braid is the closest I’ve seen videogames come to literature. The best literature is always about something else - not the plot, but deeper themes. And Braid feels like that, to me. Everything in that game, from the story, to the specific mechanics all tie into the greater theme.
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