As a pansexual man, I like that games do this. But what I actually want to see from a game at some point is characters whose diversity includes their sexuality – not just characters that mirror my own. (For simplicity’s sake I’m lumping romantic and sexual attraction together here, though I know they are different.)
I want a male character to turn down my advances because he’s straight, or a female character to do the same because she’s just not in to guys. Or the hot pink-haired enby punk to turn down everyone because they’re ace/aro.
But I also want scenes where a same-sex character awkwardly confesses their feelings with the protagonist, and players who are straight end up in the situation of having to let them down. (Or, perhaps, decide that it’s okay if your character’s preferences don’t mirror your own.) And maybe those players discover the character they’ve been crushing on all game isn’t interested in them – but with mature options for handling that rejection.
In a world where people are always talking about the patriarchy and toxic masculinity, why aren’t we presenting the idea that its okay for a straight man to continue to be good friends with a woman who loves other women without the “maybe I can change her mind” mindset?
We really do need more romance in games not being presented as a mean to get a prize. Maybe some randomness could be applied and the same actions would not always result in the desired outcomes.
It was curious when I realized, not many years ago, that people found strange to play a character with a different gender. Imagining a different sexuality is probably the same. In both cases, games don’t go deep in making you feel like the other, which is kinda sad.
Imagining a different sexuality is probably the same.
There are completionists out there who want to get every bit of possible story or every affordable achievement possible out of a game.
If written well (and that in itself is a challenge), I can see a game encouraging people to do a second playthrough as a different gender or sexuality just to unlock more of character backstories or achievements or whatnot. If that means some of them better understand what life is like for people of different genders or sexualities or learn something about themselves, that can only be a good thing.
It’d be a monumental task to develop such a game though. You’d need a writing team that fully understands all of this and a large enough cast where there are enough options for everyone. You can’t just have one token character of each representation – there still needs to be meaningful choices and characters that are deep enough where you can get invested in their story.
Having romanceable characters be “playersexual” drastically reduces the required size of the cast and all of the development benefits that come along with that. But by doing so, you aren’t really representing diversity – you’re just making character identities mirror whatever the player wants them to be. This appeases LGBTQ+ players who want to be able to romance whomever they are attracted to but doesn’t help with visibility to or acceptance from cis/het people.
The quality of the audio in the trailer blew me away. I played the first game on PC with a good stereo and it was great. This game looks like it will be incredible. I’m pretty hyped for it now.
From what I have heard, it is most likely the USS Hornet (CV-12, the museum ship, not CV-8), as Project Aces used it for 3D scans before the trailer came out. In addition, the museum staff sent out this tweet after the trailer came out:
Yep, this, it’s the same client as the original but the update adds the reforged additions. I downloaded all of the files with the -image arg on my Windows rig and copied everything to my steam deck then added it as a non-steam game and the force proton compatibility option.
I do like the combat and atmosphere but that’s about all the videos showed and I can’t be impressed by that. Only combat and atmosphere is not a reason to play a game. There needs to be a purpose and I didn’t see that.
For example in Vintage story survival is the purpose to play the game. You need to go out and find food or you’re going to starve. You need to build farms because the vicinity of your base will eventually run out of easy to access food sources and you’ll starve. You need to build storage pots because your food can spoil and go to waste. You need to build a cellar because you need to store food for the winter. In Vintage story you go exploring because you have a reason to explore. There is always something to do and getting to the point where you actually have nothing to improve is like hundreds of hours away.
That is what was kinda missing from Minecraft. Once you’re past surviving the reasons to explore drastically drop off. And based on this video it seems like Hytale will run into the same issue as Minecraft. You end up with a nice looking world and interesting combat but with very little reason to go explore or fight.
Happy about this. Been checking it every few months since it was announced, and the cancellation felt really shitty. It seems like it will be playable by the end of the year!
PS5 still has no games. It’s an anomonly. Even after 5 years and dozens of games, the console still has no games. Wow. Truly one for the history books. I can see why Sony is already talking about releasing the PS6.
Yeah, I’m surprised the original commentor is getting downvoted. This console generation has been terrible, PC is doing better, but really only due to smaller indie games.
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