Been following Alan Becker since the beginning and it’s been so fun to see him improve his animation. I backed this immediately on Kickstarter and I’m excited to see it come out.
I’m especially excited for the unlocked stretch goal of a Roguelite Mode, I fucking love me some Roguelites
They tout the “slow and methodical” combat (which I actually liked throughout the campaign) and then they just slap in mechanics like Breach which are antithetical to it.
Feels like there are too many cooks in that kitchen.
The anvil is just a cosmetic effect (a twitch drop). I think it appears when you kill a rare or unique monster and has nothing to do with the blacksmith acendency.
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