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mohab, do games w Fun yet unknown gameplay MECHANICS? (POLL)

It’s not unknown, but I think it’s an underrated mechanic: in God Hand, the better you do, the more the difficulty increases. If it gets too much and you want to lower it back down, you can grovel and beg enemies to go easier on you.

I wish more developers tied difficulty change to in-game actions like that.

False,

…wikipedia.org/…/Dynamic_game_difficulty_balancin…

Apparently it’s more common than I realized. Most games doing it apparently don’t tell you it’s happening. For example I played RE4 when it was new and had no idea it had dynamic difficulty.

mohab,

Yet another Mikami game. Incredible legacy.

NuXCOM_90Percent,

Yeah. Back during the pandemic Abby Russell played RE4 on Giant Bomb and chat was pretty much constantly losing it over how much ammo she was using. But the game’s drop tables accounted for that and she basically was just playing Gears of War for all intents and purposes.

Was fascinating since basically everyone who has ever played that game focused on headshots and conservation rather than just unloading.

But it also speaks to how this is usually implemented. It is more about making every playstyle viable rather than actively getting the hammer and nails if it sees you are getting a bit too excited during a combat sequence.

markz, (edited )

Building your moveset in God Hand was also really interesting.

wellbudyweek,

Ratchet and Clank on the ps2 did this insanely good. Some guy on youtube completely described how they did it, let me find that real quick.

Edit, this is the one: m.youtube.com/watch?v=6CnfnhTBWX0

markz,

Hmm, I remember from one of the developer commentaries that only future levels should get tuned, not the one player is currently on. Maybe the intro level was an exception.

ivanafterall, do games w Fun yet unknown gameplay MECHANICS? (POLL)
@ivanafterall@lemmy.world avatar

I wish for another football game with the gameplay of 2K5 and I wish other games tried a system like Magicka 2.

markz, do games w Fun yet unknown gameplay MECHANICS? (POLL)

I think every game in saints row series had the same “masshole” cheat. It’s fun.

IndigoMoontrue,
@IndigoMoontrue@lemmy.world avatar

I do remember SR1 or 2 having a similar ability. But Driv3r was funnier and had more ridiculously good results when playing it. They should make a new Driver game

markz,

I only have Driver SF, but yeah, they should, it was fun.

degen, do games w Fun yet unknown gameplay MECHANICS? (POLL)

Niche mechanics are my jam. My favorites usually revolve around unique economies or structures that create their own depth of play.

I love genre benders and sandboxy stuff. I’d like to see something like Chaos Seed (SNES) built on or re-imagined, dwarf fortress is great for tinker-ability, and I always liked how Nethack has some deeply designed interactions even if they can seem superficial or esoteric. FFXII with the gambit and realtime-ish combat systems was always a standout too.

rikudou, do games w Fun yet unknown gameplay MECHANICS? (POLL)
@rikudou@lemmings.world avatar

Driftland: The Magic Revival is pretty unique with the tiny shattered islands you have to connect to be part of your empire.

Katana314, do games w Fun yet unknown gameplay MECHANICS? (POLL)

I’ve always really loved mechanics that encourage players to manage risk, especially where it relates to HP systems.

One that I enjoyed, in Cosmic Star Heroine; when your characters’ HP reaches 0, they remain on their feet for their next turn. If their HP is healed to a positive number that turn, they can continue, but their healing is halved to make that difficult. On the other hand, while in negative HP, they can also perform an attack that deals double damage - after which they’ll be KO’d.

Fatal Frame has an item that will automatically revive and full-heal you one time when you would otherwise die. However, you can only hold one of these at a time. So, if you’re playing with heavy use of healing items, burning through all your film (ammo), you might find a second one, which will make you wish you’d leaned on the first one a bit more by not bothering to heal quite so often.

Another random example: You’re in a JRPG, and going against a boss enemy that has a brutal spell that reduces people’s HP by 3/4ths. However, they have pretty limited options for actually finishing you off. At some point, players will realize their advantage, and stop spending so much time healing people to full. A similar example is a boss in Final Fantasy X. It habitually casts Zombie on your party members, meaning healing spells will damage them, and revival spells will kill them. She then frequently casts “Revive-All” on your party. If everyone’s a zombie, that means you die in one turn. However, if you stop healing, and let party members die to basic attacks, she may accidentally bring them back to life for you - and no longer zombified.

nyctre, do games w Fun yet unknown gameplay MECHANICS? (POLL)

Vice city has a cheat code that makes cars fly. Although it’s more like leapfrog because you need to accelerate in order for the game to push you up to fly.

So when I was a kid I used to get the tank and turn the gun around and shoot it and use it as a propeller for infinite flying.

smeg,

“Dodo cheat”, at least according to the little cheat book I had back in the day. It gave cars the same mechanics as the dodo (which I think was the little sea plane). Using the tank like a rocket and aiming for a ramp was the best.

IndigoMoontrue,
@IndigoMoontrue@lemmy.world avatar

I remember that cheat code. It’s pretty fun. Me and my friends used to have a good time with it.

kyla598ellis, (edited ) do astronomy w The Helium Flash (and Caldwell 3) - Deep Sky Videos

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Regrettable_incident, do games w [Whitelight] You Don't Hate Remasters Enough
@Regrettable_incident@lemmy.world avatar

I am in my 50s and I’ve missed a couple of decades of games - stopped gaming in the days of vice city and just started again recently when I got a steam deck. There’s a pretty big backlog of stuff that people highly recommend, but remasters and remakes offer me the opportunity to play these games with modern graphics. For someone who grew up with 8 bit graphics the stuff we can do these days is amazing and I want to enjoy games that are also good to look at. Recently finished bioshock remaster, enjoyed it immensely. So yeah, while it’s probably better for studios to focus on creating new stuff, there are people who enjoy the old stuff updated.

itztalal, do games w [Whitelight] You Don't Hate Remasters Enough

I just stopped caring.

Was funny watching everyone buy the Oblivion remaster and put it down 3 days later as I predicted.

slaneesh_is_right,

I really hate these titles. I don’t buy remasters, i don’t see the hype, i think they are a scam. I think i hate them just enough

Nikls94,

I’ve played kingdom hearts last year for the first time ever. I played them all in order of release on the (emulated) console. This year I started them on PS5 remastered. Somehow playing it on the OG hardware was a better experience.

naticus, do games w [Whitelight] You Don't Hate Remasters Enough

While I get that yes it’s often a money grab, especially when it’s a remaster of a game that’s less than 10 years old (sometimes less than 5 years), there are times where it’s completely valid and justifiable.

Let’s just look at the very recent Trails in the Sky 1st Chapter release. Yeah we could probably just call this a remake, but in this case it’s such a faithful recreation of the original, it’s like playing that original all over again. But this fixes the accessibility issue this first trilogy has in that the only way to play it in English is either: PSP, Vita, or 2014 PC release. No modern console can play it, and it’s a very important story arc. Now us rabid Trails fans can pretty unanimously say where the best starting point of the series is.

LillyPip, do games w I am a solo developer creating a horror game where you can pet your cat to restore sanity! Here is the new trailer for The 18th Attic! Let me know your feedback :)

Looks awesome. I love the cat mechanic, does the cat react to things? Animals reacting to things adds a level of creepiness, imo.

The overall ambiance looks good. Is this an escape room type thing? I’d love to check it out. Nice trailer!

janewaydidnothingwrong, do games w I am a solo developer creating a horror game where you can pet your cat to restore sanity! Here is the new trailer for The 18th Attic! Let me know your feedback :)

I really dig the vibe! Did you do the voice acting for the MC?

jlow, do gaming w I am a solo developer creating a horror game where you can pet your cat to restore sanity! Here is the new trailer for The 18th Attic! Let me know your feedback :)
@jlow@discuss.tchncs.de avatar

Horror is not for me but I like the cat idea (my first thought was: Whose sanity, mine or the cat’s? 😸)

RebekahWSD,
@RebekahWSD@lemmy.world avatar

Unless the cat likes being pet, the cats sanity should go down from being bothered!

jlow,
@jlow@discuss.tchncs.de avatar

I think it would just randomly go up and down making your change higher of getting clawed in the face the longer you keep at it 😸

bleistift2, do games w I am a solo developer creating a horror game where you can pet your cat to restore sanity! Here is the new trailer for The 18th Attic! Let me know your feedback :)

Thanks for not requiring a NASA computer to run this game.

janewaydidnothingwrong,

It pains me that we are quickly headed towards a time where this wont make sense to say anymore :(

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