Looks good, seems fun and it's obviously ripping off the SNES demakes of the X-Men CotA and MSH Capcom made, which is 100%, absolutely the right choice.
They tout the “slow and methodical” combat (which I actually liked throughout the campaign) and then they just slap in mechanics like Breach which are antithetical to it.
Feels like there are too many cooks in that kitchen.
The anvil is just a cosmetic effect (a twitch drop). I think it appears when you kill a rare or unique monster and has nothing to do with the blacksmith acendency.
I haven’t watched his videos in years because I stopped watching YouTube like that. I’m so glad he’s still around and apparently is still laying good content.
Been following Alan Becker since the beginning and it’s been so fun to see him improve his animation. I backed this immediately on Kickstarter and I’m excited to see it come out.
I’m especially excited for the unlocked stretch goal of a Roguelite Mode, I fucking love me some Roguelites
It’s a long video, so I guess you’re sitting down with a book. For the record, the visual aides contributed quite a bit, and a lot of it is him contextualizing something that’s already a book: Playing at the World by Jon Peterson.
If somebody could summarise it for me that would be great. I don’t really care enough to watch it myself, but I’ll want to be in the loop enough to know what people are talking about when they reference it.
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