Its a strategic time for this regime to be implemented. With a sequel console on the horizon a lot of households are going to become 2 switch families soon. Anything to make customers more comfortable spending money will speed the uptake.
For PlayStation I liked they way they let each user nominate 1 primary PS4 and 1 primary PS5. They both could play the PS4 library without restriction so the old console was a perfect hand-me-down.
In comparison for Xbox they have maintained that the whole platform is homogeneous with each account only allowed one home console at a time be it One or Series.
This household will be migrating to steamdeck or equivalent. We’ve invested too much into PC games and moving our main desktops to Linux, it only seems right. I’m tired of supporting companies that don’t care about us, only our money, and even then slap you when you’re not looking.
Family sharing I presume. I’m not entirely familiar with the scope of the service myself as I’ve only just set up family sharing with my child. But when I did, they had a huge catalog of games in their own steam account as a result.
Only recently has steam gotten better at this. I’ve got my account, my kids account, and a 3rd account that owns games we may want to play, so that it doesn’t tie up either of our main accounts or if we want to have a guest use it. (all are shared to each other). Until last year, it was not super easy sharing them all, lots of logins, authorizations, etc.
Looks good, seems fun and it's obviously ripping off the SNES demakes of the X-Men CotA and MSH Capcom made, which is 100%, absolutely the right choice.
They tout the “slow and methodical” combat (which I actually liked throughout the campaign) and then they just slap in mechanics like Breach which are antithetical to it.
Feels like there are too many cooks in that kitchen.
The anvil is just a cosmetic effect (a twitch drop). I think it appears when you kill a rare or unique monster and has nothing to do with the blacksmith acendency.
I haven’t watched his videos in years because I stopped watching YouTube like that. I’m so glad he’s still around and apparently is still laying good content.
Been following Alan Becker since the beginning and it’s been so fun to see him improve his animation. I backed this immediately on Kickstarter and I’m excited to see it come out.
I’m especially excited for the unlocked stretch goal of a Roguelite Mode, I fucking love me some Roguelites
It’s a long video, so I guess you’re sitting down with a book. For the record, the visual aides contributed quite a bit, and a lot of it is him contextualizing something that’s already a book: Playing at the World by Jon Peterson.
If somebody could summarise it for me that would be great. I don’t really care enough to watch it myself, but I’ll want to be in the loop enough to know what people are talking about when they reference it.
youtube.com
Najstarsze