I loved Death Stranding, but anyone else feel like that guy putting on the bandana might have been Kojima making a little dig at David Hayter?
The character design looks very reminiscent of the MGS Delta materials we’ve seen, and Hayter has been more open lately about how miffed he was when Kojima dumped him for Kiefer in MGS V. That coupled with how much promo work Hayter has been doing for Delta makes me think it wouldn’t be too surprising if Kojima was annoyed with him.
Love Kojima. Will play anything he makes even for a little because of his legacy.
I am really trying to get into games blind, especially a Kojima experience, but can someone tell me if this is looking like a ‘true’ Death Stranding 2, as in, the same overall game play loop of delivering packages and finding human connection in the world?
I think it does and also it doesn’t. It showed off lots of the courier elements and some new gadgets but the whole game feels like its had its world building turned up to 11 :)
I’ve been playing Nioh 2 and got about 80% done when I couldn’t do the repetitive missions anymore. I know it’s supposed to be like Diablo where you’re supposed to do the same missions over again in harder modes to farm, but I don’t really enjoy that kind of thing. Hopefully this one’s not like that.
I was really enjoying Nioh 2 until I got to a level that was just a boss rush of a bunch of old bosses I had already beaten. No thanks. Never picked it back up.
I have finally figured out why the modern MK animations are so horrifically ass. They are trying to replicate the old pseudo-FMV of the original games but with high fidelity models. So everything looks incredibly stiff the moment an attack animation ends because it is just skipping/fast forwarding frames. So you have all the floatiness of a Tekken while somehow being even more stiff than MK2 was.
Still. T-1000’s moves look fine? I haven’t kept up with the series since I noped out on 11 (?) because of the Sandy Hook truther terf but is Bobby’s moveset actually built around grandma? Or is she his assist and just front and center for some reason? And I will admit that I found the fatality to be emblematic of all the problems I have had with modern MK where it is just gory and boring? Like, it is very much a reference to the movies but… you have a liquid metal monstrocity. Give us some body horror amped up to 11 so it is funny as hell.
Also, while I am whinging: I assume that wasn’t ACTUALLY Bobby Patrick because they didn’t say it was. But it really sounds like the VA was emulating modern “I have smoked three packs a day for 50 years” Bobby and not 90s B Pat.
They replaced Sonia Blade’s VO with ronda rousey because they apparently wanted incredibly wooden delivery of every single line. rousey is a terf who was also a sandy hook truther up until she got clowned on so hard by the reddit wrestling community (the same one who keep insisting that nobody could possibly have known about what vince mcmahon was doing one door over from their office…) that she insisted she was just asking questions and had changed her mind.
Someone like tom cruise or donnie yen is deeply problematic but at least is entertaining. rousey is a shitbag who makes everything she has ever been in less enjoyable.
good god I am so hyped for this game. The story looks so good, the music is on point (hello woodkid?), and I’m loving the new environments we’re being shown! Ironically, the action is the part I’m least interested in since that was my least favourite part of the first game, so I’m worried that they showed so much of it, but hopefully they’ve improved it between games.
It’s kinda funny seeing that sandstorm after Monster Hunter Wilds just released. Where’s my Rey Dau BT? (wait a Monster Hunter - Death Stranding crossover would be peak)
I really wish I liked Mk1 better. The seasons were so abysmally boring I put the game down when it was time to grind the third one.
Online was fine, never had any netcode problems but the game just didn’t feel fun. I did not enjoy the air combos as much as I thought I would and Kameo timing while learnable never felt good to me. Graphics and campaign story were fine though. I’m waiting for Khaos Reigns to go on a deep discount for me to grab it just for the campaign.
It is the fundamental problem with anything with “realistic” “raster” lighting. Visually you want it to look like what a city street actually looks like. Lamp post there with a nice bright bulb in it. But the actual lighting needs to look like it was filmed on a sound stage with a blue filter because THAT is “realistic”. So you have a lot of lighting trickery and so forth. The texture of the light source/bulb might be super bright but it is actually three invisible light sources that project the light that was baked into that scene.
When you switch that over to RTX? Maybe you hand tweak it so you actually get light from that street light. And, as anyone who has actually walked around a city at night can tell you, that shit is bright as hell… which makes all the areas where a street light isn’t REALLY dark and kind of creepy. Or maybe it is the phantom light sources that made things look nice that now make things look wrong.
We ran into this a lot at the start of the RT generation. Some parts of Control looked AMAZING and other parts look like… an office building. Some parts of Cyberpunk 2077 looked gorgeous and straight out of a Nicolas Refn film and others looked shiny and splotchy.
And its why one of the best demonstrations of ray tracing is… still kind of Quake 2. Because that is a game that was designed around the concepts behind ray tracing (dynamic lighting from real light sources) but also looks alien enough that our brains won’t say “That cave full of aliens looks wrong”
Its why I am so excited that the new DOOM is going to require Ray Tracing. That is gonna REALLY suck since I am “Team AMD” but it also means that level designers will be targeting one lighting scheme and can design around that.
I’ve been saying for some time that the biggest reason ray tracing looks lackluster is because it’s being held back by games needing to support rasterization. We’ve mastered rasterization which means any scene you can rasterize will look almost identical to a ray traced scene. And you don’t see scenes where ray tracing would blow your mind because those scenes most likely can’t be rasterized, which means they don’t added to the game. So for the end user ray tracing looks kinda meh because you don’t really get any significant benefits and the marginal differences between ray traced and rasterized scenes are not worth the performance cost.
It’s like having a 3D engine but you can only use it for 2D games.
you perfectly nailed the reason i don’t even use rtx. the side by sides just arent good enough, in the actual games. I can’t justify the additional performance hit when i literally cannot tell the difference in reflections when swapping between the two on a real gameplay setting. sure it looks different, but better? more often than not, no. obviously this all varies in degree game to game depending how it was designed. Hogwarts Legacy rtx DID look better, but it wasnt enough to justify it. the baked scenes were great looking too.
I honestly don't think this looks very good. The lighting and assets look good on their own, but this remaster completely changes the art direction of the original, and it ends up losing a lot of the atmosphere that the original had.
I hope they make some last minute changes, or we at least get a mod to restore it to the original game's aesthetics.
I think a simple color grade, and tweaking/removing some of the lights could basically fix it, so I'm a bit surprised they took this approach. It looks like they prioritized tech demo over faithful recreation.
Yeah, the lighting was done for the regular lighting system. If you change that, you change how everything appears and basically have to redo all the lighting in the game.
The issue is the customization. I dont know how everyone else feels but SM1 was better because we got to play dress up with any chapter we wanted pretty much. SM2 has a fraction of that. What it does have 80% is Ultra Marine focused.
I’ll do that. You’re right in that it’s been years since I booted up the original. I want some death company gear too which I don’t think is in 2 at all.
I had to make my own Blood Angels death company stuff with just colors. NGL, I’m very skeptical about the best parts of this game not being completely backed apart for the 3rd round. Shareholders can’t resist selling us cosmetics. At least 2 let’s you mod it.
Yeah you either play for hundreds of hours or you don’t. Shallow, though ? It’s got tons of great mechanics that make the moment-to-moment gameplay enjoying
Well it’s not titan-level but the ogryn towers over all the other characters (with a much higher camera when you’re playing) and while the hit reactions on alive enemies are not huge (though he can usually stop most of them dead in their tracks with a single hit when he’s not one shotting them), all of his melee weapons send ragdolls flying in the direction of the strike and his guns usually turns enemies to paste or at least dismember on death. Also when you need to carry a power cell or whatever, all the other characters can only walk but the ogryn can run at full speed.
IIRC even when not geared and not leveled he just plows through the hordes (he has a lot more health and toughness than other characters too which makes him the king of crowd control) ultimately though, the toughness mechanics force you to have at least one squad member close by during fights or you’ll end up dying by a thousand cuts
Edit : I think the main issue with the power fantasy in Darktide is that the game is 100% skill based. With enough game knowledge and decent mechanical skills you can avoid pretty much every damages or special enemies’ attacks. But that does mean that when you don’t have that knowledge you’ll get your ass handed to you even by a small horde of poxwalkers, regardless of the character (though the ogryn will die slower because of his bigger health pool and better toughness regeneration mechanics against hordes of chaff)
Well I’m one of the people who put hundreds of hours in the game and will probably keep playing it on and off for a long time. One of my friends is an absolute L4D2 junkie and he loves it too (even more than me actually) but it doesn’t work on everyone. Personally I really like how when everyone knows what they’re doing it really feels like you’re a real team even though you might have never met any of the other players before. A good chunk of the levels are quite corrydor-ey but the environments are very detailed and truly feel massive at times when you look up and see these sprawling messes of pipes, cables etc (and I think the fact that the layouts you navigate aren’t as complex as in L4D2 doesn’t hurt the game that much since it is a lot more combat-focused). Plus the Jesper Kyd soundtrack slaps.
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