If you’re willing to handle the typical Bethesda jank that every Creation engine game has, it’s a lot of fun. The space travel aspect is disappointing, but there’s so much to do and see on the planets themselves that it’s almost overwhelming. This is by-far their biggest game yet—definitely the largest playable area I’ve ever seen in a game—and I’m only including the handmade areas, not any of the procedurally-generated stuff. There are a lot of good mods available too, despite the game not even being out for a week.
If you likeFallout and/or Elder Scrolls, you’ll probably enjoy Starfield. Just don’t pay full price for it. Either wait for GOTY edition, or just pirate it.
Don’t listen to the complainers. While there is an occasional bug typical for Bethesda games here and there, the biggest problem complainers have with the game is that they expected a different game, not that Starfield is actually bad. Because it isn’t. Its a great game.
I was actually being serious, it does make me want to play.
Can I really fill my ship with smuggled plants? Does shooting backpacks launch people into the air? Looks like Skyrim in space and that sounds pretty fun!
damn this hits. Watching him just flip through all the voices like nothing makes me think of Charles like the Mel Blanc of our time, just holding all these wacky personalities in his head.
I’m not sure it was a good idea to hand this review to Michael Damiani who admitted in one of recent EZA podcasts that he didn’t play through Skyrim or Fallout 4. I think it’s quite important context and it kind of shows.
Did he? I honestly don’t know. I assume he’d mention it along Skyrim and F4.
Also, NV was done by Obsidian. Sure, it’s got some Bethesda flavor in it by virtue of using Fallout 3 base but is more similar to old Black Isle entries.
Seeing the trailer I’m immediately reminded of Tunic, with its sort of top down, 2.5D perspective and what appears to be being thrown into a world where deciphering just the basics of what’s going on is half the challenge of the game due to a lore-based language barrier. Where Tunic was very much an homage to 2D Zelda, this game looks to take that concept in a more original direction. Looks interesting. I’d think about getting it if my backlog wasn’t a mile high.
Yeah, reminds me a bit of Fez. If we need to decipher the language, it would most probably be just substitution cipher on English, otherwise the game might become too complex, unless we just have to decipher a limited set of words.
Well, the way Tunic works is that you don’t really decipher the language on your own to straight up read the characters, you work with pictures and other visual/environmental cues to figure out what it’s telling you. It would be akin to going to an Asian country that doesn’t use the Roman alphabet without any knowledge of the language and having to navigate things by pictures or trial-and-error until you start to pick things up on your own. You don’t decipher the words themselves, you pick up on the context, if that makes sense. It really was a large part of the fun of Tunic.
Oh, interesting! It’s a top down Zelda-like action adventure game. It’s actually not too bad! It’s also one of the most common, absolute cheapest GBC cartridges you can buy. 😅
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