I saw this title a couple of times during conferences in the past years and I liked the general atmosphere and style, but I had absolutely no clue what kind of gameplay to expect.
Now that I seen it, it reminds me of The Division in a different theme. Was expecting a whole different kind of game for some reason. Can’t say the gameplay looks very interesting though, seems quite basic and bland, especially comparing to the Division games. Might still check it out since I like the style and theme.
You’re not mistaken actually, this game changed a lot and was apparently supposed to release in 2022 as a looter shooter. They delayed it, changed it to be a slower paced extraction shooter instead.
I thought I was going crazy, because I definitely felt like the impressions I got a couple of years ago definitely seemed more like a Destiny type of game.
Could still be fun but it seemed like a weird shift. But these kind of changes during development barely ever mean anything good for the final product.
Sticky Combo Points: The gist of it here is that Combo Points now remain after battle, giving combo moves a lot more use overall
This feels like a good change. I always felt like combos didn’t get much use outside of boss fights due to them resetting every battle. I’m not sure this entirely fixes the other problem wherein I almost exclusively used Mending Light, however.
I found a much better use for combo points: breaking complex patterns from enemies. Sure, mending light =s great, but live mana + a combo will do wonders agaihst some complex patterns later in game.
For my tastes, this is too deep a dive for a game whose entertainment value is going to come significantly from solving puzzles. I’m already sold on the game at this point.
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Aktywne