I wasn’t sold on it when it was first revealed, but looking at it now, I kinda dig it. Seems to embrace the platformer elements a lot more than I originally thought, which I really like, and movement/combat seems very fluid.
Yeah, Vanillaware is one of the few remaining Japanese third-party devs to hold out on the PC market. The Japanese PC market is growing rapidly though, so hopefully we’ll see it later.
Then again, we were saying the same thing two years ago with 13 Sentinels.
Holy crap! After hearing how anal Nintendo got about their character designs cause of branding after Super Paper Mario, I was positive they’d never remake this. I’m super excited!!
Basically the upper management was getting mad that Paper Mario was taking on too much of its own identity compared to the broader Mario brand. It’s why Origami King is mostly just Toads all over the place.
When the newest Paper Mario game came out, the developers said in some interviews that the reason the games style completely changed in Sticker Star and beyond is that Nintendo got super protective over how their characters are depicted. They weren’t allowed to make their own variations of established Mario-world inhabitants (like a professor Goomba or a pirate Bomb-omb or a purple Kamek named Kammy), they either had to use the characters as they were (such as just “Toad”, or just “Kamek”) or use their own completely original designs. It’s also why none of the recurring characters from past games showed up since Super Paper Mario.
SPM had THE BEST story out of any Mario game ever because of the characters, from my perspective it were the changes to combat and world design that people hated, even though I think it works for the game itself.
The sad part of the story is that, thousands of people were scammed on the kickstarter site on hundreds of projects, thousands are still throwing their money at them and the site is still standing.
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Aktywne