remake or original crisis core doesn’t really matter, they’re the same thing. I forgot about Intergrade, it’s a DLC after final fantasy 7 remake but it really is more like filler than anything useful.
Mam też taki pomysł, że tak jak przechodząc przez drzwi można mówić “Darek otwórz”, tak przechodząc do następnego slajdu w prezentacji można od tej pory mówić “daj następny Józef” 🤣
I agree. My copy came yesterday and the PS5 is really holding this game back. The PC version can’t come soon enough. It also stinks that the first PC version will almost certainly end up being on Epic before steam.
It also stinks that the first PC version will almost certainly end up being on Epic before steam.
Square is super inconsistent with this stuff, that it’s pretty hard to tell what’s going to be an Epic Exclusive and what’s not. I do hope there’s not going to be a second exclusivity period, before it’s coming to Steam though.
It sure sounds like the money spent on those deals makes less and less sense, so I'll bet we see less of them going forward. Already the exclusivity period for this game is down to only about 3 months.
I’m just so tired of repeating terrain textures, water the looks like garbage. I’ve seen single-developer indie titles that looked, played, and were better written than the last 5-8 pokemon games.
If so, try Cassette Beasts. Actually blew me away completely unexpectedly, combining smarter combat, really neat pixel graphics, inventive monster names that are of course all terrible puns, and a really really great combat soundtrack that dynamically gets vocals when you fuse.
Only downside is that it makes modern actual Pokemon games look even worse by comparison.
I am guessing this is meant to be the Switch 2 launch title. With that system being delayed (it was supposed to be released this year but now it’s 2025), hopefully they’ll use the extra time to heavily polish the game and make it pretty.
Yeah it’ll now come with oodles extra merchandise you can buy. And the game world looks like it’s N64 now but with the framerate of the original Star Fox.
They don’t have to compete, palworld offered little resistance or trouble for them. You are comparing 3m sales of a base game to 30m. The only thing they might consider is either adding more functionality in game (which is good) but still based on Arceus, I doubt art or optimization and graphics will be of importance.
Well Palworld is just a bland survival game that has pokemon in it. The major interesting thing Palworld does is a base/farm simulator where your workers have different specialties and can assign jobs. I highly doubt Pokemon will go that route.
So the only other thing Palworld does is that it doesn’t run like dogshit and is concurrent multiplayer. So if we get either of those from Pokemon I guess that’s a win?
It might be bland, but the fact it’s been marketed as “holy shit, it’s like Pokémon if Game Freak gave a shit” says it all about the Pokémon franchise.
FWIW, I doubt they’ll change a thing. People will buy anything with a Pokémon cover, and Game Freak know this…
It‘s likely cross-gen with the Switch‘s successor and I hope it‘ll be technically more competent than their last Pokemon game - especially since it‘ll have to run on the original Switch again
I hope it‘ll be technically more competent than their last Pokemon game
We all do but S/V sold like hotcakes so I highly doubt it. They really have no incentive to spend any more time or money that absolutely necessary to churn out games.
Legends means it’ll use the open world battling and catching mechanics seen in Legends Arceus.
Also features city planning, could be post-war reconstruction in the past (3000 years ago).
Also, the mega symbol at the end implies new Mega Pokemon.
And since it has a 2025 release date, hopefully it will have enough time to bug fix. Likely, it will use the existing Legends Arceus engine so hopefully that allows them more time to refine.
That’s probably the point here. They’re intentionally not showing anything and not saying too much because this is the launch game for the Switch U or whatever it’ll be called.
Nothing beats how much fun Minecraft was during the alpha days. It was so janky and broken, yes, but it was awesome seeing the game get built up and improved.
Things are good, not because of the amount of stuff inside the thing that is provided to be discovered.
I read this guy talking about when they nerfed fire in early Minecraft, how he and his friend before the nerf had accidentally set the entire continent on fire and had to run away in a boat for a long time across empty distant ocean, and landed in some strange place and how they set up the beginnings of their first base there that they played out of for years.
Things are good because of the quality of experience you have on the thing. Social media, operating systems, video games, life in general: Adding to it to make it "good" from the outside, often detracts from the goodness of the experience, from the ones experiencing.
Yeah, it was so janky and the jank is what made it fun.
Wed get griefers on our server whod set the whole server on fire, and it would burn endlessly. Wed all go out and try to clear trees to slow it down, periodically dropping our diamond axes on the ground to restore their condition because of course that was broken too.
I’ve had a similar experience with a lot of early-access games. They always end up disappointing, and I’ve come to realize it’s because the fun comes not just from playing the game and watching it develop and improve but also in equal part from expectations. It’s easy to look at an unfinished game and imagine what it could be in the future, and those fantasies inevitably exceed what is actually feasible to put into the game. I try to steer clear of early-access games now.
I don’t mind early access, but in also not tripping over myself to play them.
If the game is fun as it stands, then awesome. Anything extra is the cherry on top.
If the game feels half baked and like it’s missing all sorts of stuff, then naw. A game like that is just abusing it’s early access status. Trying to sell itself on the promise of what’s to come.
What about games that become less fun as their development goes along? That’s another thing I’ve noticed with some early-access games whose early versions were more… concentrated, for lack of a better term. If there’s progression involved, it tends to go pretty quickly in early versions. Development then doesn’t change how the game plays or where the progression begins and ends, instead it just adds padding between the fun bits and makes everything take longer. Ever encounter a game like that?
In those cases, as long as I got my moneys worth with the amount of time I invested in the game, then Im at least breaking even. But either way, Im not really spending much time on early access games. They really gotta be compelling to lure me in…
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