Been following this for a while now. Way before the first anouncement, even - I think devs shared some in-progress gifs on Reddit way back in the day.
If you’re interested, you can try the [white label] version on Steam - It’s a great demo of what the rhythm part of the game would look like, and the songs are fantastic too.
I’m really keen on playing a rhythm game with this level of presentation. Hi-Fi Rush left me thirsting for more rhythm games that have more character and impeccable style.
The animation looked nice but it clearly has nothing at all to do with the game and doesn’t tell any story whatsoever. I really dislike these pointless teasers.
Incredible how OEMs keep fumbling this. Just give me a Steam Deck with prosumer performance and decent battery. Accomplish that how you want. Slap SteamOS on it then let me buy it. No, I don’t want to figure out Armor Crate or MSI launcher or whatever. I just want to play games without having to babysit the thing.
I don't agree. While it doesn't reinvent the wheel, it is surely an improvement to the previous ones and plays very very nicely. Try the demo for yourself
I’m gutted this is PC only as I only own a xbox series. I wonder, since Bethesda is now owned by Microsoft, if they’re gonna surprise us with being able to use mods that were previously limited to pc due to the script extender, with the new next gen upgrade thats planned for Fallout 4. I’ll probably be disappointed but I can hope a little.
I wish all you guys had the same access to modding as PC crowd but I’m afraid anything like script extender would be too much of a risk for any console manufacturer. Still, they do experiment with console mods so who knows, maybe one day?
For me, it’s not so much a question of length but whether a game should last as long as it does. There’s got to be something that makes it worthy of its run time.
Case in point, I played about 24 hours of Assassins Creed Valhalla when it came out, only to sack it off when my friend informed me that he clocked about 100 hours in it to play through. Fuck that! That game would have been a decent 20 hour Viking romp but it’s got nothing to say, show me or keep me engaged at 5x that length. Hell even at 40 hours I’d have said it was inflated, but 100! It’s madness.
On the flip side, I played Elden Ring through to completion over 80 hours and would have played for 80 more had it asked. It was engaging, exciting, full of interesting locations, characters and things to fight. There’s tension in and intrigue in just exploring this unique setting and it all adds up to an experience that’s worthy of its runtime.
Similarly, one of the only JRPG’s I’ve finished in recent years is Persona 5 Royal, which took me a huge 109 hours to finish and yet I loved it. It’s full of style, flair and a sense of fun often missing from this genre that it just got me hooked. It’s not even that the story is all that great but the characters are well realised and there’s a wonderful dynamic in the core cast that really got me to go along for the full journey. I also think P5R also did the one thing many games fail at and it’s pacing, the thing just goes and despite facts like the tutorial is about 8 hours long I never felt like I was just killing time.
My point is, my feelings these days are that most games aren’t worthy of being over 10-20 hours, and even less so of being 20+. It’s not a one size fits all answer and individual mileage might vary person to person but there has to be a hook (gameplay, game feel, story, characters, setting, playing with engaged friends , etc.) to warrant time invested beyond a point.
Elden Ring is one of my upcoming games and I was worried about the length versus how much it would engage me. Glad to hear it kept you going for your whole playthrough.
Why is length a problem exactly? If you enjoy a game for 200h that’s great. If you get bored of it after 20h fine play something else. There’s no need to complete everything in every game you ever bought.
I very much do move on when Im done with a game, rather than when it’s done. I mentioned that I moved on from AC Valhalla only 25 hours in, and a more recent example is when I stepped away from Armoured Core 6 after only about 5-6 hours realising it wasn’t really for me.
The problem with length is when length is the reason I stop playing. I can love a game at first and think it’s great 4 hours in. That love can turn to like if the formula is getting a little stale or the plots not going anywhere. If this continues then my like might turn to just “consuming “ to get it done, and if I’m still plugging away for long enough in this state it’s easy enough for things to slip into a negative view of the game because it’s asking more of me than it’s giving back.
Take Final Fantasy XVI this year. It took me 44 hours to finish, but imo it peaked around the close of act 2 (a certain boss fight that went hard about 30 hours in). By then the gameplay formula was established and it’s largely the plot carrying it but (imo) neither ever really got any better in act 3 but I still had another 14 hours to go. I was invested enough to keep going but I went from loving it to just liking it as a whole because it never escalated and 14 hours of treading water is a bloody big investment. This was main-lining the game too, I gave up on side quests early on, so we’re not talking about completing a game just getting through them.
It comes back to games justifying their lengths. This is going to mean different things to different people, as well as the games themselves doing different things so there’s no one size fits all.
I feel the opposite. I pay for the narrative and experiencing the game’s mechanics and interactive art, not to flush as much of my life away as possible. When I see people complaining a game was too short, I am basically ready to add it to my wishlist.
Well, I guess I’m somewhere in the middle. I’ve finished games and thought, that’s it? But I want a game that makes me WANT to spend more time with it, not one that forces me to grind an area for hours just to milk more time spent in the game. If I spent two hours on a game and I’m still in the tutorial, I’m probably not coming back to it.
I want to want to spend more time with the game, but i also want it to not let me. Eject me forcibly from its world once the story has naturally concluded, with fond memories of the tightly edited purposeful experience.
What’s the timeframe within that I am curious. I am not the type of person to spend 100 hours playing a game though I regularly see that online and on my friends list, for example I spent 19 hours playing Metro Exodus recently, 28 hours on God of War and 34 on horizon zero dawn. I feel like that is around the amount of time I want to spend on those games and would feel like 10 hours to complete the story and most objectives is too short.
Really depends on the game. But roughly something between 3-20 hours is my preferred range. I thought Sayonara Wild Hearts was fantastic and the perfect length for the story and experience it set out to convey (took me about 2 hours to beat).
You can host your own server too, although there’s a few steps you need to follow to get FLServer working properly. There’s instructions on the Discovery forums for that.
respectfully, what is this? it’s just a subject. what discussion are you having about NPCs? are they good, bad, unnecessary bloat? improving with the pace of AI? the best 10 NPCs of all time? NPCs based on real characters? I don’t really want to risk a click until I know what I’m fully getting myself into.
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